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	<title>Translations:Work Efficiency (Mechanics)/4/en - Revision history</title>
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	<updated>2026-04-21T21:32:26Z</updated>
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		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2025-12-06T05:14:41Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# Each activity has an initial base work per action with 1 work unit equating to 1 step.&lt;br /&gt;
# The total efficiency is then calculated.&lt;br /&gt;
#* Skills give a +1.25% efficiency bonus for each level over the minimum up to a maximum of 25%. ((Skill Level - Activity Level) &amp;amp;times; 0.0125)&lt;br /&gt;
#* The equipment bonus is as stated in the details for that item for the relevant skill.&lt;br /&gt;
# This calculated added efficiency is then compared to the maximum efficiency for the activity. If your efficiency is greater than the maximum, then it is set to be the maximum.&lt;br /&gt;
#* The maximum added efficiency can be found in the Walkpedia entry for that activity.&lt;br /&gt;
# These bonuses are then added to the base 100% efficiency that you have for every activity.&lt;br /&gt;
# The new work per action is then calculated by taking the base work divided by the efficiency (as a number, not a percent).&lt;br /&gt;
# The work per action is then rounded up to the nearest full step.&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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