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		<title>Walkscape Walkthrough  - Recent changes [en]</title>
		<link>https://wiki.walkscape.app/wiki/Special:RecentChanges</link>
		<description>Track the most recent changes to the wiki in this feed.</description>
		<language>en</language>
		<generator>MediaWiki 1.44.0</generator>
		<lastBuildDate>Thu, 18 Jun 2026 10:27:35 GMT</lastBuildDate>
		<item>
			<title>Inventory</title>
			<link>https://wiki.walkscape.app/index.php?title=Inventory&amp;diff=47986&amp;oldid=34279</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=Inventory&amp;diff=47986&amp;oldid=34279</guid>
			<description>&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Stack Sizes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 00:18, 18 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l29&quot;&gt;Line 29:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 29:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Heavy&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Heavy&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|1&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|-&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|Medium&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|100&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Light&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Light&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;999&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;1000&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|-&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Ultra Light&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|Ultra Light&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;9999&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;10000&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;|}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Thu, 18 Jun 2026 00:18:12 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Inventory</comments>
		</item>
		<item>
			<title>User:Jeanne</title>
			<link>https://wiki.walkscape.app/wiki/User:Jeanne</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/wiki/User:Jeanne</guid>
			<description>&lt;p&gt;User account &lt;a href=&quot;/index.php?title=User:Jeanne&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;mw-userlink new&quot; title=&quot;User:Jeanne (page does not exist)&quot;&gt;&lt;bdi&gt;Jeanne&lt;/bdi&gt;&lt;/a&gt; was created&lt;/p&gt;
</description>
			<pubDate>Wed, 17 Jun 2026 17:41:22 GMT</pubDate>
			<dc:creator>Jeanne</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/User_talk:Jeanne</comments>
		</item>
		<item>
			<title>MediaWiki:Gadgets-definition</title>
			<link>https://wiki.walkscape.app/index.php?title=MediaWiki:Gadgets-definition&amp;diff=47985&amp;oldid=47982</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=MediaWiki:Gadgets-definition&amp;diff=47985&amp;oldid=47982</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:06, 17 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HideTranslatedSearchResults[ResourceLoader|default]|HideTranslatedSearchResults.js&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HideTranslatedSearchResults[ResourceLoader|default]|HideTranslatedSearchResults.js&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AnimatedCursorFollower[ResourceLoader|type=general|dependencies=mediawiki.util]|AnimatedCursorFollower.js&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AnimatedCursorFollower[ResourceLoader|type=general|dependencies=mediawiki.util]|AnimatedCursorFollower.js&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* CollapsibleHeaders[ResourceLoader|type=general|targets=desktop,mobile]|CollapsibleHeaders.js|CollapsibleHeaders.css&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* CollapsibleHeaders[ResourceLoader&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|default&lt;/ins&gt;|type=general|targets=desktop,mobile]|CollapsibleHeaders.js|CollapsibleHeaders.css&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Wed, 17 Jun 2026 11:06:28 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/MediaWiki_talk:Gadgets-definition</comments>
		</item>
		<item>
			<title>MediaWiki:Gadget-CollapsibleHeaders.js</title>
			<link>https://wiki.walkscape.app/index.php?title=MediaWiki:Gadget-CollapsibleHeaders.js&amp;diff=47984&amp;oldid=47980</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=MediaWiki:Gadget-CollapsibleHeaders.js&amp;diff=47984&amp;oldid=47980</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:05, 17 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	const CONTENT_SELECTOR = &amp;#039;#mw-content-text .mw-parser-output&amp;#039;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	const CONTENT_SELECTOR = &amp;#039;#mw-content-text .mw-parser-output&amp;#039;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	const HEADING_SELECTOR = &#039;h2, h3, h4, h5, h6&#039;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	const HEADING_SELECTOR = &#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;h1, &lt;/ins&gt;h2, h3, h4, h5, h6&#039;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	const WRAPPER_SELECTOR = &amp;#039;.mw-heading&amp;#039;;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;	const WRAPPER_SELECTOR = &amp;#039;.mw-heading&amp;#039;;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff:1.41:old-47980:rev-47984:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 17 Jun 2026 11:05:27 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/MediaWiki_talk:Gadget-CollapsibleHeaders.js</comments>
		</item>
		<item>
			<title>MediaWiki:Gadget-CollapsibleHeaders</title>
			<link>https://wiki.walkscape.app/index.php?title=MediaWiki:Gadget-CollapsibleHeaders&amp;diff=47983&amp;oldid=47979</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=MediaWiki:Gadget-CollapsibleHeaders&amp;diff=47983&amp;oldid=47979</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:01, 17 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Adds expand/collapse toggles to article section headers.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;Collapsible Headers&#039;&#039;&#039; - &lt;/ins&gt;Adds expand/collapse toggles to article section headers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff:1.41:old-47979:rev-47983:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 17 Jun 2026 11:01:33 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/MediaWiki_talk:Gadget-CollapsibleHeaders</comments>
		</item>
		<item>
			<title>MediaWiki:Gadgets-definition</title>
			<link>https://wiki.walkscape.app/index.php?title=MediaWiki:Gadgets-definition&amp;diff=47982&amp;oldid=46978</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=MediaWiki:Gadgets-definition&amp;diff=47982&amp;oldid=46978</guid>
			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:00, 17 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HideTranslatedSearchResults[ResourceLoader|default]|HideTranslatedSearchResults.js&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* HideTranslatedSearchResults[ResourceLoader|default]|HideTranslatedSearchResults.js&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AnimatedCursorFollower[ResourceLoader|type=general|dependencies=mediawiki.util]|AnimatedCursorFollower.js&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* AnimatedCursorFollower[ResourceLoader|type=general|dependencies=mediawiki.util]|AnimatedCursorFollower.js&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* CollapsibleHeaders[ResourceLoader|type=general|targets=desktop,mobile]|CollapsibleHeaders.js|CollapsibleHeaders.css&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key wikidb:diff:1.41:old-46978:rev-47982:php=table --&gt;
&lt;/table&gt;</description>
			<pubDate>Wed, 17 Jun 2026 11:00:38 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/MediaWiki_talk:Gadgets-definition</comments>
		</item>
		<item>
			<title>MediaWiki:Gadget-CollapsibleHeaders.css</title>
			<link>https://wiki.walkscape.app/index.php?title=MediaWiki:Gadget-CollapsibleHeaders.css&amp;diff=47981&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=MediaWiki:Gadget-CollapsibleHeaders.css&amp;diff=47981&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;.ws-collapsible-header { 	position: relative; }  .ws-collapsible-header-toggle { 	appearance: none; 	background: transparent; 	border: 0; 	color: inherit; 	cursor: pointer; 	display: inline-block; 	font: inherit; 	line-height: 1; 	margin: 0 0.25em 0 0; 	padding: 0 0.15em; 	text-align: center; 	vertical-align: baseline; 	width: 1.25em; }  .ws-collapsible-header-toggle:hover, .ws-collapsible-header-toggle:focus { 	text-decoration: none; 	outline: 1px solid currentColor; 	o...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;.ws-collapsible-header {&lt;br /&gt;
	position: relative;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ws-collapsible-header-toggle {&lt;br /&gt;
	appearance: none;&lt;br /&gt;
	background: transparent;&lt;br /&gt;
	border: 0;&lt;br /&gt;
	color: inherit;&lt;br /&gt;
	cursor: pointer;&lt;br /&gt;
	display: inline-block;&lt;br /&gt;
	font: inherit;&lt;br /&gt;
	line-height: 1;&lt;br /&gt;
	margin: 0 0.25em 0 0;&lt;br /&gt;
	padding: 0 0.15em;&lt;br /&gt;
	text-align: center;&lt;br /&gt;
	vertical-align: baseline;&lt;br /&gt;
	width: 1.25em;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ws-collapsible-header-toggle:hover,&lt;br /&gt;
.ws-collapsible-header-toggle:focus {&lt;br /&gt;
	text-decoration: none;&lt;br /&gt;
	outline: 1px solid currentColor;&lt;br /&gt;
	outline-offset: 2px;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ws-collapsible-header-collapsed .mw-editsection {&lt;br /&gt;
	display: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.ws-collapsible-header-hidden {&lt;br /&gt;
	display: none !important;&lt;br /&gt;
}&lt;/div&gt;</description>
			<pubDate>Wed, 17 Jun 2026 10:59:53 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/MediaWiki_talk:Gadget-CollapsibleHeaders.css</comments>
		</item>
		<item>
			<title>MediaWiki:Gadget-CollapsibleHeaders.js</title>
			<link>https://wiki.walkscape.app/index.php?title=MediaWiki:Gadget-CollapsibleHeaders.js&amp;diff=47980&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=MediaWiki:Gadget-CollapsibleHeaders.js&amp;diff=47980&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;&lt;span class=&quot;autocomment&quot;&gt;*  * CollapsibleHeaders  * Adds expand/collapse toggles to top-level article headings.  *  * Section logic:  * - Clicking a heading hides/shows everything until the next heading  *   of the same or higher level.  * - Headings remain open by default.  * - Only direct article-content headings are processed, avoiding most  *   headings inside infoboxes, navboxes, tables, and templates.: &lt;/span&gt; (function () { 	&amp;#039;use strict&amp;#039;;  	const CONTENT_SELECTOR = &amp;#039;#mw-content-text .mw-pars...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;/**&lt;br /&gt;
 * CollapsibleHeaders&lt;br /&gt;
 * Adds expand/collapse toggles to top-level article headings.&lt;br /&gt;
 *&lt;br /&gt;
 * Section logic:&lt;br /&gt;
 * - Clicking a heading hides/shows everything until the next heading&lt;br /&gt;
 *   of the same or higher level.&lt;br /&gt;
 * - Headings remain open by default.&lt;br /&gt;
 * - Only direct article-content headings are processed, avoiding most&lt;br /&gt;
 *   headings inside infoboxes, navboxes, tables, and templates.&lt;br /&gt;
 */&lt;br /&gt;
(function () {&lt;br /&gt;
	&amp;#039;use strict&amp;#039;;&lt;br /&gt;
&lt;br /&gt;
	const CONTENT_SELECTOR = &amp;#039;#mw-content-text .mw-parser-output&amp;#039;;&lt;br /&gt;
	const HEADING_SELECTOR = &amp;#039;h2, h3, h4, h5, h6&amp;#039;;&lt;br /&gt;
	const WRAPPER_SELECTOR = &amp;#039;.mw-heading&amp;#039;;&lt;br /&gt;
&lt;br /&gt;
	function getHeadingLevel(heading) {&lt;br /&gt;
		return Number(heading.tagName.slice(1));&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	function getHeadingWrapper(heading) {&lt;br /&gt;
		return heading.closest(WRAPPER_SELECTOR) || heading;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	function getBoundaryHeading(element) {&lt;br /&gt;
		if (element.matches(HEADING_SELECTOR)) {&lt;br /&gt;
			return element;&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		if (element.matches(WRAPPER_SELECTOR)) {&lt;br /&gt;
			return element.querySelector(HEADING_SELECTOR);&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		return null;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	function getDirectArticleHeadings(content) {&lt;br /&gt;
		const headings = [];&lt;br /&gt;
&lt;br /&gt;
		Array.from(content.children).forEach((child) =&amp;gt; {&lt;br /&gt;
			if (child.matches(HEADING_SELECTOR)) {&lt;br /&gt;
				headings.push(child);&lt;br /&gt;
				return;&lt;br /&gt;
			}&lt;br /&gt;
&lt;br /&gt;
			if (child.matches(WRAPPER_SELECTOR)) {&lt;br /&gt;
				const heading = child.querySelector(HEADING_SELECTOR);&lt;br /&gt;
				if (heading) {&lt;br /&gt;
					headings.push(heading);&lt;br /&gt;
				}&lt;br /&gt;
			}&lt;br /&gt;
		});&lt;br /&gt;
&lt;br /&gt;
		return headings;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	function getSectionNodes(heading) {&lt;br /&gt;
		const level = getHeadingLevel(heading);&lt;br /&gt;
		const wrapper = getHeadingWrapper(heading);&lt;br /&gt;
		const nodes = [];&lt;br /&gt;
&lt;br /&gt;
		let node = wrapper.nextElementSibling;&lt;br /&gt;
&lt;br /&gt;
		while (node) {&lt;br /&gt;
			const boundaryHeading = getBoundaryHeading(node);&lt;br /&gt;
&lt;br /&gt;
			if (boundaryHeading &amp;amp;&amp;amp; getHeadingLevel(boundaryHeading) &amp;lt;= level) {&lt;br /&gt;
				break;&lt;br /&gt;
			}&lt;br /&gt;
&lt;br /&gt;
			nodes.push(node);&lt;br /&gt;
			node = node.nextElementSibling;&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		return nodes;&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	function initCollapsibleHeaders($content) {&lt;br /&gt;
		const content = $content &amp;amp;&amp;amp; $content[0]&lt;br /&gt;
			? $content[0].querySelector(CONTENT_SELECTOR) || $content[0]&lt;br /&gt;
			: document.querySelector(CONTENT_SELECTOR);&lt;br /&gt;
&lt;br /&gt;
		if (!content || content.dataset.wsCollapsibleHeadersLoaded === &amp;#039;1&amp;#039;) {&lt;br /&gt;
			return;&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		const headings = getDirectArticleHeadings(content);&lt;br /&gt;
&lt;br /&gt;
