<?xml version="1.0"?>
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	<id>https://wiki.walkscape.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Falarikae</id>
	<title>Walkscape Walkthrough - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.walkscape.app/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Falarikae"/>
	<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/wiki/Special:Contributions/Falarikae"/>
	<updated>2026-08-10T07:29:33Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.44.0</generator>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=User:Falarikae&amp;diff=45005</id>
		<title>User:Falarikae</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=User:Falarikae&amp;diff=45005"/>
		<updated>2026-04-17T14:10:49Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m fala. I like spreadsheets and min-maxing in Walkscape.&lt;br /&gt;
&lt;br /&gt;
You might know me as:&lt;br /&gt;
* An active member of the Walkscape Discord&lt;br /&gt;
* Creator of the [https://gear.walkscape.app Gear Tool]&lt;br /&gt;
* Creator of the [https://map.walkscape.app Interactive Map Tool] &lt;br /&gt;
* System administrator of the Walkscape Wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check out some of the guides I wrote:&lt;br /&gt;
* [[Guide:Fala&#039;s_General_Guide]]&lt;br /&gt;
* [[Guide:Syrenthia/Fala&#039;s_Syrenthia_Guide]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=MediaWiki:Common.css&amp;diff=41265</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=MediaWiki:Common.css&amp;diff=41265"/>
		<updated>2026-03-10T10:58:51Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/*&lt;br /&gt;
 * This is the CSS common to all desktop skins on en.Wikipedia.&lt;br /&gt;
 * Styling inside .mw-parser-output should generally use TemplateStyles.&lt;br /&gt;
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/* Reset italic styling set by user agent */&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
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.client-js .collapsible:not( .mw-made-collapsible).collapsed &amp;gt; tbody &amp;gt; tr:not(:first-child),&lt;br /&gt;
&lt;br /&gt;
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/* Reference: https://gerrit.wikimedia.org/g/mediawiki/core/+/ecda06cb2aef55b77c4b4d7ecda492d634419ead/resources/src/jquery/jquery.makeCollapsible.styles.less#75 */&lt;br /&gt;
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.client-js .outercollapse .innercollapse.mw-collapsible:not( .mw-made-collapsible ) .mw-collapsible-content,&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
/* Make the list of references smaller&lt;br /&gt;
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ol.references {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
.mw-collapsible-leftside-toggle .mw-collapsible-toggle {&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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&lt;br /&gt;
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#mw-subcategories,&lt;br /&gt;
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#mw-category-media,&lt;br /&gt;
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.checkuser-show,&lt;br /&gt;
.sysop-show,&lt;br /&gt;
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.abusefilter-helper-show,&lt;br /&gt;
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&lt;br /&gt;
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}&lt;br /&gt;
&lt;br /&gt;
/* texhtml class for inline math (based on generic times-serif class) */&lt;br /&gt;
span.texhtml {&lt;br /&gt;
	font-family: &amp;quot;Nimbus Roman No9 L&amp;quot;, &amp;quot;Times New Roman&amp;quot;, Times, serif;&lt;br /&gt;
	font-size: 118%;&lt;br /&gt;
	line-height: 1;&lt;br /&gt;
	white-space: nowrap;&lt;br /&gt;
	/* Force tabular and lining display for texhtml */&lt;br /&gt;
	font-variant-numeric: lining-nums tabular-nums;&lt;br /&gt;
	font-kerning: none;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
span.texhtml span.texhtml {&lt;br /&gt;
	font-size: 100%;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media screen {&lt;br /&gt;
	.nochecker .gallerybox .thumb img {&lt;br /&gt;
		background-image: none;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* Sptite and pet animation handeling. */&lt;br /&gt;
 &lt;br /&gt;
.ws-sprite {&lt;br /&gt;
  display: inline-block;&lt;br /&gt;
&lt;br /&gt;
  /* Defaults */&lt;br /&gt;
  --frames: 1;&lt;br /&gt;
  --sheetW: 48px;&lt;br /&gt;
  --scale: 1;&lt;br /&gt;
  --frame: 48px;&lt;br /&gt;
  --frameMS: 150ms;&lt;br /&gt;
&lt;br /&gt;
  width:  calc(var(--frame) * var(--scale));&lt;br /&gt;
