Skills
There are currently 9 skills in WalkScape.
All skills in WalkScape are trained through taking steps in the real world. Each step contributes to an action, and completing actions grants experience to the corresponding skill.
Skills start at level 1 and through leveling progression can be leveled up until level 99, where they will only gain experience in the skill but no further levels.
The Total Level represents the sum of all of the current levels a character has.
There is also a Character Level that is a "pure" representation of how much you've walked in total. There are no modifiers that can affect it. This level can affect character unlocks like larger saved step amounts and additional toolbelt slots.
For activities involving two skills, the player is only eligible to earn chests in skills that have actual level requirements.
When performing an activity for a skill, only the primary skill is factored in for the player's equipment bonuses, the "2nd Skill" will also be affected by the equipment attributes based toward the "1st Skill" (IE: +1 Exp will apply to the "2nd Skill" as well).
Skills
Skill | Uses | |
---|---|---|
Agility | Traveling across the world and accessing shortcuts. | |
Carpentry | Woodworking for turning logs into planks for crafting. | |
Cooking | Recipe based skill that turns raw materials into consumables. | |
Crafting | For turning transformed materials into final usable crafted items. | |
Fishing | Catching fish to use as raw materials, primarily in cooking. | |
Foraging | Gathering plants as raw materials for use in crafting and cooking. | |
Mining | Mines ore based raw materials for use in smithing. | |
Smithing | Turns ores into bars for use in crafting. | |
Woodcutting | Cuts down trees for their logs as materials for carpentry. |
Skill Types
Gathering
These skills involve collecting raw materials endlessly without needing resources of their own.
Fishing, Foraging, Mining, Woodcutting
Transformation
These skills typically require raw materials for use in recipes to create new materials, consumables, or equipment.
Carpentry, Cooking, Crafting, Smithing
Utility
These skills mainly provide aid toward other actions or have special benefits otherwise.
This page has been updated to reflect information in game version 0.2.0-beta+322 "The Syrenthia Update". |