		if (!headings.length) {&lt;br /&gt;
			return;&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		content.dataset.wsCollapsibleHeadersLoaded = &amp;#039;1&amp;#039;;&lt;br /&gt;
&lt;br /&gt;
		const sections = headings.map((heading, index) =&amp;gt; {&lt;br /&gt;
			const wrapper = getHeadingWrapper(heading);&lt;br /&gt;
			const button = document.createElement(&amp;#039;button&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
			button.type = &amp;#039;button&amp;#039;;&lt;br /&gt;
			button.className = &amp;#039;ws-collapsible-header-toggle&amp;#039;;&lt;br /&gt;
			button.setAttribute(&amp;#039;aria-expanded&amp;#039;, &amp;#039;true&amp;#039;);&lt;br /&gt;
			button.setAttribute(&amp;#039;aria-label&amp;#039;, &amp;#039;Collapse section&amp;#039;);&lt;br /&gt;
			button.title = &amp;#039;Collapse section&amp;#039;;&lt;br /&gt;
			button.textContent = &amp;#039;▾&amp;#039;;&lt;br /&gt;
&lt;br /&gt;
			heading.classList.add(&amp;#039;ws-collapsible-header&amp;#039;);&lt;br /&gt;
			wrapper.classList.add(&amp;#039;ws-collapsible-header-wrapper&amp;#039;);&lt;br /&gt;
&lt;br /&gt;
			heading.insertBefore(button, heading.firstChild);&lt;br /&gt;
&lt;br /&gt;
			return {&lt;br /&gt;
				id: index,&lt;br /&gt;
				heading,&lt;br /&gt;
				wrapper,&lt;br /&gt;
				button,&lt;br /&gt;
				nodes: getSectionNodes(heading),&lt;br /&gt;
				collapsed: false&lt;br /&gt;
			};&lt;br /&gt;
		});&lt;br /&gt;
&lt;br /&gt;
		function applyState() {&lt;br /&gt;
			const hiddenNodes = new Set();&lt;br /&gt;
&lt;br /&gt;
			sections.forEach((section) =&amp;gt; {&lt;br /&gt;
				if (section.collapsed) {&lt;br /&gt;
					section.nodes.forEach((node) =&amp;gt; hiddenNodes.add(node));&lt;br /&gt;
				}&lt;br /&gt;
			});&lt;br /&gt;
&lt;br /&gt;
			sections.forEach((section) =&amp;gt; {&lt;br /&gt;
				section.nodes.forEach((node) =&amp;gt; {&lt;br /&gt;
					const hidden = hiddenNodes.has(node);&lt;br /&gt;
					node.hidden = hidden;&lt;br /&gt;
					node.classList.toggle(&amp;#039;ws-collapsible-header-hidden&amp;#039;, hidden);&lt;br /&gt;
				});&lt;br /&gt;
&lt;br /&gt;
				section.wrapper.classList.toggle(&lt;br /&gt;
					&amp;#039;ws-collapsible-header-collapsed&amp;#039;,&lt;br /&gt;
					section.collapsed&lt;br /&gt;
				);&lt;br /&gt;
&lt;br /&gt;
				section.button.textContent = section.collapsed ? &amp;#039;▸&amp;#039; : &amp;#039;▾&amp;#039;;&lt;br /&gt;
				section.button.setAttribute(&amp;#039;aria-expanded&amp;#039;, String(!section.collapsed));&lt;br /&gt;
				section.button.setAttribute(&lt;br /&gt;
					&amp;#039;aria-label&amp;#039;,&lt;br /&gt;
					section.collapsed ? &amp;#039;Expand section&amp;#039; : &amp;#039;Collapse section&amp;#039;&lt;br /&gt;
				);&lt;br /&gt;
				section.button.title = section.collapsed ? &amp;#039;Expand section&amp;#039; : &amp;#039;Collapse section&amp;#039;;&lt;br /&gt;
			});&lt;br /&gt;
		}&lt;br /&gt;
&lt;br /&gt;
		sections.forEach((section) =&amp;gt; {&lt;br /&gt;
			section.button.addEventListener(&amp;#039;click&amp;#039;, (event) =&amp;gt; {&lt;br /&gt;
				event.preventDefault();&lt;br /&gt;
				event.stopPropagation();&lt;br /&gt;
&lt;br /&gt;
				section.collapsed = !section.collapsed;&lt;br /&gt;
				applyState();&lt;br /&gt;
			});&lt;br /&gt;
		});&lt;br /&gt;
	}&lt;br /&gt;
&lt;br /&gt;
	mw.hook(&amp;#039;wikipage.content&amp;#039;).add(initCollapsibleHeaders);&lt;br /&gt;
}());&lt;/div&gt;</description>
			<pubDate>Wed, 17 Jun 2026 10:59:20 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/MediaWiki_talk:Gadget-CollapsibleHeaders.js</comments>
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			<description>&lt;p&gt;Created page with &amp;quot;Adds expand/collapse toggles to article section headers.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Adds expand/collapse toggles to article section headers.&lt;/div&gt;</description>
			<pubDate>Wed, 17 Jun 2026 10:58:47 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/MediaWiki_talk:Gadget-CollapsibleHeaders</comments>
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			<title>Devblogs/Archive</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive&amp;diff=47978&amp;oldid=47500</link>
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 23:35, 15 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Links to the archived text of all devblogs.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Links to the archived &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;full &lt;/ins&gt;text of all &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Devblogs|&lt;/ins&gt;devblogs&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]]&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Devblog Archive ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Devblog Archive ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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			<pubDate>Mon, 15 Jun 2026 23:35:51 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive</comments>
		</item>
		<item>
			<title>Devblogs/Archive/88</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/88&amp;diff=47977&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=Devblogs/Archive/88&amp;diff=47977&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;DevBlog #88 is expected on June 25, 2026.&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;DevBlog #88 is expected on June 25, 2026.&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:46:58 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/88</comments>
		</item>
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			<title>Devblogs/Archive/86</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/86&amp;diff=47976&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=Devblogs/Archive/86&amp;diff=47976&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 86 | title = Changelogs for today&amp;#039;s update, Small Step Big Cape challenge | date = May 28, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1tq3skb/devblog_86_changelogs_for_todays_update_small/ }}  &lt;a href=&quot;/wiki/File:DevBlog_086_Image_01.png&quot; title=&quot;File:DevBlog 086 Image 01.png&quot;&gt;thumb|center|New isometric art created by maxchill!&lt;/a&gt;  Welcome to DevBlog #86!  Today we&amp;#039;re releasing a new update to the game that includes various bug fixes and introduces some new Quality of Life featu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 86&lt;br /&gt;
| title = Changelogs for today&amp;#039;s update, Small Step Big Cape challenge&lt;br /&gt;
| date = May 28, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1tq3skb/devblog_86_changelogs_for_todays_update_small/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_086_Image_01.png|thumb|center|New isometric art created by maxchill!]]&lt;br /&gt;
&lt;br /&gt;
Welcome to DevBlog #86!&lt;br /&gt;
&lt;br /&gt;
Today we&amp;#039;re releasing a new update to the game that includes various bug fixes and introduces some new Quality of Life features to the game. This devblog mainly will include changelogs for that and also a shoutout to our community member J who is doing a fiendly wager for the so-called &amp;quot;Small Step Big Cape Club&amp;quot;. Let&amp;#039;s dive in!&lt;br /&gt;
&lt;br /&gt;
== Changelogs for update +657 ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Important:&amp;#039;&amp;#039;&amp;#039; The update is releasing today, as soon as the App Store reviews are done!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Removed all of the remaining AI assets from the game, reducing the application size by 31mb&lt;br /&gt;
*Collectibles now show up as the first items under action completed and have special styling&lt;br /&gt;
*You can now deposit only some items from a selected inventory slot&lt;br /&gt;
*Added a loading spinner to WalkPedia and made it open the page faster&lt;br /&gt;
*(World Map) Added more realms&lt;br /&gt;
*(Keywords) 2 new keywords and 2 new search keywords (one is &amp;quot;weight medium&amp;quot; keyword which stacks at 100)&lt;br /&gt;
*(Locations) ISO art added for Halfling Campgrounds, Halfmaw Hideout, Bog Bottom, Bog Top, Old Arena Ruins, Red Coast and Bilgemont Port&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*(World Map) Re-enabled location search (we fixed it :D)&lt;br /&gt;
*(World Map) Made location icons visible from further away&lt;br /&gt;
*Double action no longer uses consumables on the extra action&lt;br /&gt;
*Gear set equipping behavior changed - empty slots are now not unequipped. Instead the character keeps whatever is already equipped in a slot if you are equipping a set with empty slots&lt;br /&gt;
*When withdrawing gear sets from bank, the withdraw option no longer withdraws items that you already have in your inventory&lt;br /&gt;
*Withdrawing gear sets also checks for items you have equipped and does not withdraw items that you have already equipped&lt;br /&gt;
*Import &amp;amp; equip button now also closes the gear set page&lt;br /&gt;
*Ordering of gear changed in gear sets to follow the same order as gear view uses&lt;br /&gt;
*(Locations) Blackspell Port renamed to Blackspell Harbour and icon updated&lt;br /&gt;
*(Keywords) &amp;quot;Light&amp;quot; and &amp;quot;Ultra Light&amp;quot; keywords changed to stack at 1000 and 10 000&lt;br /&gt;
*(Locations) Noiseless Pass has been taken over by Trellin for the GDTE - rejoice&lt;br /&gt;
*(Locations) &amp;quot;Snowy&amp;quot; location keyword applied to Disenchanted Forest, Azurazera, Kallaheim, Frusenholm, Barbantok, Centaham, Port Skildar, Coldington, Sanguine Hills, Nomad Woods, Casbrant Fields, Norsack Plains, Frostbite Mountain, Noiseless Pass, Fort Of Permafrost, Beach Of Woes, Winter Waves Glacier, Horn Of Respite, Black Eye Peak, Winter&amp;#039;s End, Nurturing Nook Springs, and Pit Of Pittance&lt;br /&gt;
*(Items) Birch skis keywords for regional and Jarvonia search removed in place of snowy search&lt;br /&gt;
*(Items) Birch skis attributes for while in Jarvonia realm changed to while in a snowy location&lt;br /&gt;
*(Items) Pine skis keywords for regional and Jarvonia search removed in place of snowy search&lt;br /&gt;
*(Items) Pine skis attributes for while in Jarvonia realm changed to while in a snowy location&lt;br /&gt;
*(Items) Oak skis keywords for regional and Jarvonia search removed in place of snowy search&lt;br /&gt;
*(Items) Oak skis attributes for while in Jarvonia realm changed to while in a snowy location&lt;br /&gt;
*(Items) Bert&amp;#039;s super skis keywords for regional and Jarvonia search removed in place of snowy search&lt;br /&gt;
*(Items) Bert&amp;#039;s super skis attributes for while in Jarvonia realm changed to while in a snowy location&lt;br /&gt;
*(Items) Ectoplasm scraps now have hide and medium weight keywords&lt;br /&gt;
*(Pets) Changed camel to use location keywords for &amp;quot;desert&amp;quot; for XP/attribute requirements in place of &amp;quot;Wrentmark&amp;quot;&lt;br /&gt;
*(Pets) Changed reindeer to use location keywords for &amp;quot;snowy&amp;quot; for XP/attribute requirements in place of &amp;quot;Jarvonia&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fixed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*(World Map) Moving camera to locations/player no longer overshoots if triggered while inertia is present&lt;br /&gt;
*(World Map) Realm borders (last zoom level) were redone to work on all devices&lt;br /&gt;
*(World Map) All realms now have icons&lt;br /&gt;
*(World Map) Improved Bottom Sheet behaviour&lt;br /&gt;
*Fixed overflow issues with tags inside text&lt;br /&gt;
*Fixed being able to do bank deposits from any location&lt;br /&gt;
*Deposit button is now only shown when at a bank location &amp;amp; the item can be banked&lt;br /&gt;
*Fixed that using abilities from item view closed the bottom sheet&lt;br /&gt;
*Fixed the this gear set no longer exists error when equipping imported set&lt;br /&gt;
*Withdrawing geat sets now takes quality into account. It withdraws if a higher quality than current in inventory is found, but does not if same quality or lower is found&lt;br /&gt;
*Fixed using phone navigation not dismissing the world map when you have a bottom sheet opened&lt;br /&gt;
*Fixed that GDTE was not wrapping to 2 lines on location info view&lt;br /&gt;
*Fixed the validation error when doing travel + 1 with a summoned pet change&lt;br /&gt;
*Fixed that you could only do one transaction when buying PFP options and needed to re-enter the shop to buy more&lt;br /&gt;
*Player Icon not being centered in away screen&lt;br /&gt;
*Fixed the problem with pet summons when traveling to Kildome cross&lt;br /&gt;
*Now instead of showing 1 000 M steps when not being able to travel, steps until arrival shows N/A&lt;br /&gt;
*Import &amp;amp; Equip now checks if the item is already equipped, and skips if that is the case&lt;br /&gt;
*Fixed getting the same error message twice on incorrect travel pathing&lt;br /&gt;
*Fixed that changing to correct requirement when seeing queued action having invalid requirement now updates the validation&lt;br /&gt;
*Fixed that having incorrect requirements for an traveling activity did not cancel the action&lt;br /&gt;
*Fixed the stack overflow issue happening when summoning pets to queue&lt;br /&gt;
*Fixed the incorrect locale link for WalkPedia loading&lt;br /&gt;
*(PFP Options) Fix mummy outfit not hiding headwear&lt;br /&gt;
&lt;br /&gt;
== Small Step Big Cape challenge ==&lt;br /&gt;
&lt;br /&gt;
First, to quote &amp;#039;&amp;#039;&amp;#039;@J&amp;#039;s&amp;#039;&amp;#039;&amp;#039; original post on our Discord server:&lt;br /&gt;
&lt;br /&gt;
:Hey everyone, we&amp;#039;re having a closed beta friendly wager in &amp;#039;&amp;#039;&amp;#039;#small step big cape club&amp;#039;&amp;#039;&amp;#039; (Discord thread) - anyone who makes CoHA in 1.1m steps or CoFA in 4.5m steps gets to pick a pet and we will name our pet in your honor. (&amp;#039;&amp;#039;&amp;#039;@MixHagelslag&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;@barosepha&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;&amp;#039;@squigglyruth&amp;#039;&amp;#039;&amp;#039; and me, &amp;#039;&amp;#039;&amp;#039;@J&amp;#039;&amp;#039;&amp;#039;).&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:For the last few months we&amp;#039;ve been discussing various strategies for achieving minimal step capes so even if you don&amp;#039;t participate the discussion might be interesting!&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:Notable runs so far:&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;MixHagelslag&amp;#039;&amp;#039;&amp;#039; CoHA at 750k steps prior to hunting/tailoring update and again at 830k after the update, and CoFA at 5.53m steps&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;barosepha&amp;#039;&amp;#039;&amp;#039; CoHA at 1.31M steps past hunting/tailoring&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;galrock0&amp;#039;&amp;#039;&amp;#039; coming up on CoFA once a rare pet drops, around \~5.5m steps&lt;br /&gt;
