Devblogs: Difference between revisions

From The Walkscape Walkthrough
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== [https://portal.walkscape.app/post/557 DevBlog #33: Hiring, WalkScape map tool, Android pedometer and upcoming features] ==
'''[https://portal.walkscape.app/post/557 View the full post on the Portal!]'''WalkScape Map Tool

* Developed by falarikae from the community.
* A world map tool to plan walks: WalkScape Map
* Includes filters for different in-game services and activities.
* Open source and hosted by the developer.

Android Pedometer

* New step-counting method deployed for Android devices.
* Challenges:
** Need for unrestricted battery permission on Android 12 devices.
** Increased battery consumption on Google Pixels.
* Goals:
** Compatibility with A10 and possibly A9 devices.
** Independent functioning without Google Fit.
** Low battery usage when the game is closed.
** Minimal setup and permissions.
** Removal of foreground process and sticky notification.
* Ongoing improvements and testing, main focus on adding new game features.

New Features

* Achievements feature nearing completion.
* Working on consumables and new content.
* Future plans include adding Friends, Parties, and trading to the game.
* Trading will undergo extensive internal testing.

Hiring

* Looking to hire a second full-time developer.
* Required skills:
** Two years of experience with Dart & Flutter.
** One year of experience with React.js.
** Good communication skills.
** Game development experience (preferably professional).
* Plus traits:
** Located in a similar timezone (UTC+2).
** Passionate about the game.
* Apply via email: contact@walkscape.app or LinkedIn.

Closing Remarks

* Development focus on expanding the game due to player feedback.
* Some Quality of Life (QoL) improvements and bug fixes will be added in each update.
* Next DevBlog in two weeks.

== [https://portal.walkscape.app/post/419 DevBlog #32: Wave two launches, patch incoming and answering some feedback] ==
== [https://portal.walkscape.app/post/419 DevBlog #32: Wave two launches, patch incoming and answering some feedback] ==
<blockquote>[https://portal.walkscape.app/post/419 '''View the full post on the Portal!''']</blockquote>
<blockquote>[https://portal.walkscape.app/post/419 '''View the full post on the Portal!''']</blockquote>

Revision as of 08:10, 22 March 2024

DevBlog #33: Hiring, WalkScape map tool, Android pedometer and upcoming features

View the full post on the Portal!WalkScape Map Tool

  • Developed by falarikae from the community.
  • A world map tool to plan walks: WalkScape Map
  • Includes filters for different in-game services and activities.
  • Open source and hosted by the developer.

Android Pedometer

  • New step-counting method deployed for Android devices.
  • Challenges:
    • Need for unrestricted battery permission on Android 12 devices.
    • Increased battery consumption on Google Pixels.
  • Goals:
    • Compatibility with A10 and possibly A9 devices.
    • Independent functioning without Google Fit.
    • Low battery usage when the game is closed.
    • Minimal setup and permissions.
    • Removal of foreground process and sticky notification.
  • Ongoing improvements and testing, main focus on adding new game features.

New Features

  • Achievements feature nearing completion.
  • Working on consumables and new content.
  • Future plans include adding Friends, Parties, and trading to the game.
  • Trading will undergo extensive internal testing.

Hiring

  • Looking to hire a second full-time developer.
  • Required skills:
    • Two years of experience with Dart & Flutter.
    • One year of experience with React.js.
    • Good communication skills.
    • Game development experience (preferably professional).
  • Plus traits:
    • Located in a similar timezone (UTC+2).
    • Passionate about the game.
  • Apply via email: contact@walkscape.app or LinkedIn.

Closing Remarks

  • Development focus on expanding the game due to player feedback.
  • Some Quality of Life (QoL) improvements and bug fixes will be added in each update.
  • Next DevBlog in two weeks.

DevBlog #32: Wave two launches, patch incoming and answering some feedback

View the full post on the Portal!

Wave Two Launch:

  • Wave two of the game started last week with a significant increase in player count.
  • The launch has been successful in testing the game's infrastructure under increased load.

Statistics Since Wave Two Launch:

  • Total steps, actions, and resources gained by players.
  • Specific achievements and milestones reached by players since the launch.

Upcoming Patch:

  • A fix for a bug causing players to load their entire step history.
  • Rework of the Android pedometer to prevent step loss on updates or phone restarts.
  • Plans to optimize long wait times during game launch and implement other fixes.

Feedback:

  • Acknowledgment of feedback received and plans to address two primary concerns:
    • Early game requiring too much attention.
    • Active gameplay components being underdeveloped.

Quality of Life Improvements:

  • Plans to offer two tutorial options to cater to different player preferences.
  • Introducing a travel+1 queue and optional notifications to improve gameplay experience.

Active Gameplay Components:

  • Overview of planned features including friends system, world events, guilds, trading, quests, farming, combat, and more.
  • Challenges faced due to limited development resources and plans to scale up with community support.

Poll:

Closing Remarks:

  • Gratitude towards the community for support, testing, and feedback.
  • Encouragement for players to continue participating in wave two.
  • Reminder of the game's availability until March 31st and options for access.