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		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== No Materials Consumed Calculation ==&lt;br /&gt;
&lt;br /&gt;
# No materials consumed has a chance to occur on every activity completion that consumes materials.&lt;br /&gt;
# No materials consumed percentage bonuses from attributes are calculated.&lt;br /&gt;
# The no materials consumed percentage chance is rolled to see if it occurs on this action.&lt;br /&gt;
&lt;br /&gt;
=== Example without a No Materials Consumed Bonus ===&lt;br /&gt;
&lt;br /&gt;
If we want to cook a [[Special:MyLanguage/Raw pike|Raw pike]] with no equipment, and we complete the cooking action.&lt;br /&gt;
&lt;br /&gt;
# Cook a Pike consumes one [[Special:MyLanguage/Raw pike|Raw pike]] material and gives one [[Special:MyLanguage/Cooked pike|Cooked pike]] consumable.&lt;br /&gt;
# We have no equipment, so we don&amp;#039;t have a no materials consumed percentage.&lt;br /&gt;
#* No materials consumed = 0.00&lt;br /&gt;
# We complete the cooking action and the game rolls for no materials consumed which fails as we have 0.00 no materials consumed or a 0% chance.&lt;br /&gt;
#* We receive one Cooked pike, and one Raw pike is removed from our inventory.&lt;br /&gt;
#* On a larger scale if we cook 100 Raw pike we&amp;#039;d gain 100 Cooked pike and have no Raw pike left in our inventory.&lt;br /&gt;
&lt;br /&gt;
=== Example with a No Materials Consumed Bonus ===&lt;br /&gt;
&lt;br /&gt;
If we want to cook a [[Special:MyLanguage/Raw pike|Raw pike]] with the [[Special:MyLanguage/Amulet of measuring spoon|Amulet of measuring spoon]], and we complete the cooking action.&lt;br /&gt;
&lt;br /&gt;
# Cook a Pike consumes one [[Special:MyLanguage/Raw pike|Raw pike]] material and gives one [[Special:MyLanguage/Cooked pike|Cooked pike]] consumable.&lt;br /&gt;
# Amulet of measuring spoon gives a 3% bonus to no materials consumed.&lt;br /&gt;
#* No materials consumed = 0.03&lt;br /&gt;
# We complete the cooking action and the game rolls for no materials consumed and we succeed with our 0.03 no materials consumed chance (3%).&lt;br /&gt;
#* We receive one Cooked pike, but the one Raw pike is not removed from our inventory.&lt;br /&gt;
#* On a larger scale if we cook 100 Raw pike we&amp;#039;d gain 103 Cooked pike once we ran out on average.&lt;br /&gt;
&lt;br /&gt;
== Interactions Between Double Action, Double Rewards and No Materials Consumed ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s first go over the high level of what each attribute does especially in the context of transformation recipes. I will use the abbreviation DA for [[Special:MyLanguage/Double Action (Mechanics)|Double Action]], DR for [[Special:MyLanguage/Double Rewards (Mechanics)|Double Rewards]] and NMC for [[Special:MyLanguage/No Materials Consumed (Mechanics)|No Materials Consumed]].&lt;br /&gt;
&lt;br /&gt;
* DA works by triggering a second action for 0 steps, this rolls all tables again, awards Skill XP, and can re-trigger all attributes except DA itself.&lt;br /&gt;
* DR works by re-rolling all loot tables again, this includes main/recipe outcome, chests, collectibles, etc. Importantly each roll (both first and DR induced) can have separate outcomes and are independent of each other.&lt;br /&gt;
* NMC works by not consuming materials for a recipe action. Those items still stayed queued for further recipes. On non-recipe activities NMC has no effect.&lt;br /&gt;
&lt;br /&gt;
The basic flow of a crafting action is:&lt;br /&gt;
# You walk until the steps are reduced to 0.&lt;br /&gt;
# An action is triggered.&lt;br /&gt;
# Attributes are checked:&lt;br /&gt;
#* The check for NMC occurs and if it procs you do not use a recipe input.&lt;br /&gt;
#* The check for DR occurs and if it procs you roll loot tables twice.&lt;br /&gt;
#* The check for DA occurs and if it procs then you go back to step 2 for a new action skipping the check for DA on the second action.&lt;br /&gt;
# Sum and display results.&lt;br /&gt;
&lt;br /&gt;
This results in the following possible outcomes:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
! DA Trigger !! DR Trigger&amp;lt;br&amp;gt;First Action !! NMC Trigger&amp;lt;br&amp;gt;First Action !! DR Trigger&amp;lt;br&amp;gt;Second Action !! NMC Trigger&amp;lt;br&amp;gt;Second Action !! Material&amp;lt;br&amp;gt;Inputs Used !! Recipe&amp;lt;br&amp;gt;Outputs Received !! Note&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✗ || ✗ || ✗ || N/A || N/A || 1 || 1 || Normal outcome with no attributes.&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✗ || ✗ || ✓ || N/A || N/A || 0 || 1 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✗ || ✓ || ✗ || N/A || N/A || 1 || 2 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✗ || ✓ || ✓ || N/A || N/A || 0 || 2 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✓ || ✗ || ✗ || ✗ || ✗ || 2 || 2 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✗ || ✗ || ✗ || ✓ || 1 || 2 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✓ || ✗ || ✗ || ✓ || ✗ || 2 || 3 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✗ || ✗ || ✓ || ✓ || 1 || 3 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✓ || ✗ || ✓ || ✗ || ✗ || 1 || 2 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✗ || ✓ || ✗ || ✓ || 0 || 2 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✗ || ✓ || ✓ || ✗ || 1 || 3 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✓ || ✗ || ✓ || ✓ || ✓ || 0 || 3 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✓ || ✗ || ✗ || ✗ || 2 || 3 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✓ || ✗ || ✗ || ✓ || 2 || 3 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✓ || ✓ || ✗ || ✓ || ✗ || 2 || 4 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✓ || ✗ || ✓ || ✓ || 1 || 4 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✓ || ✓ || ✗ || ✗ || 1 || 3 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✓ || ✓ || ✗ || ✓ || 0 || 3 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align: middle;&amp;quot;&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✗ || 1 || 4 ||&lt;br /&gt;
|- style=&amp;quot;vertical-align:middle;&amp;quot;&lt;br /&gt;
| ✓ || ✓ || ✓ || ✓ || ✓ || 0 || 4 || Golden roll, maximum outputs for no input.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The combined amount of expected outputs is ((1 + DA) &amp;amp;times; (1 + DR) &amp;amp;divide; (1 - NMC)). Where each attribute is expressed as a decimal (i.e. 15% as 0.15) and the output is a multiple of the inputs (so a result of 1.5 means you&amp;#039;d get 50% more outputs than inputs).&lt;br /&gt;
&lt;br /&gt;
{{Version|579}}&lt;br /&gt;
[[Category:Game Mechanics{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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