Localization: Difference between revisions
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* Do not touch language inside of paraentheses (e.g. {difficulty}, <variable>), copy and paste these variables where they should contextually go in the translation. |
* Do not touch language inside of paraentheses (e.g. {difficulty}, <variable>), copy and paste these variables where they should contextually go in the translation. |
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=== Language === |
=== Language === |
Revision as of 14:57, 10 July 2023
The Localization for WalkScape is open source, which means that you, yes YOU, can contribute. Please note that this article will contain light spoilers for many parts of the game.
Sign up to Contribute
To begin contributing today, contact schamppu on the WalkScape discord to obtain an invite link. This link will take you to a page to create an account on Toglee.
- If you have an account, enter your details. If you do not have an account, select "Sign Up".
- Next, select the WalkScape project (it will be the only one, unless you are contributing to other localization efforts). You will then see a menu to select languages.
- Select the language you would like to contribute to, and pairs of text should pop up.
- Click in the area for the TRANSLATED language (do not edit the base English!). Here, you will be able to edit the translation, or provide comments. Click save to apply your changes before moving to the next translation pair.
See the pictures below if you would like a preview of the process!
Translation Tips
Mechanical
- Do not touch language inside of paraentheses (e.g. {difficulty}, <variable>), copy and paste these variables where they should contextually go in the translation.
Language
- Keep the capitalization the same as the original English if this makes sense for the target language, and if word order changes, capitalize the new first word
- Keep the length similar to the original text (shorter is better)
- Translate location/character/item names to the target language every time it makes sense, however;
- Taking the localized translation from the original source if a piece of media is quoted
- Fantasy names should be kept as the original text (e.g. Jarvonia, Kallaheim)
- Do not translate memes that do not make contextual sense in your target language
- Use a touch of imagination/humor if you can't translate something directly
While looking through translations, remember that you can comment on translations you think could be improved!