Devblogs: Difference between revisions

From The Walkscape Walkthrough
Content added Content deleted
m (a)
(Add Devblog 34)
Line 1: Line 1:


== [https://portal.walkscape.app/post/598 DevBlog #34 Summary: Syrenthia, Interview(s), and Current Progress] ==
'''[https://portal.walkscape.app/post/598 View the full post on the Portal!]'''

=== Interview with Eric ===

* [https://youtu.be/HQkp5g_HT7Y Q&A stream addressing questions about WalkScape's future during Wave 2.]
* Insightful interview by Eric, known for his WalkScape-related videos.
* Also, an interview with maxchill, the artist of WalkScape.
* [https://youtu.be/OYqe-X9ICPk Interview with Eric]
* [https://youtu.be/6K8yFzeVE4Q?si=eyECeFWNPdwh-v4Y Maxchill's Interview]

=== Improving Work-Life Balance ===

* Concerns raised by the community about the developer's work-life balance.
* Rented a small office room named "Not a Cult" to improve work environment.
* Office overlooks the historic Arabia ceramics factory.
* Offers unlimited coffee and includes an ice cube machine.
* [https://i.postimg.cc/B6fRVHMY/image.png Image of Not a Cult's Office]

=== Syrenthia Update ===

* Planned release in two months.
* Upcoming updates to address pedometer issues and balancing.
* New underwater realm with multiple locations, activities, recipes, and items.
* Addition of two new service types: barber and wardrobe.
* Introduction of a new bank, achievements, consumables, realm reputation.
* Friends system and job boards are being considered.
* Focus on enhancing progression options and opportunities for players.

=== Post-Syrenthia Plans ===

* Immediate focus on Friends system and Job boards if not included in the Syrenthia update.
* Next update to implement Quality of Life (QoL) improvements, including WalkPedia.
* WalkPedia designed to aid both new and veteran players with information, statistics, and a collection log system.

=== Hiring Process ===

* Interviewing four candidates for the additional developer role.
* Onboarding a new developer expected to accelerate the development of new features.
* Anticipation of scaling up the game development with the support from [https://www.patreon.com/WalkScape Patreon] and [https://www.buymeacoffee.com/walkscape Buy Me a Coffee] contributors.

=== Current Progress ===

* Achievements system nearly complete with a few items left to finalize the reward track.
* Work initiated on the pedometer fix, testing to begin internally this week.
* Around 40 unique achievements added, some offering special rewards.
* Introduction of a new leaderboard for achievement points.
* Collectibles also provide achievement points, encouraging players to find them all.

=== Closing Remarks ===

* Excitement about the progress and scaling of things behind the scenes.
* Emphasis on improving work-life balance for long-term sustainability.
* Hope for an amazing week and see the community in two weeks.
* Encouragement to stay hydrated and keep walking.

== [https://portal.walkscape.app/post/557 DevBlog #33: Hiring, WalkScape map tool, Android pedometer and upcoming features] ==
== [https://portal.walkscape.app/post/557 DevBlog #33: Hiring, WalkScape map tool, Android pedometer and upcoming features] ==
'''[https://portal.walkscape.app/post/557 View the full post on the Portal!]'''
'''[https://portal.walkscape.app/post/557 View the full post on the Portal!]'''

Revision as of 09:11, 4 April 2024


DevBlog #34 Summary: Syrenthia, Interview(s), and Current Progress

View the full post on the Portal!

Interview with Eric

Improving Work-Life Balance

  • Concerns raised by the community about the developer's work-life balance.
  • Rented a small office room named "Not a Cult" to improve work environment.
  • Office overlooks the historic Arabia ceramics factory.
  • Offers unlimited coffee and includes an ice cube machine.
  • Image of Not a Cult's Office

Syrenthia Update

  • Planned release in two months.
  • Upcoming updates to address pedometer issues and balancing.
  • New underwater realm with multiple locations, activities, recipes, and items.
  • Addition of two new service types: barber and wardrobe.
  • Introduction of a new bank, achievements, consumables, realm reputation.
  • Friends system and job boards are being considered.
  • Focus on enhancing progression options and opportunities for players.

