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	<title>Bonus Experience (Mechanics)/en - Revision history</title>
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		<summary type="html">&lt;p&gt;Updating to match new version of source page&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;languages/&amp;gt;&lt;br /&gt;
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== Bonus Experience Calculation ==&lt;br /&gt;
&lt;br /&gt;
# Each activity has an initial base experience per action for each skill.&lt;br /&gt;
# Experience percentage bonuses from attributes is calculated.&lt;br /&gt;
#* The game only looks at the experience bonuses for equipment that affects the main skill for the activity.&lt;br /&gt;
#* These experience bonuses are applied to &amp;#039;&amp;#039;&amp;#039;all&amp;#039;&amp;#039;&amp;#039; skills that are used by the activity.&lt;br /&gt;
# Any flat experience given from an attribute is added.&lt;br /&gt;
# Percent bonuses are then added to the base 100% experience that you have for every activity.&lt;br /&gt;
# The base experience per action is multiplied by the calculated experience multiplier.&lt;br /&gt;
# The calculated total experience is then rounded down for display.&lt;br /&gt;
#* The game uses decimals for experience in the background with no rounding. You&amp;#039;ll never lose or gain experience due to rounding errors.&lt;br /&gt;
&lt;br /&gt;
=== Example with No Experience Bonuses ===&lt;br /&gt;
&lt;br /&gt;
If we want to do [[Special:MyLanguage/Soup kitchen volunteering|Soup kitchen volunteering]] with no gear.&lt;br /&gt;
&lt;br /&gt;
# We look at the base experience for the activity.&lt;br /&gt;
#* Soup Kitchen Volunteering has a base experience value of 24 experience points per action.&lt;br /&gt;
# We calculate any attribute bonuses (i.e. from equipment).&lt;br /&gt;
# We add the bonus flat bonus experience from attributes (i.e. from equipment).&lt;br /&gt;
#* We have no equipment that gives flat experience. = +0.0 experience&lt;br /&gt;
#* 24.00 experience points per action + 0.0 bonus experience = 24.00 total experience points per action&lt;br /&gt;
#* Equipment experience bonuses: We have no equipment that gives experience bonuses. = 0.00 added equipment experience&lt;br /&gt;
# We add the bonus experience to the base experience value.&lt;br /&gt;
#* 1.00 base experience multiplier + 0.00 equipment experience multiplier = 1.00 total experience multiplier&lt;br /&gt;
# We multiply the base experience per action by the calculated experience multiplier.&lt;br /&gt;
#* 24.00 base experience per action &amp;amp;times; 1.00 experience multiplier = 24.00 calculated experience per action&lt;br /&gt;
# We round the total experience per action down to the nearest full experience point for display.&lt;br /&gt;
#* 24.00 total experience per action rounds down to 24 displayed experience points per action&lt;br /&gt;
&lt;br /&gt;
=== Example with Percent Experience Bonuses ===&lt;br /&gt;
&lt;br /&gt;
If we want to do [[Special:MyLanguage/Soup kitchen volunteering|Soup kitchen volunteering]] with a [[Special:MyLanguage/Chef&amp;#039;s hat|Chef&amp;#039;s hat]].&lt;br /&gt;
&lt;br /&gt;
# We look at the base experience for the activity.&lt;br /&gt;
#* Soup Kitchen Volunteering has a base experience value of 24 experience points per action.&lt;br /&gt;
# We calculate any attribute bonuses (i.e. from equipment).&lt;br /&gt;
# We add the bonus flat bonus experience from attributes (i.e. from equipment).&lt;br /&gt;
#* We have no equipment that gives flat experience. = +0.0 experience&lt;br /&gt;
#* 24.00 experience points per action + 0.0 bonus experience = 24.00 total experience points per action&lt;br /&gt;
#* Equipment experience bonuses: The Chef&amp;#039;s Hat gives +6.0% bonus experience = 0.06 added equipment experience&lt;br /&gt;
# We add the bonus experience to the base experience value.&lt;br /&gt;
#* 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier&lt;br /&gt;
# We multiply the base experience per action by the calculated experience multiplier.&lt;br /&gt;
#* 24.00 base experience per action &amp;amp;times; 1.06 experience multiplier = 25.44 calculated experience per action&lt;br /&gt;
