<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.walkscape.app/index.php?action=history&amp;feed=atom&amp;title=Devblogs%2FArchive%2F50</id>
	<title>Devblogs/Archive/50 - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.walkscape.app/index.php?action=history&amp;feed=atom&amp;title=Devblogs%2FArchive%2F50"/>
	<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Devblogs/Archive/50&amp;action=history"/>
	<updated>2026-06-16T23:21:09Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/50&amp;diff=47804&amp;oldid=prev</id>
		<title>Bonez565: Created page with &quot;{{Devblog Archive | number = 50 | title = Wave 3.5 announcement, improved in-game notifications, and party system teasers! | date = November 28, 2024 | source = https://www.reddit.com/r/WalkScape/comments/1h1sq5h/devblog_50_wave_35_announcement_improved_ingame/ }}  The GDTE swamp area has been visually overhauled  Hello, and welcome to WalkScape development blog once again! This time we have quite a few things to show, so wi...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Devblogs/Archive/50&amp;diff=47804&amp;oldid=prev"/>
		<updated>2026-06-15T06:04:01Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 50 | title = Wave 3.5 announcement, improved in-game notifications, and party system teasers! | date = November 28, 2024 | source = https://www.reddit.com/r/WalkScape/comments/1h1sq5h/devblog_50_wave_35_announcement_improved_ingame/ }}  &lt;a href=&quot;/wiki/File:DevBlog_050_Image_01.png&quot; title=&quot;File:DevBlog 050 Image 01.png&quot;&gt;thumb|center|The GDTE swamp area has been visually overhauled&lt;/a&gt;  Hello, and welcome to WalkScape development blog once again! This time we have quite a few things to show, so wi...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 50&lt;br /&gt;
| title = Wave 3.5 announcement, improved in-game notifications, and party system teasers!&lt;br /&gt;
| date = November 28, 2024&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1h1sq5h/devblog_50_wave_35_announcement_improved_ingame/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_050_Image_01.png|thumb|center|The GDTE swamp area has been visually overhauled]]&lt;br /&gt;
&lt;br /&gt;
Hello, and welcome to WalkScape development blog once again! This time we have quite a few things to show, so without further ado, let’s get started!&lt;br /&gt;
&lt;br /&gt;
== Wave 3.5: December 15th to January 6th ==&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s start with the most important news that many of our followers are looking forward to: our next wave, which we call &amp;#039;&amp;#039;&amp;#039;Wave 3.5&amp;#039;&amp;#039;&amp;#039;. The wave runs from December 15th, 00:00 UTC+0 to January 7th, 00:00 UTC+0.&lt;br /&gt;
&lt;br /&gt;
Similar to Wave 2.5, this is an intermediate wave that&amp;#039;s shorter and &amp;#039;&amp;#039;&amp;#039;supporter only&amp;#039;&amp;#039;&amp;#039;. This means we won&amp;#039;t be accepting new applications during this period.&lt;br /&gt;
&lt;br /&gt;
If you&amp;#039;ve supported us on [https://www.patreon.com/c/WalkScape Patreon] or [https://buymeacoffee.com/walkscape Buy Me a Coffee] and linked your account to your [https://portal.walkscape.app/account WalkScape Portal Account], you&amp;#039;re all set to start playing on December 15th. For those interested in joining this wave but haven&amp;#039;t supported yet, access will be granted to anyone who becomes a supporter before or during the wave. You can visit the [https://walkscape.app/help WalkScape Help Page] for detailed instructions.&lt;br /&gt;
&lt;br /&gt;
We want to try out the new gifting feature that Patreon added, so the quickest fifty people can gain one month of free WalkScape Patreon membership by using this link: [https://www.patreon.com/WalkScape/redeem/3B13B https://www.patreon.com/WalkScape/redeem/3B13B]&lt;br /&gt;
&lt;br /&gt;
It should be also possible to gift memberships to other people by using [https://www.patreon.com/WalkScape/gift the new gift page].&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_050_Image_02.png|thumb|center|A lot of new items that have been designed in the last two weeks…]]&lt;br /&gt;
&lt;br /&gt;
== Improved in-game notifications ==&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_050_Image_03.png|thumb|center|Reworked in-game notification bubbles]]&lt;br /&gt;
&lt;br /&gt;
Now, let&amp;#039;s talk about development progress and quality-of-life improvements!&lt;br /&gt;
&lt;br /&gt;
In the last development blog, I mentioned I would cover Gear Sets. However, after completing extensive engine optimizations, I discovered that the in-game notification system (the XP and item bubbles that appear after completing activities) needed a complete rework to be compatible with these optimizations.&lt;br /&gt;
&lt;br /&gt;
During this rework, I made the &amp;quot;in-game notification bubbles&amp;quot; much more versatile. Many of you have asked to see more information, so I added new bubbles for:&lt;br /&gt;