*&amp;#039;&amp;#039;&amp;#039;squigglyruth&amp;#039;&amp;#039;&amp;#039; currently on a CoHA challenge run via rushing tortoise, which just reached adulthood at 467k steps&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:To make it interesting, I&amp;#039;ll be gifting a 1mo culitist sub for the first person to hit 4.5m step CoFA. (If the goalposts move due to new achievements getting added, I&amp;#039;ll adjust it to a new reasonable threshold)&lt;br /&gt;
&lt;br /&gt;
If you want to join the challenge, you can join the very active discussion on our [https://discord.gg/Kk6VecJFEk Discord server]! The discussion on this is under &amp;lt;code&amp;gt;Challenges -&amp;gt; small-step-big-cape&amp;lt;/code&amp;gt; channel.&lt;br /&gt;
&lt;br /&gt;
For a long time, we&amp;#039;ve also been thinking of hosting a similar challenge officially, but having one done by the community is even more fun for us to follow! For any runner ups in this challenge, we&amp;#039;ll also throw in as rewards to whoever becomes the &amp;#039;&amp;#039;&amp;#039;2nd and 3rd&amp;#039;&amp;#039;&amp;#039; place runner ups a reward of &amp;#039;&amp;#039;&amp;#039;1 month Cult Supporter&amp;#039;&amp;#039;&amp;#039; (including all of its rewards) Patreon subscriptions.&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re hoping you&amp;#039;ll have a lot of fun trying to overcome this challenge!&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_086_Image_02.png|thumb|center|Another new location art piece by maxchill]]&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s all for today! We&amp;#039;re currently working on the upcoming big stuff (as mentioned in the previous devblog), so this update is mostly just some new QoL and a bunch of bug fixes. I hope you all enjoy it!&lt;br /&gt;
&lt;br /&gt;
Keep walking and stay hydrated everyone!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Pssst: it&amp;#039;s also Ice Hockey World Championship (IIHF) going on right now. Finland will be playing against Czechia in less than an hour. Let&amp;#039;s hope Finland wins gold this year...&amp;#039;&amp;#039;&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:44:39 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/86</comments>
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			<link>https://wiki.walkscape.app/index.php?title=File:DevBlog_086_Image_02.png&amp;diff=47975&amp;oldid=0</link>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:44:36 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_086_Image_02.png</comments>
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			<title>File:DevBlog 086 Image 01.png</title>
			<link>https://wiki.walkscape.app/index.php?title=File:DevBlog_086_Image_01.png&amp;diff=47974&amp;oldid=0</link>
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			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Bonez565&quot; class=&quot;mw-redirect mw-userlink&quot; title=&quot;User:Bonez565&quot;&gt;&lt;bdi&gt;Bonez565&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/wiki/File:DevBlog_086_Image_01.png&quot; title=&quot;File:DevBlog 086 Image 01.png&quot;&gt;File:DevBlog 086 Image 01.png&lt;/a&gt; File uploaded with MsUpload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:44:36 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_086_Image_01.png</comments>
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		<item>
			<title>Devblogs/Archive/85</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/85&amp;diff=47973&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=Devblogs/Archive/85&amp;diff=47973&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 85 | title = Update on our way to Open Beta | date = May 14, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1tcvw57/devblog_85_update_on_our_way_to_open_beta/ }}  &lt;a href=&quot;/wiki/File:DevBlog_085_Image_01.png&quot; title=&quot;File:DevBlog 085 Image 01.png&quot;&gt;thumb|center|New isometric art created by maxchill!&lt;/a&gt;  Hello and welcome to DevBlog #85!  In this devblog, we&amp;#039;ll give an update on the &amp;#039;&amp;#039;&amp;#039;two big features&amp;#039;&amp;#039;&amp;#039; that we are working on now and explain why we&amp;#039;ve been quiet about their developm...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 85&lt;br /&gt;
| title = Update on our way to Open Beta&lt;br /&gt;
| date = May 14, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1tcvw57/devblog_85_update_on_our_way_to_open_beta/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_085_Image_01.png|thumb|center|New isometric art created by maxchill!]]&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to DevBlog #85!&lt;br /&gt;
&lt;br /&gt;
In this devblog, we&amp;#039;ll give an update on the &amp;#039;&amp;#039;&amp;#039;two big features&amp;#039;&amp;#039;&amp;#039; that we are working on now and explain why we&amp;#039;ve been quiet about their development. This is going to be a lengthier DevBlog, so be prepared! This can be considered as a response to the [https://www.reddit.com/r/WalkScape/comments/1t0qsqa/the_big_three_and_release_date/ Reddit post] that was posted.&lt;br /&gt;
&lt;br /&gt;
Last week we released the refreshed World Map. It&amp;#039;s the first feature our new developer &amp;#039;&amp;#039;&amp;#039;Crushy&amp;#039;&amp;#039;&amp;#039; has been working on, and we&amp;#039;ll probably be updating it with few more things and doing some polish in the next couple weeks.&lt;br /&gt;
&lt;br /&gt;
Also today is the Ascension Day which is another public holiday, so happy Ascension Day everyone! Feels like during this time of the year there are public holidays every other week in Finland :D&lt;br /&gt;
&lt;br /&gt;
== Why there haven&amp;#039;t been updates on the big three features ==&lt;br /&gt;
&lt;br /&gt;
Last year we noticed that when we talked about certain features or other additions that we were working at that time, some people misunderstood those as promises that those things would be released very soon. This is why we felt that for our own sanity we should only publicly announce new stuff when they&amp;#039;re very close to being released. We have internal deadlines when it comes to aimed release of a feature/update and we adjust those weekly based on how the situation develops.&lt;br /&gt;
&lt;br /&gt;
A lot of the time when we&amp;#039;re in the early phase or mid-development of something new our priorities change over time. Then we might need to delay the thing or work on something else and then jump back to the thing that was the primary focus. Also being committed to something being released at a fixed and publicly announced deadline (especially if the thing was still in mid-development when we announced it) often lead to situations where we were too optimistic on when a thing would be ready and then we had to do overtime for multiple weeks. This wasn&amp;#039;t very good for our health or especially for me as I was sometimes working 24/7 for couple of weeks straight.&lt;br /&gt;
&lt;br /&gt;
We decided that we would change from that to only announcing release dates when we&amp;#039;re very close to release so we can stick to those and we won&amp;#039;t end up needing to overwork ourselves when eventually something doesn&amp;#039;t go as planned.&lt;br /&gt;
&lt;br /&gt;
This has especially been the case for what we&amp;#039;ve been working now for a long time: &amp;#039;&amp;#039;&amp;#039;trading&amp;#039;&amp;#039;&amp;#039;. Trading is being worked in three phases and the first phase was already completed (OTA, over-the-air content updates). Also, we have completed the work on OTA being able to also send art assets and other types of media but there&amp;#039;s some client-side work that needs to be done until it&amp;#039;s fully ready for production.&lt;br /&gt;
&lt;br /&gt;
== What we are working on right now ==&lt;br /&gt;
&lt;br /&gt;
Right now, &amp;#039;&amp;#039;&amp;#039;we&amp;#039;re working on two&amp;#039;&amp;#039;&amp;#039; of the so-called &amp;quot;Big Three Features&amp;quot; (which has also changed a bit as will be discussed in the next chapter of this post). As explained in detail in the previous chapter: don&amp;#039;t take these as promises that they&amp;#039;ll be released in couple of weeks from now. The big features take months to develop and it&amp;#039;s very hard for us with a very limited development team to give any exact timelines on how long any of these take to release.&lt;br /&gt;
&lt;br /&gt;
Myzozoz is currently working on the &amp;#039;&amp;#039;&amp;#039;Phase 2&amp;#039;&amp;#039;&amp;#039; of trading, which is adding a &amp;#039;&amp;#039;&amp;#039;Mailbox&amp;#039;&amp;#039;&amp;#039; feature to the game. This is a new service type in the game where you can receive items from the server. Prior to trading, we are planning to use it a bit to for example send some complimentary items during server downtime. And maybe small birthday presents for you character whenever it&amp;#039;s their birthday (which is the day you created the character).&lt;br /&gt;
&lt;br /&gt;
But the main thing about the &amp;#039;&amp;#039;&amp;#039;Mailbox&amp;#039;&amp;#039;&amp;#039; feature is that it&amp;#039;s the second foundational piece for enabling transactions, as with that you&amp;#039;ll be able to receive items when trading with other players. In our current trading plan, &amp;#039;&amp;#039;&amp;#039;Mailbox&amp;#039;&amp;#039;&amp;#039; is also used as a bank-like storage where you&amp;#039;ll put your items that you might want to trade with other people, and if a trade deal goes through, the items will be sent from your mailbox to another player. This also enables that you can do trading regardless of your character&amp;#039;s current location in the world.&lt;br /&gt;
&lt;br /&gt;
When it comes to me (schamppu), I&amp;#039;m currently primarily working on &amp;#039;&amp;#039;&amp;#039;Bank rework&amp;#039;&amp;#039;&amp;#039;. The aim with this is to massively improve the performance and UI of the banking interface. But as is often with me, I constantly get dragged to some small bugfixes and other stuff, so it&amp;#039;s hard to say exactly when this will be ready.&lt;br /&gt;
&lt;br /&gt;
Once the &amp;#039;&amp;#039;&amp;#039;Bank rework&amp;#039;&amp;#039;&amp;#039; is completed and released, I&amp;#039;m moving to work on the &amp;#039;&amp;#039;&amp;#039;Quest&amp;#039;&amp;#039;&amp;#039; system. Our initial goal with this is that I make the system fully work, and we&amp;#039;ll ship it with one quest that will work as the new tutorial. After that, we&amp;#039;ll be adding more quests to the game. All initial quests will be aimed to work as something that gives a good direction for players that struggle with how open-ended WalkScape is at the moment.&lt;br /&gt;
&lt;br /&gt;
Crushy is currently working on doing post-release support for the new World Map, after which he&amp;#039;ll be doing some trials in order to make the location maps more interactable. We&amp;#039;re not sure yet if we&amp;#039;ll be doing it right away as the time commitment or technology needs might be too big, which is why he&amp;#039;ll start by doing some trials from which we can gather information about how much work there would be to actually making the location maps work like we&amp;#039;ve imagined.&lt;br /&gt;
&lt;br /&gt;
== Changes to the Open Beta plan ==&lt;br /&gt;
&lt;br /&gt;
Finally, a big update on the Open Beta plan: we&amp;#039;re considering adding in Combat after the Open Beta has launched. For those that are not aware, we&amp;#039;ve always considered that to release Open Beta we need to have the &amp;#039;&amp;#039;&amp;#039;big three&amp;#039;&amp;#039;&amp;#039; features completed (Trading, Quests, Combat).&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re already going to be stretched quite thin with the work on &amp;#039;&amp;#039;&amp;#039;Quests&amp;#039;&amp;#039;&amp;#039; and &amp;#039;&amp;#039;&amp;#039;Trading&amp;#039;&amp;#039;&amp;#039;, and both of these features will still take several months to be released. If after both of those are completed we&amp;#039;d still need to work on Combat, which is definitely at least going to take as long as Trading did to complete, we would still be very far away from Open Beta release.&lt;br /&gt;
&lt;br /&gt;
This is why some months ago we internally started considering that:&lt;br /&gt;
&lt;br /&gt;
*Quests are absolutely necessary in order to have direction and a good tutorial. It has to be there for Open Beta.&lt;br /&gt;
*We only have one server reset planned, which happens when we launch Open Beta. This is why Trading must be released in Closed Beta and be fully tested so we can fine tune the economy with this one chance that we have.&lt;br /&gt;
&lt;br /&gt;
Combat is a massive thing to work on and we can launch Open Beta without it. If Open Beta release is successful and the company could grow that would allow us to have more people working on it. Our biggest bottleneck (in addition to there being just three developers) for Combat is that we have only one artist (maxchill), and the planned Combat will require a lot of art assets. For this reason it would also make more sense that Combat is going to happen after Open Beta is released.&lt;br /&gt;
&lt;br /&gt;
