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MediaWiki:Gadget-AnimatedCursorFollower.js: Difference between revisions
From Walkscape Walkthrough
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| Line 32: | Line 32: | ||
const wrapper = document.createElement('span'); | const wrapper = document.createElement('span'); | ||
const pet = sourceNode.cloneNode(true); | const pet = sourceNode.cloneNode(true); | ||
const styles = window.getComputedStyle(sourceNode); | const styles = window.getComputedStyle(sourceNode); | ||
const frameSize = parseInt(styles.getPropertyValue('--frame'), 10) || 48; | |||
const frameSize = | |||
centerOffset = (frameSize * CONFIG.scale) / 2; | centerOffset = (frameSize * CONFIG.scale) / 2; | ||
| Line 53: | Line 50: | ||
}); | }); | ||
// | // Let the existing ws-sprite CSS/JS handle sprite rendering. | ||
pet.removeAttribute('style'); | |||
pet.className = sourceNode.className; | |||
pet.style.setProperty('--scale', String(CONFIG.scale)); | pet.style.setProperty('--scale', String(CONFIG.scale)); | ||
pet.style.display = 'inline-block'; | |||
wrapper.appendChild(pet); | wrapper.appendChild(pet); | ||
| Line 94: | Line 78: | ||
function render() { | function render() { | ||
state.currentX += | state.currentX += (state.targetX - state.currentX) * CONFIG.speed; | ||
state.currentY += (state.targetY - state.currentY) * CONFIG.speed; | |||
state.currentY += | |||
if (state.targetX > state.currentX + 1) { | if (state.targetX > state.currentX + 1) { | ||
| Line 109: | Line 90: | ||
wrapper.style.transform = | wrapper.style.transform = | ||
`translate3d( | `translate3d(${state.currentX - centerOffset}px, ` + | ||
`${state.currentY - centerOffset}px, 0) scaleX(${scaleX})`; | |||
`${state.currentY - centerOffset}px, 0) | |||
state.reqId = requestAnimationFrame(render); | state.reqId = requestAnimationFrame(render); | ||
| Line 122: | Line 101: | ||
function init() { | function init() { | ||
const sprite = document.querySelector( | const sprite = document.querySelector( | ||
'span.ws-sprite:not(.animated-cursor-follower)' | 'span.ws-sprite:not(.animated-cursor-follower-wrapper span.ws-sprite)' | ||
); | ); | ||
Revision as of 01:12, 23 May 2026
/**
* Animated Cursor Follower
* Clones a WalkScape sprite and makes it follow the mouse.
*/
(function () {
'use strict';
const CONFIG = {
scale: 1.5,
speed: 0.5,
offsetX: 30,
offsetY: 30
};
const state = {
targetX: window.innerWidth / 2,
targetY: window.innerHeight / 2,
currentX: window.innerWidth / 2,
currentY: window.innerHeight / 2,
facingRight: true,
reqId: null
};
let mounted = false;
let centerOffset = 36;
function mountPet(sourceNode) {
if (mounted) return;
mounted = true;
const wrapper = document.createElement('span');
const pet = sourceNode.cloneNode(true);
const styles = window.getComputedStyle(sourceNode);
const frameSize = parseInt(styles.getPropertyValue('--frame'), 10) || 48;
centerOffset = (frameSize * CONFIG.scale) / 2;
wrapper.className = 'animated-cursor-follower-wrapper';
Object.assign(wrapper.style, {
position: 'fixed',
top: '0',
left: '0',
pointerEvents: 'none',
zIndex: '99999',
margin: '0',
willChange: 'transform',
transition: 'none'
});
// Let the existing ws-sprite CSS/JS handle sprite rendering.
pet.removeAttribute('style');
pet.className = sourceNode.className;
pet.style.setProperty('--scale', String(CONFIG.scale));
pet.style.display = 'inline-block';
wrapper.appendChild(pet);
document.body.appendChild(wrapper);
document.addEventListener('mousemove', function (e) {
state.targetX = e.clientX + CONFIG.offsetX;
state.targetY = e.clientY + CONFIG.offsetY;
}, { passive: true });
document.addEventListener('mouseleave', function () {
if (state.reqId) {
cancelAnimationFrame(state.reqId);
state.reqId = null;
}
});
document.addEventListener('mouseenter', function () {
if (!state.reqId) {
render();
}
});
function render() {
state.currentX += (state.targetX - state.currentX) * CONFIG.speed;
state.currentY += (state.targetY - state.currentY) * CONFIG.speed;
if (state.targetX > state.currentX + 1) {
state.facingRight = true;
} else if (state.targetX < state.currentX - 1) {
state.facingRight = false;
}
const scaleX = state.facingRight ? 1 : -1;
wrapper.style.transform =
`translate3d(${state.currentX - centerOffset}px, ` +
`${state.currentY - centerOffset}px, 0) scaleX(${scaleX})`;
state.reqId = requestAnimationFrame(render);
}
render();
}
function init() {
const sprite = document.querySelector(
'span.ws-sprite:not(.animated-cursor-follower-wrapper span.ws-sprite)'
);
if (!sprite) {
setTimeout(init, 500);
return;
}
mountPet(sprite);
}
$(init);
}());