  height: calc(var(--frame) * var(--scale));&lt;br /&gt;
&lt;br /&gt;
  background-repeat: no-repeat;&lt;br /&gt;
  background-size: calc(var(--sheetW) * var(--scale)) calc(var(--frame) * var(--scale));&lt;br /&gt;
&lt;br /&gt;
  image-rendering: pixelated;&lt;br /&gt;
  image-rendering: crisp-edges;&lt;br /&gt;
&lt;br /&gt;
  animation-name: ws-sprite-anim;&lt;br /&gt;
  animation-duration: calc(var(--frames) * var(--frameMS));&lt;br /&gt;
  animation-timing-function: steps(var(--frames));&lt;br /&gt;
  animation-iteration-count: infinite;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@keyframes ws-sprite-anim {&lt;br /&gt;
  from { background-position: 0 0; }&lt;br /&gt;
  to   { background-position: calc(-1 * var(--sheetW) * var(--scale)) 0; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
@media (prefers-reduced-motion: reduce) {&lt;br /&gt;
  .ws-sprite { animation: none; }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
/* User log spam filtering */&lt;br /&gt;
.mw-changeslist .mw-changeslist-src-mw-newuserlog {&lt;br /&gt;
    display: none !important;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12722</id>
		<title>Guide:UI</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12722"/>
		<updated>2025-05-19T18:21:06Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Activity Screen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic UI Elements ==&lt;br /&gt;
[[File:Screenshot 2025 05 19 19 48 20 60 f53ccfd64e89beb7470408d72c4a3d3e.jpg|thumb|right|200px|alt=The full Activity screen with no activity selected|The full Activity screen with no activity selected]]&lt;br /&gt;
&lt;br /&gt;
Here are the basic UI elements you will find at the top and bottom of the screen&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-top.png|650px|none|alt=A screenshot of the basic UI elements at the top of the screen in Walkscape]]&lt;br /&gt;
# Character picture. Pressing it opens the Profile &amp;amp; Achievements menu&lt;br /&gt;
#* The number at the bottom left of the picture is your [[Character Level]]&lt;br /&gt;
# The Minimap. Pressing it opens the Map view.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the screen you&#039;ll find the following:&lt;br /&gt;
[[File:Ws-screen-bottom.png|650px|none|alt=A numbered screenshot of the UI elements at the bottom of the screen in Walkscape]]&lt;br /&gt;
# The green pliers symbol is a button that opens up the crafting menu.&lt;br /&gt;
# The inventory button opens up the player&#039;s inventory. It also allows access to the Gear and Tools views.&lt;br /&gt;
# The element also displays the amount of filled and total inventory space&lt;br /&gt;
# The hamburger button opens a secondary menu to access Settings, Social, Leaderboards, and Walkpedia.&lt;br /&gt;
# The main navigation allows switching between the Character, Location, Activity, Journal, and Abilities views.&lt;br /&gt;
#* Views can be changed by either pressing an element, or swiping left and right on the screen&lt;br /&gt;
&lt;br /&gt;
== Activity Screen ==&lt;br /&gt;
[[File:Ws-activity-screen.png|500px|none|alt=A numbered screenshot of the UI elements in the Activity screen]]&lt;br /&gt;
# The currently active [[Skills|skill]] and it&#039;s level&lt;br /&gt;
#* While the element is a button, pressing it currently does nothing&lt;br /&gt;
# The skill level progress bar&lt;br /&gt;
#* The top number is your current [[Skill Experience]]&lt;br /&gt;
#* The bottom number is the amount of experience required for your next level up in that skill&lt;br /&gt;
#* The progress bar at the bottom shows your relative progress for that level&lt;br /&gt;
# The Information Section&lt;br /&gt;
#* Steps required tells the number of steps left to complete one action&lt;br /&gt;
#* Steps to level up approximates the number of steps needed in this [[activity]] to get a level&lt;br /&gt;
#** The number does not consider some factors like [[Double Action]], which make the real number smaller&lt;br /&gt;
#* Actions to level tells the number of times you need to complete this action to level up&lt;br /&gt;
#The selected consumable&lt;br /&gt;
#* The consumable can be changed by clicking the area&lt;br /&gt;
#* It displays the amount of the chosen consumable that has been applied, and how many steps it will last&lt;br /&gt;
#Options&lt;br /&gt;
#* The player can stop the activity or toggle for the activity to automatically stop when the player becomes [[Overencumbered]]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
[[File:Ws-crafting-numbered.png|500px|none|alt=A Screenshot of the UI Elements in the Activity screen when Crafting]]&lt;br /&gt;