# We round the total experience per action down to the nearest full experience point for display.&lt;br /&gt;
#* 25.44 total experience per action rounds down to 25 displayed experience points per action&lt;br /&gt;
&lt;br /&gt;
=== Example with Flat Experience Bonuses ===&lt;br /&gt;
&lt;br /&gt;
If we want to do [[Special:MyLanguage/Soup kitchen volunteering|Soup kitchen volunteering]] with an item giving flat bonus experience.&lt;br /&gt;
&lt;br /&gt;
# We look at the base experience for the activity.&lt;br /&gt;
#* Soup Kitchen Volunteering has a base experience value of 24 experience points per action.&lt;br /&gt;
# We calculate any attribute bonuses (i.e. from equipment).&lt;br /&gt;
# We add the bonus flat bonus experience from attributes (i.e. from equipment).&lt;br /&gt;
#* Our item gives a +2.0 bonus experience.&lt;br /&gt;
#* 24.00 experience points per action + 2.0 bonus experience = 26.00 total experience points per action&lt;br /&gt;
#* Equipment experience bonuses: We have no gear that gives experience bonuses. = 0.00 added equipment experience&lt;br /&gt;
# We add the bonus experience to the base experience value.&lt;br /&gt;
#* 1.00 base experience multiplier + 0.00 equipment experience multiplier = 1.00 total experience multiplier&lt;br /&gt;
# We multiply the base experience per action by the calculated experience multiplier.&lt;br /&gt;
#* 26.00 base experience per action &amp;amp;times; 1.00 experience multiplier = 26.00 calculated experience per action&lt;br /&gt;
# We round the total experience per action down to the nearest full experience point for display.&lt;br /&gt;
#* 26.00 total experience per action rounds down to 26 displayed experience points per action&lt;br /&gt;
&lt;br /&gt;
=== Example with Experience Bonuses and an Activity with Multiple Skills Requirements ===&lt;br /&gt;
&lt;br /&gt;
If we want to do [[Special:MyLanguage/Firewood making|Firewood making]] with a [[Special:MyLanguage/Lumberjack shirt|Lumberjack shirt]].&lt;br /&gt;
&lt;br /&gt;
# We look at the base experience for the activity.&lt;br /&gt;
#* Firewood Making has a base experience value of:&lt;br /&gt;
#** 15 experience points per action for woodcutting&lt;br /&gt;
#** 10 experience points per action for agility.&lt;br /&gt;
# We calculate any attribute bonuses (i.e. from equipment).&lt;br /&gt;
# We add the bonus flat bonus experience from attributes (i.e. from equipment).&lt;br /&gt;
#* The Lumberjack Shirt gives a +1.0 bonus experience.&lt;br /&gt;
#** Woodcutting: 15.00 experience points per action + 1.0 bonus experience = 16.00 total experience points per action&lt;br /&gt;
#** Agility: 10.00 experience points per action + 1.0 bonus experience = 11.00 total experience points per action&lt;br /&gt;
#* Equipment experience bonuses: The Lumberjack Shirt gives +6.0% bonus experience when woodcutting = 0.06 added equipment experience&lt;br /&gt;
# We add the bonus experience to the base experience value.&lt;br /&gt;
#* Woodcutting: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier&lt;br /&gt;
#* Agility: 1.00 base experience multiplier + 0.06 equipment experience multiplier = 1.06 total experience multiplier&lt;br /&gt;
# We multiply the base experience per action by the calculated experience multiplier.&lt;br /&gt;
#* Woodcutting: 16 base experience per action &amp;amp;times; 1.06 experience multiplier = 16.96 calculated experience per action&lt;br /&gt;
#* Agility: 11 base experience per action &amp;amp;times; 1.06 experience multiplier = 11.66 calculated experience per action&lt;br /&gt;
# We round the total experience per action down to the nearest full experience point for display.&lt;br /&gt;
#* Woodcutting: 16.96 total experience per action rounds up to 17 displayed woodcutting experience points per action&lt;br /&gt;
#* Agility: 11.66 total experience per action rounds up to 12 displayed agility experience points per action&lt;br /&gt;
Note: The game tracks the full decimal value for experience so you are not gaining an extra 0.04 from woodcutting or 0.34 from agility in this example.&lt;br /&gt;
{{Version|579}}&lt;br /&gt;
[[Category:Game Mechanics{{#translation:}}]]&lt;/div&gt;</summary>
		<author><name>FuzzyBot</name></author>
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