&lt;br /&gt;
*Procs (double action, double rewards, etc.)&lt;br /&gt;
*Arrive in location&lt;br /&gt;
*Collectibles (sticky)&lt;br /&gt;
*Achievements (sticky)&lt;br /&gt;
*Both looted &amp;amp; crafted items will now clearly show their quality (or if they&amp;#039;re fine)&lt;br /&gt;
*Saved steps&lt;br /&gt;
*Realm reputation&lt;br /&gt;
&lt;br /&gt;
The sticky bubbles will remain on screen until you dismiss them. This addresses feedback from players who sometimes missed notifications about achievements or collectibles they&amp;#039;d earned!&lt;br /&gt;
&lt;br /&gt;
== Improved “While you were away” view ==&lt;br /&gt;
&lt;br /&gt;
Like the in-game notification bubbles, the &amp;quot;While you were away&amp;quot; view needed updating to work with our optimized engine. I took this opportunity to completely rebuild it with some much-needed improvements.&lt;br /&gt;
&lt;br /&gt;
Based on your feedback, this view is particularly important since it creates that rewarding dopamine rush when you see all your progress after a long walk. I wanted to make this feeling even more satisfying.&lt;br /&gt;
&lt;br /&gt;
The new &amp;quot;While you were away&amp;quot; includes everything from the notification bubbles (your procs, reputation gains, saved steps, and more) plus several new features:&lt;br /&gt;
&lt;br /&gt;
*World map. You&amp;#039;ll see a portion of the world map and can watch your character&amp;#039;s journey if you were traveling.&lt;br /&gt;
*XP bars &amp;amp; level ups. Instead of plain text, you&amp;#039;ll now see your XP bars filling up and get better visual feedback for level ups.&lt;br /&gt;
*Emphasized &amp;quot;rare events&amp;quot;. When you collect special items, craft eternal gear, find legendary/ethereal loot, or complete achievements, the step counter will pause briefly to showcase your rare finds with a cool animation.&lt;br /&gt;
*Always shown after significant walks. Now appears whenever you open the game after collecting many steps, not just after a full restart.&lt;br /&gt;
*Can be reopened. Want another look at what you earned? You can now reopen the summary whenever you&amp;#039;d like.&lt;br /&gt;
*Chronological. You will practically see a playback of what you&amp;#039;ve done while the game has been closed.&lt;br /&gt;
&lt;br /&gt;
The system and UI are still being polished, but should be ready in the next few days. Here&amp;#039;s an early preview of how it looks:&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_050_Image_04.png|thumb|center|A brank new while you were away view.]]&lt;br /&gt;
&lt;br /&gt;
Here is also [https://www.youtube.com/shorts/FEfw82VEx0E a video] that showcases this in action.&lt;br /&gt;
&lt;br /&gt;
== Party system teasers ==&lt;br /&gt;
&lt;br /&gt;
The party system has also made significant progress since our last update. Myzozoz has worked hard on this feature, and we&amp;#039;ve completed the core party management functionality. Before we can release the party system, we still need to implement &amp;quot;two week challenges&amp;quot; and the ability to see other party members on the world map.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s a preview of the UI (while it needs some polish, the main functionality is complete):&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_050_Image_05.png|thumb|center|UIs are still WIP]]&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_050_Image_06.png|thumb|center|Don’t forget to give your party a memorable catchphrase!]]&lt;br /&gt;
&lt;br /&gt;
== Overall view on progress ==&lt;br /&gt;
&lt;br /&gt;
The engine optimizations are now complete. A few server-side additions are still needed before release, and extensive testing remains to ensure everything works as intended.&lt;br /&gt;
&lt;br /&gt;
I plan to release the new update with the optimizations (and hopefully gear sets!) during Wave 3.5 or shortly after. I&amp;#039;m not setting a specific date yet, as it&amp;#039;s difficult to estimate how long the testing phase will take.&lt;br /&gt;
&lt;br /&gt;
Once the new notification systems are finished, I&amp;#039;ll begin work on Gear Sets!&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
Alright folks, that&amp;#039;s all for today! I hope you found this development blog exciting. I&amp;#039;m thrilled that the engine work is now complete and performing beautifully - in my testing, the game processes even 3 million steps in about one second. This is a massive improvement over the previous system.&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re also excited to welcome new players to the game with Wave 3.5! If you need any help getting started, I encourage you to join our Discord community.&lt;br /&gt;
&lt;br /&gt;
Stay hydrated, and keep walking everyone! ❤️&lt;/div&gt;</summary>
		<author><name>Bonez565</name></author>
	</entry>
</feed>