When the player is engaged in a transformation activity, there is some additional information added to the UI&lt;br /&gt;
&lt;br /&gt;
# Remaining materials&lt;br /&gt;
#* This number does not go down if the player triggers [[No Materials Consumed]]&lt;br /&gt;
# Rewards&lt;br /&gt;
#* The number of crafts of each quality&lt;br /&gt;
#* The total amount of crafts can be higher than the progress, if the player has triggered No Materials Consumed or [[Double Rewards]]&lt;br /&gt;
# Progress Bar&lt;br /&gt;
#* Shows the number of used and total materials&lt;br /&gt;
#* The bar does not progress with No Materials Consumed&lt;br /&gt;
# Steps remaining in total &lt;br /&gt;
#* Shows an estimate of the amount of steps left to finish crafting all materials&lt;br /&gt;
#* The real number can be higher due to No Materials Consumed or lower due to Double Action&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12721</id>
		<title>Guide:UI</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12721"/>
		<updated>2025-05-19T18:20:15Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic UI Elements ==&lt;br /&gt;
[[File:Screenshot 2025 05 19 19 48 20 60 f53ccfd64e89beb7470408d72c4a3d3e.jpg|thumb|right|200px|alt=The full Activity screen with no activity selected|The full Activity screen with no activity selected]]&lt;br /&gt;
&lt;br /&gt;
Here are the basic UI elements you will find at the top and bottom of the screen&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-top.png|650px|none|alt=A screenshot of the basic UI elements at the top of the screen in Walkscape]]&lt;br /&gt;
# Character picture. Pressing it opens the Profile &amp;amp; Achievements menu&lt;br /&gt;
#* The number at the bottom left of the picture is your [[Character Level]]&lt;br /&gt;
# The Minimap. Pressing it opens the Map view.&lt;br /&gt;
&lt;br /&gt;
At the bottom of the screen you&#039;ll find the following:&lt;br /&gt;
[[File:Ws-screen-bottom.png|650px|none|alt=A numbered screenshot of the UI elements at the bottom of the screen in Walkscape]]&lt;br /&gt;
# The green pliers symbol is a button that opens up the crafting menu.&lt;br /&gt;
# The inventory button opens up the player&#039;s inventory. It also allows access to the Gear and Tools views.&lt;br /&gt;
# The element also displays the amount of filled and total inventory space&lt;br /&gt;
# The hamburger button opens a secondary menu to access Settings, Social, Leaderboards, and Walkpedia.&lt;br /&gt;
# The main navigation allows switching between the Character, Location, Activity, Journal, and Abilities views.&lt;br /&gt;
#* Views can be changed by either pressing an element, or swiping left and right on the screen&lt;br /&gt;
&lt;br /&gt;
== Activity Screen ==&lt;br /&gt;
[[File:Ws-activity-screen.png|500px|none|alt=A numbered screenshot of the UI elements in the Activity screen]]&lt;br /&gt;
# The currently active [[Skills|skill]] and your level&lt;br /&gt;
#* While the element is a button, pressing it currently does nothing&lt;br /&gt;
# The skill level progress bar&lt;br /&gt;
#* The top number is your current [[Skill Experience]]&lt;br /&gt;
#* The bottom number is the amount of experience required for your next level up in that skill&lt;br /&gt;
#* The progress bar at the bottom shows your relative progress for that level&lt;br /&gt;
# The Information Section&lt;br /&gt;
#* Steps required tells the number of steps left to complete one action&lt;br /&gt;
#* Steps to level up approximates the number of steps needed in this [[activity]] to get a level&lt;br /&gt;
#** The number does not consider some factors like [[Double Action]], which make the real number smaller&lt;br /&gt;
#* Actions to level tells the number of times you need to complete this action to level up&lt;br /&gt;
#The selected consumable&lt;br /&gt;
#* The consumable can be changed by clicking the area&lt;br /&gt;
#* It displays the amount of the chosen consumable that has been applied, and how many steps it will last&lt;br /&gt;
#Options&lt;br /&gt;
#* The player can stop the activity or toggle for the activity to automatically stop when the player becomes [[Overencumbered]]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
[[File:Ws-crafting-numbered.png|500px|none|alt=A Screenshot of the UI Elements in the Activity screen when Crafting]]&lt;br /&gt;
When the player is engaged in a transformation activity, there is some additional information added to the UI&lt;br /&gt;
&lt;br /&gt;
# Remaining materials&lt;br /&gt;
#* This number does not go down if the player triggers [[No Materials Consumed]]&lt;br /&gt;