Post-Syrenthia Plans

  • Immediate focus on Friends system and Job boards if not included in the Syrenthia update.
  • Next update to implement Quality of Life (QoL) improvements, including WalkPedia.
  • WalkPedia designed to aid both new and veteran players with information, statistics, and a collection log system.

Hiring Process

  • Interviewing four candidates for the additional developer role.
  • Onboarding a new developer expected to accelerate the development of new features.
  • Anticipation of scaling up the game development with the support from Patreon and Buy Me a Coffee contributors.

Current Progress

  • Achievements system nearly complete with a few items left to finalize the reward track.
  • Work initiated on the pedometer fix, testing to begin internally this week.
  • Around 40 unique achievements added, some offering special rewards.
  • Introduction of a new leaderboard for achievement points.
  • Collectibles also provide achievement points, encouraging players to find them all.

Closing Remarks

  • Excitement about the progress and scaling of things behind the scenes.
  • Emphasis on improving work-life balance for long-term sustainability.
  • Hope for an amazing week and see the community in two weeks.
  • Encouragement to stay hydrated and keep walking.

DevBlog #33: Hiring, WalkScape map tool, Android pedometer and upcoming features

View the full post on the Portal!

WalkScape Map Tool

  • Developed by falarikae from the community.
  • A world map tool to plan walks: WalkScape Map
  • Includes filters for different in-game services and activities.
  • Open source and hosted by the developer.

Android Pedometer

  • New step-counting method deployed for Android devices.
  • Challenges:
    • Need for unrestricted battery permission on Android 12 devices.
    • Increased battery consumption on Google Pixels.
  • Goals:
    • Compatibility with A10 and possibly A9 devices.
    • Independent functioning without Google Fit.
    • Low battery usage when the game is closed.
    • Minimal setup and permissions.
    • Removal of foreground process and sticky notification.
  • Ongoing improvements and testing, main focus on adding new game features.

New Features

  • Achievements feature nearing completion.
  • Working on consumables and new content.
  • Future plans include adding Friends, Parties, and trading to the game.
  • Trading will undergo extensive internal testing.

Hiring

  • Looking to hire a second full-time developer.
  • Required skills:
    • Two years of experience with Dart & Flutter.
    • One year of experience with React.js.
    • Good communication skills.
    • Game development experience (preferably professional).
  • Plus traits:
    • Located in a similar timezone (UTC+2).
    • Passionate about the game.
  • Apply via email: contact@walkscape.app or LinkedIn.

Closing Remarks

  • Development focus on expanding the game due to player feedback.
  • Some Quality of Life (QoL) improvements and bug fixes will be added in each update.
  • Next DevBlog in two weeks.

DevBlog #32: Wave two launches, patch incoming and answering some feedback

View the full post on the Portal!

Wave Two Launch:

  • Wave two of the game started last week with a significant increase in player count.
  • The launch has been successful in testing the game's infrastructure under increased load.

Statistics Since Wave Two Launch:

  • Total steps, actions, and resources gained by players.
  • Specific achievements and milestones reached by players since the launch.

Upcoming Patch:

  • A fix for a bug causing players to load their entire step history.
  • Rework of the Android pedometer to prevent step loss on updates or phone restarts.
  • Plans to optimize long wait times during game launch and implement other fixes.

Feedback:

  • Acknowledgment of feedback received and plans to address two primary concerns:
    • Early game requiring too much attention.
    • Active gameplay components being underdeveloped.

Quality of Life Improvements:

  • Plans to offer two tutorial options to cater to different player preferences.
  • Introducing a travel+1 queue and optional notifications to improve gameplay experience.

Active Gameplay Components:

  • Overview of planned features including friends system, world events, guilds, trading, quests, farming, combat, and more.
  • Challenges faced due to limited development resources and plans to scale up with community support.

Poll:

Closing Remarks:

  • Gratitude towards the community for support, testing, and feedback.
  • Encouragement for players to continue participating in wave two.
  • Reminder of the game's availability until March 31st and options for access.