<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.walkscape.app/index.php?action=history&amp;feed=atom&amp;title=Translations%3AQuality_Outcome_%28Mechanics%29%2F12%2Fen</id>
	<title>Translations:Quality Outcome (Mechanics)/12/en - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.walkscape.app/index.php?action=history&amp;feed=atom&amp;title=Translations%3AQuality_Outcome_%28Mechanics%29%2F12%2Fen"/>
	<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Translations:Quality_Outcome_(Mechanics)/12/en&amp;action=history"/>
	<updated>2026-04-21T12:48:57Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Translations:Quality_Outcome_(Mechanics)/12/en&amp;diff=34479&amp;oldid=prev</id>
		<title>FuzzyBot: Importing a new version from external source</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Translations:Quality_Outcome_(Mechanics)/12/en&amp;diff=34479&amp;oldid=prev"/>
		<updated>2025-12-06T09:57:02Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# First we need to determine the quality outcome bonus.&lt;br /&gt;
#* We calculate the quality outcome from level difference.&lt;br /&gt;
#** Crafting an Iron sickle requires a minimum crafting level of 20, and we have crafting level 20.&lt;br /&gt;
#**20 crafting level - 20 recipe level = 0 quality outcome bonus&lt;br /&gt;
#* We have no equipment, so we don&amp;#039;t gain any quality outcome percentage.&lt;br /&gt;
#** Quality outcome from equipment = 0 quality outcome bonus&lt;br /&gt;
#* We have no consumables, so we don&amp;#039;t gain any quality outcome percentage.&lt;br /&gt;
#** Quality outcome from consumables = 0 quality outcome bonus&lt;br /&gt;
# We have a combined 0 quality outcome. We calculate the new calculated weights and percentages with this quality outcome.&lt;br /&gt;
#* The quality outcome is less than the band start for every quality level, so we keep the original weights.&lt;br /&gt;
#We use the weights to calculate the percentages as seen in the table below.&lt;br /&gt;
#The quality of the item crafted is determined by rolling with the new percentages.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!Quality !! Weight !! Percentages&lt;br /&gt;
|-&lt;br /&gt;
|Normal || 1000 || 79.20%&lt;br /&gt;
|-&lt;br /&gt;
|Good || 200 || 15.84%&lt;br /&gt;
|-&lt;br /&gt;
|Great || 50 || 3.96%&lt;br /&gt;
|-&lt;br /&gt;
|Excellent || 10 || 0.79%&lt;br /&gt;
|-&lt;br /&gt;
|Perfect || 2.5 || 0.20%&lt;br /&gt;
|-&lt;br /&gt;
|Eternal || 0.05 || ~0.004%&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
	</entry>
</feed>