But we do recognize that without Combat in Open Beta WalkScape would be missing the &amp;quot;couch content&amp;quot; that we consider essential for having the full experience of the game. We&amp;#039;re considering options such as including a Farming skill that would provide something you can manage while not walking or something else instead. So there would be at least something for the Open Beta that isn&amp;#039;t Combat but scratches the same itch and is more realistic for us to complete in a reasonable time frame.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We would like to hear people&amp;#039;s thoughts on this topic!&amp;#039;&amp;#039;&amp;#039; After Open Beta we have planned our current development server with its rapid updates to become more accessible to larger amount of people. We would be using that to test Combat and any new massive features thoroughly before they&amp;#039;re released to production. This would make it so that even if Combat is going to be worked on after the Open Beta launches we will have the opportunity to make sure it&amp;#039;s not going to introduce exploits or critical bugs.&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_085_Image_02.png|thumb|center|Another new isometric art piece by maxchill]]&lt;br /&gt;
&lt;br /&gt;
== Clarification on server reset and Closed Beta progress ==&lt;br /&gt;
&lt;br /&gt;
Another thing that we want to clarify here now is that there will be some cosmetic rewards for everyone who has participated in WalkScape Closed Beta. We&amp;#039;ve talked about these quite often, but I think it&amp;#039;s good to have them clarified here publicly.&lt;br /&gt;
&lt;br /&gt;
Also to note: Quests and Trading will take some time to be released, so don&amp;#039;t take this as &amp;quot;they&amp;#039;ll be released in couple of weeks&amp;quot; as we explained in the first chapter. Once they are released there will still be some time until we do the server reset and move to Open Beta. Mainly this is to do the following:&lt;br /&gt;
&lt;br /&gt;
*Final polishing, optimization, Quality of Life additions to make the game run and feel better.&lt;br /&gt;
*Minor feature additions to support the core gameplay loop.&lt;br /&gt;
*Setting up much more scalable server infrastructure, so we&amp;#039;re prepared for rapidly growing player count.&lt;br /&gt;
*Content additions to fill in any blank spots and doing as much balancing as required for the economy to work as intended and that content balancing in general is great.&lt;br /&gt;
*All kinds of other preparations that go into moving to Open Beta, which take some time.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;The rewards &amp;amp; other things that we promise to deliver for all Closed Beta testers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*We will do a copy of the entire Closed Beta server. Once we add the Offline mode of the game, &amp;#039;&amp;#039;&amp;#039;you will be able to play with your Closed Beta characters on Offline mode&amp;#039;&amp;#039;&amp;#039;. This will take some time to happen after the Open Beta. It&amp;#039;s too early to give any estimates how soon after the Open Beta we&amp;#039;ll be releasing the Offline mode for the game.&lt;br /&gt;
*Your in-game profile will be showing your total steps across all of your characters that you gained during Closed Beta.&lt;br /&gt;
*Your title based on what tier of Patreon/BMAC you used to support the Closed Beta development if you&amp;#039;ve supported us.&lt;br /&gt;
*We might publish a copy of the Closed Beta leaderboard and have it available on our website. You can at any time go back and see how well you did during the Closed Beta.&lt;br /&gt;
&lt;br /&gt;
These are the main rewards we are committed to do for everyone who has participated in the Closed Beta. We might add more down the line but we&amp;#039;re committed that the rewards include nothing that affects the gameplay. They&amp;#039;ll be cosmetic or like with characters carrying over to Offline mode being restricted to not affect the online server.&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll publish a more complete list of all rewards with more details once we&amp;#039;re closer to the actual release of Open Beta.&lt;br /&gt;
&lt;br /&gt;
== 3rd party API is now available ==&lt;br /&gt;
&lt;br /&gt;
Link to API documentation: [https://tools-api.dev.walkscape.app/docs/ https://tools-api.dev.walkscape.app/docs/]&lt;br /&gt;
&lt;br /&gt;
A message from &amp;#039;&amp;#039;&amp;#039;falarikae&amp;#039;&amp;#039;&amp;#039;, who has been an incredible help to us by creating an API for people interested in making 3rd party tools for WalkScape. Here&amp;#039;s the message from falarikae:&lt;br /&gt;
&lt;br /&gt;
:&amp;#039;&amp;#039;&amp;#039;Walkscape Data API - now open to community developers&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:The Walkscape Gear Tool has always been running on top of an API that directly reads Walkscape&amp;#039;s assets and localizations and serves them as a JSON API. Starting today, it&amp;#039;s open to anyone in the community who wants to build something on top of it - so you can finally stop scraping the wiki.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:What&amp;#039;s in it: items, skills, recipes, locations, achievements, activities, shops, loot tables, pets, rewards, and a bunch more. Basically all the static game content, queryable by id, searchable by field, and available in every locale the game is shipped in. Some data is still missing (things the gear tool doesn&amp;#039;t use), but I can work on adding more in the future.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:What it&amp;#039;s good for: planners, calculators, Discord bots, anything that needs to know what&amp;#039;s in the game. It&amp;#039;s read-only and exposes no player data. Unreleased content is filtered out, so you won&amp;#039;t accidentally spoil upcoming features.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:How to get in: Send a message in the Walkscape Data API-thread on the main Walkscape Discord server. There&amp;#039;s a dedicated thread there with full instructions, examples, and a place to ask questions or request endpoints.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:Fair use: free for community tools. Please credit Walkscape/Not A Cult, and reach out before doing anything commercial with it.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:Happy building.&lt;br /&gt;
&lt;br /&gt;
:&lt;br /&gt;
:-fala&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
Alright, that&amp;#039;s all for today! It&amp;#039;s a lengthy post, and there&amp;#039;s a lot to consider here. We would love to hear your thoughts on the mentioned topics and have an active discussion about these with the community. With that, we think we can do the best final decision on where to go from here.&lt;br /&gt;
&lt;br /&gt;
Thank you so much, and I hope you enjoyed the devblog! See you again in two weeks.&lt;br /&gt;
&lt;br /&gt;
Keep walking and stay hydrated everyone!&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:43:44 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/85</comments>
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			<pubDate>Mon, 15 Jun 2026 13:43:43 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
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			<pubDate>Mon, 15 Jun 2026 13:43:42 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
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			<title>Devblogs/Archive/84</title>
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			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 84 | title = Release date for new World Map &amp;amp; more! | date = April 30, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1szuqyb/devblog_84_release_date_for_new_world_map_more/ }}  &lt;a href=&quot;/wiki/File:DevBlog_084_Image_01.png&quot; title=&quot;File:DevBlog 084 Image 01.png&quot;&gt;thumb|center|Witched wooods location ISO art made by maxchill! I really love this one 😃&lt;/a&gt;  Hello and welcome to DevBlog #84!  During the last two weeks, we had an amazing opportunity to gather together (in person and...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 84&lt;br /&gt;
| title = Release date for new World Map &amp;amp;amp; more!&lt;br /&gt;
| date = April 30, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1szuqyb/devblog_84_release_date_for_new_world_map_more/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_084_Image_01.png|thumb|center|Witched wooods location ISO art made by maxchill! I really love this one 😃]]&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to DevBlog #84!&lt;br /&gt;
&lt;br /&gt;
During the last two weeks, we had an amazing opportunity to gather together (in person and all!) with the entire Not a Cult team. This took some time off from development, but I think it was really great for team building purposes. More on that below!&lt;br /&gt;
&lt;br /&gt;
Also, we are now nearing the release of our next patch, and we&amp;#039;re ready to set a release date for it: &amp;#039;&amp;#039;&amp;#039;6th of May&amp;#039;&amp;#039;&amp;#039;, so next week&amp;#039;s Wednesday!&lt;br /&gt;
&lt;br /&gt;
== What happened during last two weeks ==&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_084_Image_02.png|thumb|center|This is the sign I was holding while waiting for Weasel at the airport. I&amp;#039;m not sure what I was expecting, but he actually is a weasel]]&lt;br /&gt;
&lt;br /&gt;
First off, like said in the last devblog we had some server issues. These have now been resolved, but it took a bit longer than we would&amp;#039;ve liked to combat the issue. Myzozoz (who is responsible for our servers) was on vacation, which made it difficult for us to get it fixed quickly. But I&amp;#039;m happy to say I only needed to disturb his vacation by like 20 minutes :D&lt;br /&gt;
&lt;br /&gt;
We also had a meetup with the entire Not a Cult team here in Helsinki! The weather was terrible, but that&amp;#039;s how it is most of the time. We had a really good time, and I think it really helps us going forward that now we&amp;#039;ve all seen each other in person.&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m hoping we could have more meetups with the entire team that is scattered around the globe in the future as well. But I&amp;#039;m so happy this could finally happen. Team building exercises are fun!&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_084_Image_03.png|thumb|center|Weasel also brought us some candy from the US. Here is our tier list for the candy we tried :D]]&lt;br /&gt;
&lt;br /&gt;
== World map update releasing next week ==&lt;br /&gt;
&lt;br /&gt;
We were originally hoping to get the update released this week, but with the server issues, meeting and tomorrow being another national holiday (May Day/Labor Day/Vappu/Vappen) we thought it&amp;#039;s better to do it next week.&lt;br /&gt;
&lt;br /&gt;
The next update with the reworked world map is releasing on &amp;#039;&amp;#039;&amp;#039;May 6th&amp;#039;&amp;#039;&amp;#039;, so next week&amp;#039;s Wednesday! There should be &amp;#039;&amp;#039;&amp;#039;no maintenance&amp;#039;&amp;#039;&amp;#039; for this update.&lt;br /&gt;
&lt;br /&gt;
The update will include some light content additions, content fixes, a plethora of bug fixes, and the brand new world map. Some of the functionality we wanted for the new world map is still missing, but it should already be much better than the old one. But as always, there is likely going to be some new issues introduced with it that we&amp;#039;ll be hotfixing.&lt;br /&gt;
&lt;br /&gt;
As covered in the previous devblogs, the new worldmap will include a lot of new features:&lt;br /&gt;
&lt;br /&gt;
*You can see your friends on the map&lt;br /&gt;
*We&amp;#039;ve cleaned up the routes and made routes that you don&amp;#039;t meet requirements for much clearer&lt;br /&gt;
*The performance should be much better&lt;br /&gt;
*The map shows undiscovered or rumored locations more clearly&lt;br /&gt;
*You can see the different regions in Arenum when zooming out&lt;br /&gt;
*You can search for locations&lt;br /&gt;
*You can toggle visibility for different things&lt;br /&gt;
*And more!&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ve already ramped up our work towards the next big things that will be coming after the world map update. Stay tuned for those!&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s all for today!&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m hoping you all have an amazing May Day!&lt;br /&gt;
&lt;br /&gt;
Hyvää vappua/Happy labor day/Glada vappen!&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:42:48 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
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			<pubDate>Mon, 15 Jun 2026 13:42:47 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_084_Image_03.png</comments>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:42:46 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_084_Image_02.png</comments>
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&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:42:46 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_084_Image_01.png</comments>
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			<title>File:DevBlog 083 Image 03.png</title>
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			<pubDate>Mon, 15 Jun 2026 13:41:24 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_083_Image_03.png</comments>
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			<title>File:DevBlog 083 Image 02.png</title>
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			<pubDate>Mon, 15 Jun 2026 13:41:24 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_083_Image_02.png</comments>
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			<title>File:DevBlog 083 Image 01.png</title>
			<link>https://wiki.walkscape.app/index.php?title=File:DevBlog_083_Image_01.png&amp;diff=47964&amp;oldid=0</link>
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			<pubDate>Mon, 15 Jun 2026 13:41:23 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_083_Image_01.png</comments>
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			<title>Devblogs/Archive/83</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/83&amp;diff=47963&amp;oldid=0</link>
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			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 83 | title = Server issues, work continues on the next update | date = April 16, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1sn8sqm/devblog_83_server_issues_work_continues_on_the/ }}  &lt;a href=&quot;/wiki/File:DevBlog_083_Image_01.png&quot; title=&quot;File:DevBlog 083 Image 01.png&quot;&gt;thumb|center|Location art by maxchill!&lt;/a&gt;  Hello!  This time, we&amp;#039;ll be covering what&amp;#039;s currently going on with the servers and also giving a progress update on our next release.  Let&amp;#039;s dive in!  == Current server i...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 83&lt;br /&gt;
