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	<title>Translations:Find Collectibles (Mechanics)/2/en - Revision history</title>
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	<updated>2026-04-21T15:33:49Z</updated>
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		<title>FuzzyBot: Importing a new version from external source</title>
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		<updated>2025-12-06T09:56:49Z</updated>

		<summary type="html">&lt;p&gt;Importing a new version from external source&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;# Some activities have the chance to drop a unique collectible.&lt;br /&gt;
#* Collectibles exist on a separate loot table, similar to chests, with their own drop chance&lt;br /&gt;
# Find collectibles percentage bonuses from attributes is calculated.&lt;br /&gt;
# These bonuses are added to the base find collectibles multiplier that you have (100%).&lt;br /&gt;
# The base chance to find collectibles for a given activity is multiplied by the calculated find collectibles multiplier.&lt;br /&gt;
# The modified find collectibles odds are rolled on a loot table. This has the effect of reducing the chance of a nothing role by adding a part of those odds to the collectible odds&lt;br /&gt;
#* Total Odds = No Drop Chance + (Collectible Chance &amp;amp;times; (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is &amp;quot;no drop&amp;quot;.)&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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