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	<title>Fine Material Finding (Mechanics)/en - Revision history</title>
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		<id>https://wiki.walkscape.app/index.php?title=Fine_Material_Finding_(Mechanics)/en&amp;diff=34429&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
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== Fine Material Finding Calculation ==&lt;br /&gt;
&lt;br /&gt;
# Materials can have a chance to drop as a [[Special:MyLanguage/Fine material|fine]] variant from most sources with a base 1% (1/100) chance.&lt;br /&gt;
#* Activities can drop a fine material variant instead of a normal one from most activities.&lt;br /&gt;
#* [[Special:MyLanguage/Chests|Chests]] can give a fine material variant instead of a normal one. (NOTE: This attribute does not affect this rate for chests.)&lt;br /&gt;
# Fine material finding percentage bonuses from attributes is calculated.&lt;br /&gt;
# These bonuses are added to the base fine material finding multiplier that you have.&lt;br /&gt;
# The base fine material drop chance is multiplied by the calculated fine material finding multiplier.&lt;br /&gt;
# The modified fine material finding odds are rolled on a loot table.&lt;br /&gt;
&lt;br /&gt;
Note that we can quickly get a value by simply adding the total percent fine material finding to 1 and dividing by 100.&lt;br /&gt;
&lt;br /&gt;
=== Example with No Fine Material Finding Bonuses ===&lt;br /&gt;
&lt;br /&gt;
If we want to go [[Special:MyLanguage/Mine tin ore|Mine tin ore]] with no equipment, and we complete a mining action.&lt;br /&gt;
&lt;br /&gt;
# Mine tin ore is able to give [[Special:MyLanguage/Tin_ore#Fine-0|fine Tin ore]]&lt;br /&gt;
# We have no equipment, so we have no percent fine material finding bonus.&lt;br /&gt;
#* Fine material finding bonus = 0.00&lt;br /&gt;
# We added our fine material finding bonus to the base fine material finding multiplier that you have.&lt;br /&gt;
#* 1.00 fine material finding multiplier + 0.00 fine material finding bonus = 1.00 calculated fine material finding multiplier&lt;br /&gt;
# We multiply the base fine material drop chance by the calculated fine material finding multiplier.&lt;br /&gt;
#* 0.01 &amp;amp;times; 1.00 = 0.01 modified fine material finding odds&lt;br /&gt;
# The modified fine material finding odds are rolled on a loot table.&lt;br /&gt;
#* Our 0.01 modified fine material finding odds gives us a 1/100 chance per action completed.&lt;br /&gt;
&lt;br /&gt;
=== Example with a fine material Finding Bonus ===&lt;br /&gt;
&lt;br /&gt;
If we want to go [[Special:MyLanguage/Mine tin ore|Mine tin ore]] with a [[Special:MyLanguage/Mining helmet|Mining helmet]], and we complete a mining action.&lt;br /&gt;
&lt;br /&gt;
# Mine tin ore is able to give [[Special:MyLanguage/Tin_Ore#Fine-0|fine Tin Ore]]&lt;br /&gt;
# Our Mining helmet gives a +40.0% fine material finding&lt;br /&gt;
#* Fine material finding bonus = 0.40&lt;br /&gt;
# We added our fine material finding bonus to the base fine material finding multiplier that you have.&lt;br /&gt;
#* 1.00 fine material finding multiplier + 0.40 fine material finding bonus = 1.40 calculated fine material finding multiplier&lt;br /&gt;
# We multiply the base fine material drop chance by the calculated fine material finding multiplier.&lt;br /&gt;
#* 0.01 &amp;amp;times; 1.40 = 0.014 modified fine material finding odds&lt;br /&gt;
# The modified fine material finding odds are rolled on a loot table.&lt;br /&gt;
#* Our 0.014 modified fine material finding odds gives us a 1.40/100 chance per action completed.&lt;br /&gt;
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{{Version|579}}&lt;br /&gt;
[[Category:Game Mechanics{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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