| title = Server issues, work continues on the next update&lt;br /&gt;
| date = April 16, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1sn8sqm/devblog_83_server_issues_work_continues_on_the/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_083_Image_01.png|thumb|center|Location art by maxchill!]]&lt;br /&gt;
&lt;br /&gt;
Hello!&lt;br /&gt;
&lt;br /&gt;
This time, we&amp;#039;ll be covering what&amp;#039;s currently going on with the servers and also giving a progress update on our next release.&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s dive in!&lt;br /&gt;
&lt;br /&gt;
== Current server issues ==&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re currently encountering issues with our server provider, Hetzner. We assume that the problem lies in their systems, as the problems started when they began their maintenance on load balancers, which is still on-going.&lt;br /&gt;
&lt;br /&gt;
I have contacted them, and it&amp;#039;s the issue requires some more investigation. Also, myzozoz is currently on a short vacation, which makes investigating this issue a bit more difficult as he&amp;#039;s our main server guy.&lt;br /&gt;
&lt;br /&gt;
Currently, the servers are stable - but connecting can sometimes take a lengthy time. We&amp;#039;ll try to fix this as soon as we can.&lt;br /&gt;
&lt;br /&gt;
You can also check Hetzner&amp;#039;s status on their [https://status.hetzner.com maintenance here]. Our servers are located on FSN1, which is still under maintenance.&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_083_Image_02.png|thumb|center|And a city location art by maxchill!]]&lt;br /&gt;
&lt;br /&gt;
== Progress on next update ==&lt;br /&gt;
&lt;br /&gt;
Due to the small chaos caused by servers and everything else that&amp;#039;s been going on this week, our original plans for the release of next update is delayed a bit. Last week I was also busy upgrading our development tools for the game, which took some time away from working on this update.&lt;br /&gt;
&lt;br /&gt;
The work on the next update continues, and we&amp;#039;ll try to get it out as soon as possible. We&amp;#039;re trying to cram in more bug fixes that would ship with the World Map update that&amp;#039;s the main thing and already finished.&lt;br /&gt;
&lt;br /&gt;
The world map is likely going to be expanded a bit more later. Currently the main improvements are that it should be much more performant, you can see your friends on the map, routes look much better and cleaner and that it provides more information to the players. We aim to expand on the information that it provides later as well!&lt;br /&gt;
&lt;br /&gt;
The next update will also include some small content additions. We&amp;#039;ve already started the design for our next content update which I&amp;#039;m hoping we&amp;#039;ll finish soon!&lt;br /&gt;
&lt;br /&gt;
== Getting rid of all AI-stuff in next update ==&lt;br /&gt;
&lt;br /&gt;
Our next update will also finally get rid of all the remaining AI-art in the game. Maxchill has been working hard to replace every single location with the new isometric art that we&amp;#039;ve been showing off in these devblogs.&lt;br /&gt;
&lt;br /&gt;
The work isn&amp;#039;t yet 100% complete, but we&amp;#039;ll already switch the few remaining ones to use a &amp;quot;work in progress&amp;quot; isometric art location. These should get replaced with proper ones in a month or two. The remaining locations are the most work intensive, as most of them are the city locations found in GDTE.&lt;br /&gt;
&lt;br /&gt;
Even though it was quite a process for maxchill to create all of the locations in isometric pixel art, I personally think it&amp;#039;s awesome that the game will finally be completely free of AI art.&lt;br /&gt;
&lt;br /&gt;
== Shoutout to Herbert ==&lt;br /&gt;
&lt;br /&gt;
Last time we also listed a bunch of 3rd party web tools that the community has made to the game, but we didn&amp;#039;t include a shoutout to Herbert - our Discord bot made by ParadoxBoxx.&lt;br /&gt;
&lt;br /&gt;
Herbert currently is in charge of moderating verification so that spam bots don&amp;#039;t get through to our Discord. And Herbert lets you use a bunch of different commands, like:&lt;br /&gt;
&lt;br /&gt;
*&amp;lt;code&amp;gt;/set_flair&amp;lt;/code&amp;gt; to set yourself a flair that shows your in game stat, like steps, total level etc. on Discord server.&lt;br /&gt;
*&amp;lt;code&amp;gt;/flex&amp;lt;/code&amp;gt; to share your WalkScape character on the Discord server. Naturally to flex your levels and steps! :D&lt;br /&gt;
&lt;br /&gt;
We have a dedicated #flex channel on Discord to show off. Herber also updates a #census channel where you can see how many players are in each location.&lt;br /&gt;
&lt;br /&gt;
There are also some other features that are coming to Herbert &amp;#039;&amp;#039;very soon&amp;#039;&amp;#039;, so stay tuned for more!&lt;br /&gt;
&lt;br /&gt;
If you haven&amp;#039;t joined our Discord, you can do so from [https://discord.com/invite/Kk6VecJFEk this invite link]&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s all for today!&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;m hoping in next devblog we&amp;#039;ve got some more exciting news to share! And I&amp;#039;m trying hard to get the server stuff fixed ASAP.&lt;br /&gt;
&lt;br /&gt;
See you again in two weeks, keep walking and stay hydrated!&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_083_Image_03.png|thumb|center|And another location art piece!]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:41:15 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/83</comments>
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			<title>Devblogs/Archive/82</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/82&amp;diff=47962&amp;oldid=47961</link>
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			<description>&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:40, 15 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot;&gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a note, these tools &amp;#039;&amp;#039;&amp;#039;contain spoilers&amp;#039;&amp;#039;&amp;#039;! If you don&amp;#039;t want to get spoiled, I don&amp;#039;t recommend using any of the tools.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a note, these tools &amp;#039;&amp;#039;&amp;#039;contain spoilers&amp;#039;&amp;#039;&amp;#039;! If you don&amp;#039;t want to get spoiled, I don&amp;#039;t recommend using any of the tools.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== WalkScape DB ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== WalkScape DB &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://walkscapedb.com WalkScape DB link]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://walkscapedb.com WalkScape DB link]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l36&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has a lot of different types of tools in it. It has all of the in-game content searchable, their relations, gear set optimizer, planner, and the WalkScape Map.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This has a lot of different types of tools in it. It has all of the in-game content searchable, their relations, gear set optimizer, planner, and the WalkScape Map.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== WalkScape Optimizer ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== WalkScape Optimizer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://walkscape.flamesandvoltiply.com WalkScape Optimized link]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://walkscape.flamesandvoltiply.com WalkScape Optimized link]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l42&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tool is another new one that helps to optimize gear sets for different activities and recipes in the game. It seems like it still has some April Fools stuff going on as well! :D&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This tool is another new one that helps to optimize gear sets for different activities and recipes in the game. It seems like it still has some April Fools stuff going on as well! :D&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== WalkScape Gear Optimizer ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== WalkScape Gear Optimizer &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://ws-auto-gear.streamlit.app WalkScape Gear Optimizer link]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://ws-auto-gear.streamlit.app WalkScape Gear Optimizer link]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l48&quot;&gt;Line 48:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 48:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another great tool for optimizing your gear sets for different activities!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Another great tool for optimizing your gear sets for different activities!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Guide: WalkScape &quot;Collector&#039;s&quot; Edition ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== Guide: WalkScape &quot;Collector&#039;s&quot; Edition &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://docs.google.com/document/d/1vKw5cjuR7MQ3rp1lx-YEbpgTAHyZxb62gwhTo5BVHjU/edit?tab=t.0 Guide: WalkScape &amp;quot;Collector&amp;#039;s&amp;quot; Edition link]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://docs.google.com/document/d/1vKw5cjuR7MQ3rp1lx-YEbpgTAHyZxb62gwhTo5BVHjU/edit?tab=t.0 Guide: WalkScape &amp;quot;Collector&amp;#039;s&amp;quot; Edition link]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l54&quot;&gt;Line 54:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 54:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Probably one of the most in-depth Guides to follow for WalkScape. 33 pages long, and recently updated for the Hunting &amp;amp; Tailoring update. It is an amazing guide if you like to follow one!&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Probably one of the most in-depth Guides to follow for WalkScape. 33 pages long, and recently updated for the Hunting &amp;amp; Tailoring update. It is an amazing guide if you like to follow one!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== WalkStats ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== WalkStats &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://walkstats.app WalkStats link]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://walkstats.app WalkStats link]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l60&quot;&gt;Line 60:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 60:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An alternative for leaderboards. Gives you more insight on things like XP gains and has rolling weekly leaderboards.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An alternative for leaderboards. Gives you more insight on things like XP gains and has rolling weekly leaderboards.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Arky&#039;s Activity Sheet (Bonez565 Version) ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== Arky&#039;s Activity Sheet (Bonez565 Version) &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://docs.google.com/spreadsheets/d/1Hyg-Np9ewzBp1NeKA6RC6U79ZBuRfKzn1DQ6Hyp-Ur8/edit?gid=1009230158#gid=1009230158 Arky&amp;#039;s Activity Sheet link]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://docs.google.com/spreadsheets/d/1Hyg-Np9ewzBp1NeKA6RC6U79ZBuRfKzn1DQ6Hyp-Ur8/edit?gid=1009230158#gid=1009230158 Arky&amp;#039;s Activity Sheet link]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l66&quot;&gt;Line 66:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 66:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amazing Google Sheet formatted for easily tracking you progress and for optimizing your gear for different activities.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;An amazing Google Sheet formatted for easily tracking you progress and for optimizing your gear for different activities.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== WalkScape Map &amp;amp; WalkScape Gear ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;== WalkScape Map &amp;amp; WalkScape Gear &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;=&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://map.walkscape.app WalkScape Map Link]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[https://map.walkscape.app WalkScape Map Link]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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&lt;/table&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:40:38 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/82</comments>
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			<title>Devblogs/Archive/82</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/82&amp;diff=47961&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=Devblogs/Archive/82&amp;diff=47961&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 82 | title = Hunting &amp;amp; Tailoring post release | date = April 2, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1saj0tk/devblog_82_hunting_tailoring_post_release/ }}  &lt;a href=&quot;/wiki/File:DevBlog_082_Image_01.png&quot; title=&quot;File:DevBlog 082 Image 01.png&quot;&gt;thumb|center|New isometric location art created by maxchill!&lt;/a&gt;  Hello everyone, and welcome to DevBlog #82!  This time, we&amp;#039;ll cover a bit of the things with Hunting &amp;amp; Tailoring post release stuff we already released, and we&amp;#039;ll give...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 82&lt;br /&gt;
| title = Hunting &amp;amp;amp; Tailoring post release&lt;br /&gt;
| date = April 2, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1saj0tk/devblog_82_hunting_tailoring_post_release/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_082_Image_01.png|thumb|center|New isometric location art created by maxchill!]]&lt;br /&gt;
&lt;br /&gt;
Hello everyone, and welcome to DevBlog #82!&lt;br /&gt;
&lt;br /&gt;
This time, we&amp;#039;ll cover a bit of the things with Hunting &amp;amp; Tailoring post release stuff we already released, and we&amp;#039;ll give a shout out to some of the 3rd party tools that have been popping up from the community. Let&amp;#039;s get started!&lt;br /&gt;
