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	<title>Find Collectibles (Mechanics)/en - Revision history</title>
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		<id>https://wiki.walkscape.app/index.php?title=Find_Collectibles_(Mechanics)/en&amp;diff=34398&amp;oldid=prev</id>
		<title>FuzzyBot: Updating to match new version of source page</title>
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		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
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== Find Collectibles Calculation ==&lt;br /&gt;
&lt;br /&gt;
# Some activities have the chance to drop a unique collectible.&lt;br /&gt;
#* Collectibles exist on a separate loot table, similar to chests, with their own drop chance&lt;br /&gt;
# Find collectibles percentage bonuses from attributes is calculated.&lt;br /&gt;
# These bonuses are added to the base find collectibles multiplier that you have (100%).&lt;br /&gt;
# The base chance to find collectibles for a given activity is multiplied by the calculated find collectibles multiplier.&lt;br /&gt;
# The modified find collectibles odds are rolled on a loot table. This has the effect of reducing the chance of a nothing role by adding a part of those odds to the collectible odds&lt;br /&gt;
#* Total Odds = No Drop Chance + (Collectible Chance &amp;amp;times; (100% Base Find Collectibles + X% Bonus Find Collectibles)) = 1 (You always get a result even if it is &amp;quot;no drop&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
=== Example with No Find Collectibles Bonuses ===&lt;br /&gt;
&lt;br /&gt;
If we want to do [[Special:MyLanguage/Tinkering|Tinkering]] with no equipment, and we complete an action.&lt;br /&gt;
&lt;br /&gt;
# Tinkering is able to give the [[Special:MyLanguage/Silver pocket watch|Silver pocket watch]] collectible at a 0.100% chance.&lt;br /&gt;
# We have no equipment, so we have no percent collectibles finding bonus.&lt;br /&gt;
#* Find Collectibles Bonus = 0.00&lt;br /&gt;
# We added our collectibles finding bonus to the base collectibles finding multiplier that you have.&lt;br /&gt;
#* 1.00 collectibles finding multiplier + 0.00 collectibles finding bonus = 1.00 calculated collectibles finding multiplier&lt;br /&gt;
# We multiply the base collectible&amp;#039;s chance by the calculated find collectibles multiplier.&lt;br /&gt;
#* 0.001 &amp;amp;times; 1.00 = 0.001 modified find collectibles odds&lt;br /&gt;
# The modified find collectibles odds are rolled on a loot table.&lt;br /&gt;
#* Our 0.001 modified find collectibles odds gives us a 1/1000 chance per action completed to receive a Silver pocket watch.&lt;br /&gt;
&lt;br /&gt;
=== Example with a Find Collectibles Bonus ===&lt;br /&gt;
&lt;br /&gt;
If we want to do [[Special:MyLanguage/Tinkering|Tinkering]] with an [[Special:MyLanguage/Sharp machete|Sharp machete]], and we complete an action.&lt;br /&gt;
&lt;br /&gt;
# Tinkering is able to give the [[Special:MyLanguage/Silver pocket watch|Silver pocket watch]] collectible at a 0.100% chance.&lt;br /&gt;
# Our equipment has a +16.0% Find Collectibles attribute.&lt;br /&gt;
#* Find Collectibles Bonus = 0.16&lt;br /&gt;
# We added our collectibles finding bonus to the base collectibles finding multiplier that you have.&lt;br /&gt;
#* 1.00 collectibles finding multiplier + 0.16 collectibles finding bonus = 1.16 calculated collectibles finding multiplier&lt;br /&gt;
# We multiply the base collectible&amp;#039;s chance by the calculated find collectibles multiplier.&lt;br /&gt;
#* 0.001 &amp;amp;times; 1.16 = 0.00116 modified find collectibles odds&lt;br /&gt;
# The modified find collectibles odds are rolled on a loot table.&lt;br /&gt;
#* Our 0.00116 modified find collectibles odds gives us a 1/862 chance per action completed to receive a Silver pocket watch.&lt;br /&gt;
&lt;br /&gt;
{{Version|579}}&lt;br /&gt;
[[Category:Game Mechanics{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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