Tip of the day
Equipping a gear set while at a bank will automatically withdraw all the items from the bank.
MediaWiki:Gadget-AnimatedCursorFollower.js: Difference between revisions
From Walkscape Walkthrough
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| Line 14: | Line 14: | ||
const state = { | const state = { | ||
targetX: | targetX: 0, | ||
targetY: | targetY: 0, | ||
currentX: | currentX: 0, | ||
currentY: | currentY: 0, | ||
facingRight: true, | facingRight: true, | ||
reqId: null, | reqId: null, | ||
mounted: false | mounted: false, | ||
hasMouse: false | |||
}; | }; | ||
| Line 50: | Line 51: | ||
width: `${frameSize * CONFIG.scale}px`, | width: `${frameSize * CONFIG.scale}px`, | ||
height: `${frameSize * CONFIG.scale}px`, | height: `${frameSize * CONFIG.scale}px`, | ||
willChange: 'transform' | willChange: 'transform', | ||
display: 'none' | |||
}); | }); | ||
| Line 67: | Line 69: | ||
document.body.appendChild(wrapper); | document.body.appendChild(wrapper); | ||
document.addEventListener('mousemove', function(e) { | document.addEventListener('mousemove', function (e) { | ||
if (!state.hasMouse) { | |||
state.hasMouse = true; | |||
state.targetX = e.clientX; | |||
state.targetY = e.clientY; | |||
state.currentX = e.clientX; | |||
state.currentY = e.clientY; | |||
wrapper.style.display = ''; | |||
} | |||
state.targetX = e.clientX; | state.targetX = e.clientX; | ||
state.targetY = e.clientY; | state.targetY = e.clientY; | ||
}, { passive: true }); | }, { passive: true }); | ||
document.addEventListener('mouseleave', function () { | |||
state.hasMouse = false; | |||
wrapper.style.display = 'none'; | |||
}); | |||
function render() { | function render() { | ||
if (!state.hasMouse) { | |||
state.reqId = requestAnimationFrame(render); | |||
return; | |||
} | |||
state.currentX += (state.targetX - state.currentX) * CONFIG.speed; | state.currentX += (state.targetX - state.currentX) * CONFIG.speed; | ||
state.currentY += (state.targetY - state.currentY) * CONFIG.speed; | state.currentY += (state.targetY - state.currentY) * CONFIG.speed; | ||
| Line 84: | Line 110: | ||
const scaleX = state.facingRight ? 1 : -1; | const scaleX = state.facingRight ? 1 : -1; | ||
const xOffset = state.facingRight | const xOffset = state.facingRight | ||
? -CONFIG.offsetX | ? -CONFIG.offsetX | ||
: CONFIG.offsetX; | : CONFIG.offsetX; | ||
wrapper.style.transform = | wrapper.style.transform = | ||
`translate3d(` + | `translate3d(` + | ||
`${state.currentX + xOffset - centerOffset}px, ` + | `${state.currentX + xOffset - centerOffset}px, ` + | ||
`${state.currentY + CONFIG.offsetY - centerOffset}px,0)` + | `${state.currentY + CONFIG.offsetY - centerOffset}px, 0)` + | ||
` scaleX(${scaleX})`; | ` scaleX(${scaleX})`; | ||
Revision as of 01:23, 23 May 2026
/**
* Animated Cursor Follower
*/
(function () {
'use strict';
const CONFIG = {
scale: 1,
speed: 0.5,
offsetX: 30,
offsetY: 30
};
const state = {
targetX: 0,
targetY: 0,
currentX: 0,
currentY: 0,
facingRight: true,
reqId: null,
mounted: false,
hasMouse: false
};
function getFrameSize(sprite) {
const styles = window.getComputedStyle(sprite);
return parseInt(styles.getPropertyValue('--frame'), 10) || 48;
}
function mountFollower(sourceNode) {
if (state.mounted) return;
state.mounted = true;
const pet = sourceNode.cloneNode(true);
const wrapper = document.createElement('span');
const frameSize = getFrameSize(sourceNode);
const centerOffset = (frameSize * CONFIG.scale) / 2;
wrapper.className = 'animated-cursor-follower-wrapper';
Object.assign(wrapper.style, {
position: 'fixed',
top: '0',
left: '0',
pointerEvents: 'none',
zIndex: '99999',
margin: '0',
padding: '0',
width: `${frameSize * CONFIG.scale}px`,
height: `${frameSize * CONFIG.scale}px`,
willChange: 'transform',
display: 'none'
});
pet.classList.add('animated-cursor-follower-pet');
pet.style.setProperty('--scale', String(CONFIG.scale));
// Keep the already-applied sprite data/style from the original clone.
// Do not transform the sprite itself; transform only the wrapper.
Object.assign(pet.style, {
position: 'static',
margin: '0',
pointerEvents: 'none'
});
wrapper.appendChild(pet);
document.body.appendChild(wrapper);
document.addEventListener('mousemove', function (e) {
if (!state.hasMouse) {
state.hasMouse = true;
state.targetX = e.clientX;
state.targetY = e.clientY;
state.currentX = e.clientX;
state.currentY = e.clientY;
wrapper.style.display = '';
}
state.targetX = e.clientX;
state.targetY = e.clientY;
}, { passive: true });
document.addEventListener('mouseleave', function () {
state.hasMouse = false;
wrapper.style.display = 'none';
});
function render() {
if (!state.hasMouse) {
state.reqId = requestAnimationFrame(render);
return;
}
state.currentX += (state.targetX - state.currentX) * CONFIG.speed;
state.currentY += (state.targetY - state.currentY) * CONFIG.speed;
if (state.targetX > state.currentX + 1) {
state.facingRight = true;
} else if (state.targetX < state.currentX - 1) {
state.facingRight = false;
}
const scaleX = state.facingRight ? 1 : -1;
const xOffset = state.facingRight
? -CONFIG.offsetX
: CONFIG.offsetX;
wrapper.style.transform =
`translate3d(` +
`${state.currentX + xOffset - centerOffset}px, ` +
`${state.currentY + CONFIG.offsetY - centerOffset}px, 0)` +
` scaleX(${scaleX})`;
state.reqId = requestAnimationFrame(render);
}
render();
}
function init() {
const sprite = document.querySelector('span.ws-sprite');
if (!sprite || !sprite.dataset.spriteApplied) {
setTimeout(init, 250);
return;
}
mountFollower(sprite);
}
if (document.readyState === 'complete') {
init();
} else {
window.addEventListener('load', init);
}
}());