&lt;br /&gt;
== Hunting &amp;amp; Tailoring post release ==&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ve released both a smaller hotfix and a bigger patch since last devblog! You can see the full changelogs of the patch that was released [https://www.reddit.com/r/WalkScape/comments/1s6jdbl/632_changelogs_patch_for_hunting_and_tailoring/ here]!&lt;br /&gt;
&lt;br /&gt;
As a summary, we fixed a lot of the bugs that were caught by players and we introduced some Quality of Life stuff with fine material + gear crafting, Gear Sets, and minor things in many places of the UI. And we included a small April Fools thingy there as well which many of you posted here about! :D&lt;br /&gt;
&lt;br /&gt;
The patch also improved performance, and aimed to especially help with people who experience ANR&amp;#039;s on Pixel devices. While it didn&amp;#039;t completely fix the issue, it improved that front quite a bit. We think we&amp;#039;ve also now recognized the root of the issue, and will be focusing in later updates to fix the problem entirely.&lt;br /&gt;
&lt;br /&gt;
The patch also included some new content, balancing changes and more!&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_082_Image_02.png|thumb|center|Another location created by maxchill]]&lt;br /&gt;
&lt;br /&gt;
== WalkScape 3rd party tools &amp;amp; materials ==&lt;br /&gt;
&lt;br /&gt;
There&amp;#039;s lately been a lot of 3rd party tools released for WalkScape, and I&amp;#039;d like to give a shoutout to them here!&lt;br /&gt;
&lt;br /&gt;
As a note, these tools &amp;#039;&amp;#039;&amp;#039;contain spoilers&amp;#039;&amp;#039;&amp;#039;! If you don&amp;#039;t want to get spoiled, I don&amp;#039;t recommend using any of the tools.&lt;br /&gt;
&lt;br /&gt;
== WalkScape DB ==&lt;br /&gt;
&lt;br /&gt;
[https://walkscapedb.com WalkScape DB link]&lt;br /&gt;
&lt;br /&gt;
This has a lot of different types of tools in it. It has all of the in-game content searchable, their relations, gear set optimizer, planner, and the WalkScape Map.&lt;br /&gt;
&lt;br /&gt;
== WalkScape Optimizer ==&lt;br /&gt;
&lt;br /&gt;
[https://walkscape.flamesandvoltiply.com WalkScape Optimized link]&lt;br /&gt;
&lt;br /&gt;
This tool is another new one that helps to optimize gear sets for different activities and recipes in the game. It seems like it still has some April Fools stuff going on as well! :D&lt;br /&gt;
&lt;br /&gt;
== WalkScape Gear Optimizer ==&lt;br /&gt;
&lt;br /&gt;
[https://ws-auto-gear.streamlit.app WalkScape Gear Optimizer link]&lt;br /&gt;
&lt;br /&gt;
Another great tool for optimizing your gear sets for different activities!&lt;br /&gt;
&lt;br /&gt;
== Guide: WalkScape &amp;quot;Collector&amp;#039;s&amp;quot; Edition ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vKw5cjuR7MQ3rp1lx-YEbpgTAHyZxb62gwhTo5BVHjU/edit?tab=t.0 Guide: WalkScape &amp;quot;Collector&amp;#039;s&amp;quot; Edition link]&lt;br /&gt;
&lt;br /&gt;
Probably one of the most in-depth Guides to follow for WalkScape. 33 pages long, and recently updated for the Hunting &amp;amp; Tailoring update. It is an amazing guide if you like to follow one!&lt;br /&gt;
&lt;br /&gt;
== WalkStats ==&lt;br /&gt;
&lt;br /&gt;
[https://walkstats.app WalkStats link]&lt;br /&gt;
&lt;br /&gt;
An alternative for leaderboards. Gives you more insight on things like XP gains and has rolling weekly leaderboards.&lt;br /&gt;
&lt;br /&gt;
== Arky&amp;#039;s Activity Sheet (Bonez565 Version) ==&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1Hyg-Np9ewzBp1NeKA6RC6U79ZBuRfKzn1DQ6Hyp-Ur8/edit?gid=1009230158#gid=1009230158 Arky&amp;#039;s Activity Sheet link]&lt;br /&gt;
&lt;br /&gt;
An amazing Google Sheet formatted for easily tracking you progress and for optimizing your gear for different activities.&lt;br /&gt;
&lt;br /&gt;
== WalkScape Map &amp;amp; WalkScape Gear ==&lt;br /&gt;
&lt;br /&gt;
[https://map.walkscape.app WalkScape Map Link]&lt;br /&gt;
&lt;br /&gt;
[https://gear.walkscape.app WalkScape Gear Link]&lt;br /&gt;
&lt;br /&gt;
Both of these tools have been around for quite a long time already. Map tool is convenient to look up activities and locations, whereas Gear is great for creating gear sets for the game and also includes a gear optimizer.&lt;br /&gt;
&lt;br /&gt;
== Next update ==&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re already finishing up work for our next update that&amp;#039;ll bring some major improvements to the World Map. As it&amp;#039;s still not completely finished and there&amp;#039;s a bunch of Easter related national holidays starting from tomorrow, it&amp;#039;s a bit too early to state the exact release timeline for that one.&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ll also be working on the content side to balance things further that were added in Hunting &amp;amp; Tailoring while also adding some new stuff. The next content updates won&amp;#039;t be as massive in their scope though - with this one, we were already stretched quite thin considering how massive it became.&lt;br /&gt;
&lt;br /&gt;
== Feedback &amp;amp; until next time ==&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s all for today!&lt;br /&gt;
&lt;br /&gt;
One special thing we&amp;#039;d like you to do is to write as a comment to this feedback on Hunting &amp;amp; Tailoring. On Discord, we&amp;#039;ve had some great feedback in the threads we have created for the update. We would love to hear your thoughts and experiences now that the update has been out for some time.&lt;br /&gt;
&lt;br /&gt;
Feedback on the content updates is crucial for us to learn from our mistakes and make sure the upcoming content updates will be even better designed. So all kinds of feedback is much appreciated here!&lt;br /&gt;
&lt;br /&gt;
Thank you, and see you in next DevBlog! Stay hydrated and keep walking!&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_082_Image_03.png|thumb|center|And another!]]&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:39:57 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/82</comments>
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			<pubDate>Mon, 15 Jun 2026 13:39:56 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_082_Image_03.png</comments>
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			<pubDate>Mon, 15 Jun 2026 13:39:55 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
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			<pubDate>Mon, 15 Jun 2026 13:39:55 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_082_Image_01.png</comments>
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			<title>Devblogs/Archive/81</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/81&amp;diff=47957&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=Devblogs/Archive/81&amp;diff=47957&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 81 | title = Hunting and Tailoring released! | date = March 19, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1rxz5tv/devblog_81_hunting_and_tailoring_released/ }}  Hello and welcome to DevBlog #81!  We&amp;#039;ve just yesterday released a massive new update to the game, so this devblog will be a bit shorter than usual as we&amp;#039;re currently busy with post-update support and there isn&amp;#039;t much new to share. But let&amp;#039;s dive into it!  == Hunting...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 81&lt;br /&gt;
| title = Hunting and Tailoring released!&lt;br /&gt;
| date = March 19, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1rxz5tv/devblog_81_hunting_and_tailoring_released/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to DevBlog #81!&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ve just yesterday released a massive new update to the game, so this devblog will be a bit shorter than usual as we&amp;#039;re currently busy with post-update support and there isn&amp;#039;t much new to share. But let&amp;#039;s dive into it!&lt;br /&gt;
&lt;br /&gt;
== Hunting &amp;amp; Tailoring release ==&lt;br /&gt;
&lt;br /&gt;
So, we&amp;#039;ve released two new skills yesterday! Plus a bunch of QoL changes, mechanics, pets and more!&lt;br /&gt;
&lt;br /&gt;
We estimated that the server work would take around 6 hours, but got the maintenance done in less than 3 hours. We often leave room for errors in these estimates, so if something goes wrong we&amp;#039;re still within the maintenance time window. With the OTA system nothing went wrong, so it was quite a smooth sailing from start to finish to get it deployed.&lt;br /&gt;
&lt;br /&gt;
We also already released a hotfix to the game yesterday. More will come in the following days and weeks fixing any issues that the update might&amp;#039;ve caused.&lt;br /&gt;
&lt;br /&gt;
== What&amp;#039;s next? ==&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re aiming for our next update to be released in a few weeks. It&amp;#039;ll introduce the reworked world map and one other thing that&amp;#039;s still a secret. But stay tuned for that!&lt;br /&gt;
&lt;br /&gt;
On the content side, our content team will start preparing for the next content update. With two quite massive content updates, the next ones will be smaller in their scope. This update was so big that it started to become hard to keep a track of everything we were changing, so it&amp;#039;s a nice change for us to have a bit more focused and smaller content updates next.&lt;br /&gt;
&lt;br /&gt;
== Message from WalkScape Wiki ==&lt;br /&gt;
&lt;br /&gt;
Hey everyone Bonez here for a quick wiki update. As with all major game updates the wiki is under embargo until next Thursday. This is done to give everyone a chance to explore and experience the new content without full spoilers. It also gives me a chance to build out and update the code that generates the wiki files with the new features and in this case two whole new skills. For those interested I&amp;#039;ll also be updating Arky&amp;#039;s sheet and plan to release that ASAP as well.&lt;br /&gt;
&lt;br /&gt;
Once the embargo drops I&amp;#039;ll get right to adding new content and making pages for everything. In the meantime if you&amp;#039;d like to help out with the wiki it is now possible to translate most pages, you can make an account (with a confirmed email) and take a look [https://wiki.walkscape.app/wiki/Wiki_Translation at the page here] to get started. As always if there are problems or things not looking right feel free to ping me on discord (@bonez565) or reddit (u/bonez656). Have fun and enjoy exploring.&lt;br /&gt;
&lt;br /&gt;
== Hotfix Changelogs ==&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Added&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*(Job Boards) 7 new Kallaheim jobs&lt;br /&gt;
*(Job Boards) 6 new Azurazera jobs&lt;br /&gt;
*(Job Boards) 7 new Granfiddich jobs&lt;br /&gt;
*(Job Boards) 7 new Blackspell Port jobs&lt;br /&gt;
*(Job Boards) 14 new Everhaven jobs&lt;br /&gt;
*(Job Boards) 13 new Halfling Campgrounds jobs&lt;br /&gt;
*(Job Boards) 2 new Vastalume jobs&lt;br /&gt;
*(Guide Tips) 5 new entries for Tip of the day&lt;br /&gt;
*(Keywords) 1 new keyword&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Changed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*(Items) Coral Cape keyword search and skill type requirement for chest find attribute changed to gathering instead of individual skills&lt;br /&gt;
*(Recipes) Adamant hatchet recipe Crafting XP reward increased further (181 &amp;gt; 212)&lt;br /&gt;
*(Recipes) Adamant pickaxe recipe Crafting XP reward increased further (181 &amp;gt; 215)&lt;br /&gt;
*(Recipes) Violite hatchet recipe Crafting XP reward increased further (230 &amp;gt; 257)&lt;br /&gt;
*(Recipes) Violite pickaxe recipe Crafting XP reward increased further (234 &amp;gt; 261)&lt;br /&gt;
*(Recipes) Violite sickle recipe Crafting XP reward increased further (232 &amp;gt; 259)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Fixed&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
*Fixed COHA and COFA unequipping&lt;br /&gt;
*Fixed the whitescreen error caused by Finnish translation error&lt;br /&gt;
*Added the + sign back in to attribute listing of positive values&lt;br /&gt;
*Steps required display cannot go negative anymore&lt;br /&gt;
*Switching to different skill recipe now updates the skill icon properly&lt;br /&gt;
*Fixed that return items could go to decimals when min/maxing the value at their min or max&lt;br /&gt;
*Fixed that requirements with multiple item options always shows the primary material when tapped, not the substitutes&lt;br /&gt;
*Fixed the odd sort by option in gear sets&lt;br /&gt;
*Fixed activity teleporting abilities not teleporting to locations&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
Alright, that&amp;#039;s all for today!&lt;br /&gt;
&lt;br /&gt;
Like said, expect some hotfixes landing in during this and especially next week! We&amp;#039;ll be for the time being busy with post-update support.&lt;br /&gt;
&lt;br /&gt;
I hope you&amp;#039;ll enjoy the new skills, content and everything that came in this update!&lt;br /&gt;
&lt;br /&gt;
Stay hydrated and keep walking!&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:39:17 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/81</comments>
		</item>
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			<title>Devblogs/Archive/80</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/80&amp;diff=47956&amp;oldid=0</link>
			<guid isPermaLink="false">https://wiki.walkscape.app/index.php?title=Devblogs/Archive/80&amp;diff=47956&amp;oldid=0</guid>
			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 80 | title = Hunting &amp;amp; Tailoring schedule, QoL and map rework! | date = March 5, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1rlmjq4/devblog_80_hunting_tailoring_schedule_qol_and_map/ }}  Hello and welcome to DevBlog #80!  This time, we have &amp;#039;&amp;#039;more or less&amp;#039;&amp;#039; pinned down the release timing for the Hunting &amp;amp; Tailoring update. And we&amp;#039;ll be showing off a bunch of new QoL features this update is going to bring with it. Plus as...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 80&lt;br /&gt;
| title = Hunting &amp;amp;amp; Tailoring schedule, QoL and map rework!&lt;br /&gt;
