Tip of the day
Equipping a gear set while at a bank will automatically withdraw all the items from the bank.

MediaWiki:Gadget-AnimatedCursorFollower.js: Difference between revisions

From Walkscape Walkthrough
mNo edit summary
mNo edit summary
Line 67: Line 67:
document.body.appendChild(wrapper);
document.body.appendChild(wrapper);


document.addEventListener('mousemove', function (e) {
document.addEventListener('mousemove', function(e) {
state.targetX = e.clientX + CONFIG.offsetX;
state.targetX = e.clientX;
state.targetY = e.clientY + CONFIG.offsetY;
state.targetY = e.clientY;
}, { passive: true });
}, { passive: true });


Line 75: Line 75:
state.currentX += (state.targetX - state.currentX) * CONFIG.speed;
state.currentX += (state.targetX - state.currentX) * CONFIG.speed;
state.currentY += (state.targetY - state.currentY) * CONFIG.speed;
state.currentY += (state.targetY - state.currentY) * CONFIG.speed;
 
if (state.targetX > state.currentX + 1) {
if (state.targetX > state.currentX + 1) {
state.facingRight = true;
state.facingRight = true;
Line 81: Line 81:
state.facingRight = false;
state.facingRight = false;
}
}
 
const scaleX = state.facingRight ? 1 : -1;
const scaleX = state.facingRight ? 1 : -1;
 
// Pet trails behind movement direction
const xOffset = state.facingRight
? -CONFIG.offsetX  // moving right → pet on left
: CONFIG.offsetX;  // moving left → pet on right
wrapper.style.transform =
wrapper.style.transform =
`translate3d(${state.currentX - centerOffset}px, ` +
`translate3d(` +
`${state.currentY - centerOffset}px, 0) scaleX(${scaleX})`;
`${state.currentX + xOffset - centerOffset}px, ` +
 
`${state.currentY + CONFIG.offsetY - centerOffset}px,0)` +
` scaleX(${scaleX})`;
state.reqId = requestAnimationFrame(render);
state.reqId = requestAnimationFrame(render);
}
}

Revision as of 01:19, 23 May 2026

/**
 * Animated Cursor Follower
 */

(function () {
	'use strict';

	const CONFIG = {
		scale: 1,
		speed: 0.5,
		offsetX: 30,
		offsetY: 30
	};

	const state = {
		targetX: window.innerWidth / 2,
		targetY: window.innerHeight / 2,
		currentX: window.innerWidth / 2,
		currentY: window.innerHeight / 2,
		facingRight: true,
		reqId: null,
		mounted: false
	};

	function getFrameSize(sprite) {
		const styles = window.getComputedStyle(sprite);
		return parseInt(styles.getPropertyValue('--frame'), 10) || 48;
	}

	function mountFollower(sourceNode) {
		if (state.mounted) return;
		state.mounted = true;

		const pet = sourceNode.cloneNode(true);
		const wrapper = document.createElement('span');

		const frameSize = getFrameSize(sourceNode);
		const centerOffset = (frameSize * CONFIG.scale) / 2;

		wrapper.className = 'animated-cursor-follower-wrapper';

		Object.assign(wrapper.style, {
			position: 'fixed',
			top: '0',
			left: '0',
			pointerEvents: 'none',
			zIndex: '99999',
			margin: '0',
			padding: '0',
			width: `${frameSize * CONFIG.scale}px`,
			height: `${frameSize * CONFIG.scale}px`,
			willChange: 'transform'
		});

		pet.classList.add('animated-cursor-follower-pet');
		pet.style.setProperty('--scale', String(CONFIG.scale));

		// Keep the already-applied sprite data/style from the original clone.
		// Do not transform the sprite itself; transform only the wrapper.
		Object.assign(pet.style, {
			position: 'static',
			margin: '0',
			pointerEvents: 'none'
		});

		wrapper.appendChild(pet);
		document.body.appendChild(wrapper);

		document.addEventListener('mousemove', function(e) {
			state.targetX = e.clientX;
			state.targetY = e.clientY;
		}, { passive: true });

		function render() {
			state.currentX += (state.targetX - state.currentX) * CONFIG.speed;
			state.currentY += (state.targetY - state.currentY) * CONFIG.speed;
		
			if (state.targetX > state.currentX + 1) {
				state.facingRight = true;
			} else if (state.targetX < state.currentX - 1) {
				state.facingRight = false;
			}
		
			const scaleX = state.facingRight ? 1 : -1;
		
			// Pet trails behind movement direction
			const xOffset = state.facingRight
				? -CONFIG.offsetX   // moving right → pet on left
				: CONFIG.offsetX;   // moving left → pet on right
		
			wrapper.style.transform =
				`translate3d(` +
				`${state.currentX + xOffset - centerOffset}px, ` +
				`${state.currentY + CONFIG.offsetY - centerOffset}px,0)` +
				` scaleX(${scaleX})`;
		
			state.reqId = requestAnimationFrame(render);
		}

		render();
	}

	function init() {
		const sprite = document.querySelector('span.ws-sprite');

		if (!sprite || !sprite.dataset.spriteApplied) {
			setTimeout(init, 250);
			return;
		}

		mountFollower(sprite);
	}

	if (document.readyState === 'complete') {
		init();
	} else {
		window.addEventListener('load', init);
	}

}());