| date = March 5, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1rlmjq4/devblog_80_hunting_tailoring_schedule_qol_and_map/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to DevBlog #80!&lt;br /&gt;
&lt;br /&gt;
This time, we have &amp;#039;&amp;#039;more or less&amp;#039;&amp;#039; pinned down the release timing for the Hunting &amp;amp; Tailoring update. And we&amp;#039;ll be showing off a bunch of new QoL features this update is going to bring with it. Plus as an extra we have a sneak peek on what should be released few weeks after this update along with some other new features!&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s get started!&lt;br /&gt;
&lt;br /&gt;
== Release schedule for Hunting and Tailoring ==&lt;br /&gt;
&lt;br /&gt;
We are currently on the last stretch of balancing and adding in the last bits of content needed for this update to go live.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;We&amp;#039;re currently looking to release it on 11th of March&amp;#039;&amp;#039;&amp;#039;! But if in our final testing some needs arise or more polishing or testing would be needed, we&amp;#039;ll release it on &amp;#039;&amp;#039;&amp;#039;18th of March&amp;#039;&amp;#039;&amp;#039;.&lt;br /&gt;
&lt;br /&gt;
As we&amp;#039;re also releasing a new server that will be handling the over-the-air updates, we&amp;#039;re a bit more limited on what date we can release this on as we need one where we can stay up late fixing any possible problems that the new server might have.&lt;br /&gt;
&lt;br /&gt;
There will be much longer than usual maintenance due to the server work, so be prepared for that. We&amp;#039;ll announce more accurate server maintenance times once we&amp;#039;re closer to the release in a DevUpdate.&lt;br /&gt;
&lt;br /&gt;
== Quality of Life ==&lt;br /&gt;
&lt;br /&gt;
Not only will this update come with a truckload of new content, but we&amp;#039;ve been hard at work adding some QoL that will be shipping with the update too.&lt;br /&gt;
&lt;br /&gt;
Here&amp;#039;s an overview on some of them!&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;All Attributes page&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_080_Image_01.png|thumb|center|There&amp;#039;s a new view to see all currently active attributes in the game]]&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ve added a new page to the game where you&amp;#039;ll be able to see &amp;#039;&amp;#039;all of your active attributes&amp;#039;&amp;#039;. This new page is accessible from both the Gear page and from the main activity view, by pressing a new button.&lt;br /&gt;
&lt;br /&gt;
In this view you can also filter the activities based on what&amp;#039;s giving them. If you want to only see what your tools give, or for instance what your tools and your pet gives, all of that is possible here.&lt;br /&gt;
&lt;br /&gt;
It also shows things such as the &amp;quot;overleveling&amp;quot; bonus you get to your work efficiency.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Reworked attribute listing UI&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_080_Image_02.png|thumb|center|Attribute listing page has been improved to make improve its readability]]&lt;br /&gt;
&lt;br /&gt;
While working on the show all attributes page, I also overhauled the look of the listed attributes. Functionally it&amp;#039;s the same, but I added more colors, contrast, padding and other goodies to make it much more easier to navigate if you want to open up the nested extendables.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Open X amount of chests&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_080_Image_03.png|thumb|center|I&amp;#039;ll need to improve the width of the slider still, but you&amp;#039;ll be able to open any amount of chests now!]]&lt;br /&gt;
&lt;br /&gt;
One of the requests we&amp;#039;ve had for some time now, but it&amp;#039;s finally here: now in the treasury view you can use a slider to choose the amount of chests you want to open.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Keywords page in WalkPedia&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_080_Image_04.png|thumb|center|You can find all keywords and how many items yoi have with those keywords from WalkPedia!]]&lt;br /&gt;
&lt;br /&gt;
This was already mentioned in the last devblog briefly, but it&amp;#039;s now ready. You can now in the game tap on any keywords (like light source) and see all of the items that have the keyword.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Main UI overhaul&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_080_Image_05.png|thumb|center|The main UI has been refreshed a bit to increase the available vertical space and clarify the buttons!]]&lt;br /&gt;
&lt;br /&gt;
This was partly done as a performance improvement, fixing some parts of the logic to make the game run faster. But while at it I also did some improvements to the main view of the game based on all of the feedback we&amp;#039;ve got from the community.&lt;br /&gt;
&lt;br /&gt;
We also &amp;quot;hid&amp;quot; a bunch of the always shown descriptive texts in the views under the question mark buttons. This makes the views fit more information and remove some of the clutter that the long texts caused.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Performance improvements&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
I&amp;#039;ve also done a ton of general performance improvements to the game, trying to address problems especially common on Pixel devices (ANR issue). While we can&amp;#039;t say for sure if these fix those, the current testing shows that the performance has improved quite a lot. So at the very least, I think it&amp;#039;s safe to assume that this should make those less frequent and hopefully we will find solutions that fix those issues for good.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Crafting now remembers choosing a fine material&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_080_Image_06.png|thumb|center|Crafting view now remembers if you&amp;#039;ve chosen a fine material]]&lt;br /&gt;
&lt;br /&gt;
Another minor thing we&amp;#039;ve heard a lot of people asking for! But now in the crafting UI if you choose a fine material, it actually selects fine materials once you choose a recipe as the inputs.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;And more&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
These are just the main ones, but naturally the update will include a bunch of small improvements, bug fixes, and more. We&amp;#039;ll release the full changelogs later!&lt;br /&gt;
&lt;br /&gt;
== World Map rework ==&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_080_Image_07.png|thumb|center|While zoomed out, you&amp;#039;ll be able to see the different realms of Arenum!]]&lt;br /&gt;
&lt;br /&gt;
This is still very much WiP, and something that our new developer Crushy has been working on!&lt;br /&gt;
&lt;br /&gt;
The original world map in the game was coded a long time ago, and to make it be more performant and support more cool stuff people have been asking for, we&amp;#039;ve been reworking it from scratch.&lt;br /&gt;
&lt;br /&gt;
The new world map, which should be released few weeks after the content update with some other new features, improves on several the original in multiple ways:&lt;br /&gt;
&lt;br /&gt;
*You can see where your friends are in the new world map.&lt;br /&gt;
*We have improved the performance massively, making it a lot smoother.&lt;br /&gt;
*The route markers no longer overlap in places where there are a lot of them, making it much cleaner.&lt;br /&gt;
*Zooming out you can see the borders of the different factions in the game. We&amp;#039;re still debating if Syrenthia will be shown or hidden :D&lt;br /&gt;
*Improvements to seeing what locations you haven&amp;#039;t explored &amp;amp; you only have rumors for.&lt;br /&gt;
*Support added for things like quest markers.&lt;br /&gt;
&lt;br /&gt;
Things that we&amp;#039;ll aim to add include:&lt;br /&gt;
&lt;br /&gt;
*Having a way to search the locations and do some filtering.&lt;br /&gt;
*Seeing a bit more info when zoomed in about the locations (like has a bank, services it got, and something about the activities)&lt;br /&gt;
&lt;br /&gt;
Seeing your friends on the map alone is pretty cool, I&amp;#039;m personally quite excited to finally be able to see all my friends there!&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_080_Image_08.png|thumb|center|Still WiP, but not there are no longer overlapping routes, which makes the map look a lot cleaner!]]&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
That&amp;#039;s all for today!&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re hoping that we can get all of the necessary missing pieces ready for the release on 11th, but as said, if that doesn&amp;#039;t work out we&amp;#039;re certain that it&amp;#039;s then going to be released on the 18th.&lt;br /&gt;
&lt;br /&gt;
I know it&amp;#039;s weird to have two release dates here (the other could be considered a fallback date), but we really want to get this out as soon as possible and it&amp;#039;s very difficult to give a clear date and time when there are still a few things missing. And I know there&amp;#039;s a ton of excitment, so we want to deliver as soon as it&amp;#039;s ready. With the accompanying server update however, this is a bit trickier than usual.&lt;br /&gt;
&lt;br /&gt;
I hope you enjoyed the DevBlog, and see you again on the upcoming DevUpdate and the next DevBlog!&lt;br /&gt;
&lt;br /&gt;
Keep walking and stay hydrated!&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:32:23 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/80</comments>
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			<pubDate>Mon, 15 Jun 2026 13:32:05 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
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			<pubDate>Mon, 15 Jun 2026 13:32:03 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
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			<pubDate>Mon, 15 Jun 2026 13:31:58 GMT</pubDate>
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			<title>Devblogs/Archive/79</title>
			<link>https://wiki.walkscape.app/index.php?title=Devblogs/Archive/79&amp;diff=47947&amp;oldid=0</link>
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			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 79 | title = Two new skills coming: Hunting &amp;amp; Tailoring! | date = February 19, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1r95p8v/devblog_79_two_new_skills_coming_hunting_tailoring/ }}  &lt;a href=&quot;/wiki/File:DevBlog_079_Image_01.png&quot; title=&quot;File:DevBlog 079 Image 01.png&quot;&gt;thumb|center|Two new skills are coming to WalkScape in the next update!&lt;/a&gt;  Hello and welcome to WalkScape DevBlog #79!  It&amp;#039;s been a long time since we originally teased Hunting and Tailoring skills, and due...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 79&lt;br /&gt;
| title = Two new skills coming: Hunting &amp;amp;amp; Tailoring!&lt;br /&gt;
| date = February 19, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1r95p8v/devblog_79_two_new_skills_coming_hunting_tailoring/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_079_Image_01.png|thumb|center|Two new skills are coming to WalkScape in the next update!]]&lt;br /&gt;
&lt;br /&gt;
Hello and welcome to WalkScape DevBlog #79!&lt;br /&gt;
&lt;br /&gt;
It&amp;#039;s been a long time since we originally teased Hunting and Tailoring skills, and due to circumstances we had to put those into the back burner for a lengthy period of time (this is covered a bit more in the &amp;#039;&amp;#039;Designs and more&amp;#039;&amp;#039; section of the devblog). But finally, after a lot of design work done by Weasel and maxchill, plus many of the required game mechanics falling into place these two skills are getting ready for the release!&lt;br /&gt;
&lt;br /&gt;
In this DevBlog, we&amp;#039;ll cover what these skills are and some of their designs and related mechanics. So let&amp;#039;s dive into it!&lt;br /&gt;
&lt;br /&gt;
== Hunting ==&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_079_Image_02.png|thumb|center|One of the hunting activities in the game!]]&lt;br /&gt;
&lt;br /&gt;
Let&amp;#039;s start with Hunting skill!&lt;br /&gt;
&lt;br /&gt;
Hunting is a new &amp;#039;&amp;#039;&amp;#039;Gathering Skill&amp;#039;&amp;#039;&amp;#039; that is used mainly to gain materials that are needed for turning them into equipment through Tailoring. It also has uses in Cooking.&lt;br /&gt;
&lt;br /&gt;
Hunting skill uses &amp;#039;&amp;#039;&amp;#039;Hunting bows&amp;#039;&amp;#039;&amp;#039; as their main tool, but it&amp;#039;s also quite different from any of the other gathering skills. You won&amp;#039;t be able to hunt anything (but there are naturally some fun exceptions to this!) with a bow if you don&amp;#039;t have arrows. You can craft arrows by using Carpentry skill and there are multiple different tiers of arrows. High level hunting activities might require you to use better arrows, but overall better arrows are very useful as they give you work efficiency while you&amp;#039;re using them for a Hunting activity.&lt;br /&gt;
&lt;br /&gt;
Arrows require &amp;#039;&amp;#039;&amp;#039;bars, logs and feathers&amp;#039;&amp;#039;&amp;#039; to craft them. You can see this from the screenshot below. And just as a general note here: a lot of things might still be changing from what you&amp;#039;re seeing in these screenshots while we go around and balance things.&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_079_Image_03.png|thumb|center|Crafting arrows creates five of them at once!]]&lt;br /&gt;
&lt;br /&gt;
Crafting and using &amp;#039;&amp;#039;&amp;#039;fine arrows&amp;#039;&amp;#039;&amp;#039; will also grant you a significant buff when used on a Hunting activity, like seen on the screenshot above. Also, you can see here that using Bronze Arrows grants a bonus to your Work Efficiency while hunting. Getting your hands on some fine arrows will make your Hunting much much more efficient.&lt;br /&gt;
&lt;br /&gt;
== Tailoring ==&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_079_Image_04.png|thumb|center|An example of Tailored gear here! The attributes might still change a bit]]&lt;br /&gt;
&lt;br /&gt;
Tailoring is a new &amp;#039;&amp;#039;&amp;#039;Artisan Skill&amp;#039;&amp;#039;&amp;#039; and it&amp;#039;s mainly used to craft yourself gear that is useful for skilling purposes (and later down the road, probably quite useful for certain combat gear as well!). Many of the tailoring recipes use stuff from Hunting, so these skills go well together. You often also require materials from Foraging. Each set of tailored gear have items for your Hand, Chest and Legs slots. There might be some exceptions to this though!&lt;br /&gt;
&lt;br /&gt;
There are multiple tiers of gear made through Tailoring and the main thing Tailoring aims to accomplish is to make players less reliant on gear drops that are coming from Chests. Tailoring gear also grants buff to an entire group of skills, like to all of Gathering or Artisan skills at once, so if you&amp;#039;re using these items you will find yourself needing to switch gear much less frequently.&lt;br /&gt;
&lt;br /&gt;
This update will add a lot of recipes to the game. Just for tailoring, we have around 40 recipes for all of the different tiers of gear you can now make! Tailoring also introduces a new Loom service to the game.&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_079_Image_05.png|thumb|center|Some of the starting recipes for Tailoring!]]&lt;br /&gt;
&lt;br /&gt;
== Designs and more ==&lt;br /&gt;
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Hunting and Tailoring has required quite a lot of design work and iteration. We originally teased this way back and we did have some designs for these skills, but most of those were early drafts and didn&amp;#039;t include things such as different tiers of arrows being used, content for two new skill chests, consumables for the new skills etc. It&amp;#039;s been on our back burner for a long time, and now as we&amp;#039;ve completed a lot of what we internally call &amp;quot;content debt&amp;quot; we&amp;#039;ve finally been able to jump to it.&lt;br /&gt;
&lt;br /&gt;
Mechanically, Hunting was also dependent on reworking how activities work in the game. That was already added while doing the Travel + 1 update last year and in December&amp;#039;s content update we added the required systems to use items as inputs for activities (like the bank repair in Wraithwater does). Now this update takes things further by allowing any item from certain keyword to be used as an input. Higher level activities can introduce requirements to these, such as use at least level 50 arrows and so forth.&lt;br /&gt;
&lt;br /&gt;
We also decided that doing the content all the way to the new &amp;quot;content level ceiling&amp;quot; of 70 would&amp;#039;ve been too much at once, so at first the content for Hunting and Tailoring will cap at around level 50+. Depending on how much more we can get done before release, we could go higher than this. We will be adding more recipes, items and activities in the following updates for these two skills like we&amp;#039;ve done to every other skill.&lt;br /&gt;
&lt;br /&gt;
Few important points about the general designs for these two skills:&lt;br /&gt;
&lt;br /&gt;
*Arrows being crafted through Carpentry is aimed to make Carpentry feel much more useful. Currently it&amp;#039;s been very lacking, but this greatly increases its usefulness in the game.&lt;br /&gt;
*Bows are crafted with Carpentry, so that also makes Carpentry more useful.&lt;br /&gt;
*Tailored gear are versatile (granting bonuses to an entire group of skills at once), and are designed to be the main way for players to improve their skilling gear. Gear drops from Chests are still useful in some situations, but you&amp;#039;ll definitely want to get yourself some tailored gear ASAP. This also reduces reliancy on RNG somewhat, as you can craft yourself decent gear.&lt;br /&gt;
*Hunting is designed to feel quite different and not as easy skill as you need to get arrows and you&amp;#039;ll be spending them while doing the activities. This also creates a natural &amp;quot;burn&amp;quot; for materials, as they&amp;#039;re being consumed through Hunting.&lt;br /&gt;
&lt;br /&gt;
== Other additions, fixes and QoL ==&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_079_Image_06.png|thumb|center|Keywords will now also be visible in WalkPedia!]]&lt;br /&gt;
&lt;br /&gt;
And that&amp;#039;s not all! We&amp;#039;ve also worked to introduce a few new QoL additions that will be launching with this update. Main ones include a significant improvement on performance and memory use of the game. There are also a plethora of bug fixes, new WalkPedia page for Keywords (so you can for instance easily see all the items that count as Light Sources in the game now!). Full changelogs for these will be released once we release the update, as a lot is still being worked on.&lt;br /&gt;
&lt;br /&gt;
We also have two bigger QoL/feature additions being worked on at the moment, and we&amp;#039;re estimating that these will be ready to ship few weeks after the Hunting and Tailoring update. So stay tuned for those!&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_079_Image_07.png|thumb|center|This update also includes small QoL additions, like being able to lock chests you don&amp;#039;t want to open by accident]]&lt;br /&gt;
&lt;br /&gt;
== Release timeline ==&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;re currently estimating that Hunting &amp;amp; Tailoring will ship out in &amp;#039;&amp;#039;&amp;#039;early March&amp;#039;&amp;#039;&amp;#039; (as long as no one in the team gets sick, sickness has been pestering us quite a bit this year). We still have a few things missing and some balancing to do, and right now we are transitioning our Over-The-Air (OTA) updates to work through another server. We&amp;#039;d like this to ship only after that is ready. Our recently introduced OTA update system currently introduces too much demand for our servers, and we&amp;#039;ve been building another one that&amp;#039;s just dedicated for downloading game updates. This should make it so that updates don&amp;#039;t crash our servers momentarily when updates go live.&lt;br /&gt;
&lt;br /&gt;
Once we have everything ready, I&amp;#039;ll do a short DevUpdate with the changelogs and exact release date &amp;amp; time!&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
Okay, that&amp;#039;s everything for this devblog! I hope you enjoyed it. We&amp;#039;re really excited to release two new skills to the game simultaneously. And I&amp;#039;m also very excited for the things that will be shipped out after this update! We&amp;#039;ll be sharing more about those things in the next devblog. I can say that a lot of people have been asking for these things quite some time now!&lt;br /&gt;
&lt;br /&gt;
Have an amazing Thursdsay! Stay hydrated and keep walking! ❤️&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 13:27:13 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
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			<title>Devblogs/Archive/78</title>
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			<description>&lt;p&gt;Created page with &amp;quot;{{Devblog Archive | number = 78 | title = WalkScape team grows, notes on bad luck mitigation | date = February 5, 2026 | source = https://www.reddit.com/r/WalkScape/comments/1qwmo2c/devblog_78_walkscape_team_grows_notes_on_bad_luck/ }}  &lt;a href=&quot;/wiki/File:DevBlog_078_Image_01.png&quot; title=&quot;File:DevBlog 078 Image 01.png&quot;&gt;thumb|center|Vastalume art created by maxchill&lt;/a&gt;  Welcome to DevBlog #78! Our hiring process has now been completed and we&amp;#039;re back to regular work (with onboarding going on as well). Also, we have a stateme...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Devblog Archive&lt;br /&gt;
| number = 78&lt;br /&gt;
| title = WalkScape team grows, notes on bad luck mitigation&lt;br /&gt;
| date = February 5, 2026&lt;br /&gt;
| source = https://www.reddit.com/r/WalkScape/comments/1qwmo2c/devblog_78_walkscape_team_grows_notes_on_bad_luck/&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[File:DevBlog_078_Image_01.png|thumb|center|Vastalume art created by maxchill]]&lt;br /&gt;
&lt;br /&gt;
Welcome to DevBlog #78! Our hiring process has now been completed and we&amp;#039;re back to regular work (with onboarding going on as well). Also, we have a statement here about the bad luck mitigation system that was a big conversation in our community Discord last week.&lt;br /&gt;
&lt;br /&gt;
== Greetings from Crushy ==&lt;br /&gt;
&lt;br /&gt;
This Monday, our freshly hired developer has started at our office here in Helsinki! Please welcome Crushy, our new developer addition to the team. Here&amp;#039;s an introduction from him!&lt;br /&gt;
&lt;br /&gt;
:Hi guys, I’m Crushy, the newest Not a Cultist to join Not a Cult! I’m a code cruncher by trade and I’ve been around the block in the game industry for what feels like (and actually is) a decade working mostly as a freelancer for companies big and small and games ranging from bad to not bad.&lt;br /&gt;
&lt;br /&gt;
:Someone could say I was brought on board to synergise the monetisation team, enable our shareholders to maximise profitability and start conceptual work on the first wave of cosmetic DLC. Said someone would be lying as I’m actually helping the rest of the team create more stuff you enjoy!&lt;br /&gt;
&lt;br /&gt;
:I first heard of Walkscape around three years ago in that mythical Reddit post. At the time it felt like a cool app to get me out of the house more often. But then I saw some glimpses of their progress: a slowly growing team of people that seemed like they knew what they had, where they were going, how to get there without selling their souls (how not-very-Culty of them) and listening to their community. I was kinda envious to be honest!&lt;br /&gt;
&lt;br /&gt;
:Well here I am now, writing this (how the turns have tabled). While I’m fairly new I hope to become a more household name for you all - perhaps as a scapegoat for when things go wrong.&lt;br /&gt;
&lt;br /&gt;
Needless to say, we&amp;#039;re really excited that our development team has increased from just me and myzozoz to having one more person here helping us to develop new features quicker. It&amp;#039;s awesome, and the office feels much more alive now that it&amp;#039;s not just us two here!&lt;br /&gt;
&lt;br /&gt;
== Statement on bad luck mitigation system ==&lt;br /&gt;
&lt;br /&gt;
On our community Discord, there was quite a lot of talk on having bad luck mitigation system introduced to the game.&lt;br /&gt;
&lt;br /&gt;
Bad luck mitigation systems are quite divisive, like we saw with the conversation that happened on our Discord. I was first considering doing a survey on this issue to see where the community stands on it, but we decided it&amp;#039;s not as useful to survey it before the actual bad luck mitigation we&amp;#039;ve had in mind this entire time is introduced to the game. So we want to release trading first, and only after that start considering if there&amp;#039;s still need for more bad luck mitigation (or see that the trading system solved it). I think at that point the answers this survey might provide us will be more relevant, as it would be quite difficult to answer it now with full picture on this issue before the feature is out.&lt;br /&gt;
&lt;br /&gt;
We&amp;#039;ve already introduced bad luck mitigation to the chests in the game, and we&amp;#039;ll keep considering these sort of systems for some of the hard to get things where they would make most sense. But for now, we&amp;#039;ll not add any bad luck mitigation to the RNG itself, as trading will provide an alternative way for people to get most things in the game that might otherwise be very RNG dependent to achieve.&lt;br /&gt;
&lt;br /&gt;
I hope this clears things out on where we stand on introducing changes to the RNG. So just as a conclusion: no changes for the time being, and this issue will be revisited once trading is out. When it comes to the single player version of the game that won&amp;#039;t have trading, we probably will be providing and option to enable bad luck mitigation for those that want it. But on the multiplayer side, we want to see what kind of effects the trading will have and if that itself solves the friction this issue causes.&lt;br /&gt;
&lt;br /&gt;
== Current progress on the next update ==&lt;br /&gt;
&lt;br /&gt;
Alright, next up an update on our next update. We&amp;#039;ve made quite a big leap forward in the past two weeks towards our next big update. With the hiring process now done and onboarding starting to require less involvement from me and myzozoz, we&amp;#039;ve made progress on the feature side too. Weasel and maxchill has done an incredible work on creating and designing new content.&lt;br /&gt;
&lt;br /&gt;
Still, we consider it a bit too early to fully announce and reveal what&amp;#039;s going to be included in the next update, but I&amp;#039;d say there is a very decent chance that next devblog on 19th of February will have a lot more to say about it.&lt;br /&gt;
&lt;br /&gt;
== Until next time ==&lt;br /&gt;
&lt;br /&gt;
Alright, that&amp;#039;s everything for this DevBlog! I hope you enjoyed it, it&amp;#039;s very exciting for us here to have a new pair of hands working on the game. And in the next DevBlog, I&amp;#039;m quite certain we&amp;#039;ll have more to show on what&amp;#039;s coming next.&lt;br /&gt;
&lt;br /&gt;
Stay hydrated and keep walking everyone! ❤️&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 12:54:32 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/Talk:Devblogs/Archive/78</comments>
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			<title>File:DevBlog 078 Image 01.png</title>
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			<description>&lt;p&gt;&lt;a href=&quot;/wiki/User:Bonez565&quot; class=&quot;mw-redirect mw-userlink&quot; title=&quot;User:Bonez565&quot;&gt;&lt;bdi&gt;Bonez565&lt;/bdi&gt;&lt;/a&gt; uploaded &lt;a href=&quot;/wiki/File:DevBlog_078_Image_01.png&quot; title=&quot;File:DevBlog 078 Image 01.png&quot;&gt;File:DevBlog 078 Image 01.png&lt;/a&gt; File uploaded with MsUpload&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;File uploaded with MsUpload&lt;/div&gt;</description>
			<pubDate>Mon, 15 Jun 2026 12:54:30 GMT</pubDate>
			<dc:creator>Bonez565</dc:creator>
			<comments>https://wiki.walkscape.app/wiki/File_talk:DevBlog_078_Image_01.png</comments>
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