# Rewards&lt;br /&gt;
#* The number of crafts of each quality&lt;br /&gt;
#* The total amount of crafts can be higher than the progress, if the player has triggered No Materials Consumed or [[Double Rewards]]&lt;br /&gt;
# Progress Bar&lt;br /&gt;
#* Shows the number of used and total materials&lt;br /&gt;
#* The bar does not progress with No Materials Consumed&lt;br /&gt;
# Steps remaining in total &lt;br /&gt;
#* Shows an estimate of the amount of steps left to finish crafting all materials&lt;br /&gt;
#* The real number can be higher due to No Materials Consumed or lower due to Double Action&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12720</id>
		<title>Guide:UI</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12720"/>
		<updated>2025-05-19T18:02:19Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic UI Elements ==&lt;br /&gt;
[[File:Screenshot 2025 05 19 19 48 20 60 f53ccfd64e89beb7470408d72c4a3d3e.jpg|thumb|right|200px|alt=The full Activity screen with no activity selected|The full Activity screen with no activity selected]]&lt;br /&gt;
&lt;br /&gt;
Here are the basic UI elements you will find at the top and bottom of the screen&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-top.png|650px|none|alt=A screenshot of the basic UI elements at the top of the screen in Walkscape]]&lt;br /&gt;
# Character picture. Pressing it opens the Profile &amp;amp; Achievements menu&lt;br /&gt;
#* The number at the bottom left of the picture is your [[Character Level]]&lt;br /&gt;
# The Minimap. Pressing it opens the Map view.&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-bottom.png|650px|none|alt=A numbered screenshot of the UI elements at the bottom of the screen in Walkscape]]&lt;br /&gt;
# The green pliers symbol is a button that opens up the crafting menu.&lt;br /&gt;
# The inventory button opens up the player&#039;s inventory. It also allows access to the Gear and Tools views.&lt;br /&gt;
# The element also displays the amount of filled and total inventory space&lt;br /&gt;
# The hamburger button opens a secondary menu to access Settings, Social, Leaderboards, and Walkpedia.&lt;br /&gt;
# The main navigation allows switching between the Character, Location, Activity, Journal, and Abilities views.&lt;br /&gt;
#* Views can be changed by either pressing an element, or swiping left and right on the screen&lt;br /&gt;
&lt;br /&gt;
== Activity Screen ==&lt;br /&gt;
[[File:Ws-activity-screen.png|500px|none|alt=A numbered screenshot of the UI elements in the Activity screen]]&lt;br /&gt;
# The currently active [[Skills|skill]] and your level&lt;br /&gt;
#* While the element is a button, pressing it currently does nothing&lt;br /&gt;
# The skill level progress bar&lt;br /&gt;
#* The top number is your current [[Skill Experience]]&lt;br /&gt;
#* The bottom number is the amount of experience required for your next level up in that skill&lt;br /&gt;
#* The progress bar at the bottom shows your relative progress for that level&lt;br /&gt;
# The Information Section&lt;br /&gt;
#* Steps required tells the number of steps left to complete one action&lt;br /&gt;
#* Steps to level up approximates the number of steps needed in this [[activity]] to get a level&lt;br /&gt;
#** The number does not consider some factors like [[Double Action]], which make the real number smaller&lt;br /&gt;
#* Actions to level tells the number of times you need to complete this action to level up&lt;br /&gt;
#The selected consumable&lt;br /&gt;
#* The consumable can be changed by clicking the area&lt;br /&gt;
#* It displays the amount of the chosen consumable that has been applied, and how many steps it will last&lt;br /&gt;
#Options&lt;br /&gt;
#* The player can stop the activity or toggle for the activity to automatically stop when the player becomes [[Overencumbered]]&lt;br /&gt;
&lt;br /&gt;
=== Crafting ===&lt;br /&gt;
[[File:Ws-crafting-numbered.png|500px|none|alt=A Screenshot of the UI Elements in the Activity screen when Crafting]]&lt;br /&gt;
When the player is engaged in a transformation activity, there is some additional information added to the UI&lt;br /&gt;
&lt;br /&gt;
# Remaining materials&lt;br /&gt;
#* This number does not go down if the player triggers [[No Materials Consumed]]&lt;br /&gt;
# Rewards&lt;br /&gt;
#* The number of crafts of each quality&lt;br /&gt;
#* The total amount of crafts can be higher than the progress, if the player has triggered No Materials Consumed or [[Double Rewards]]&lt;br /&gt;
# Progress Bar&lt;br /&gt;
#* Shows the number of used and total materials&lt;br /&gt;
#* The bar does not progress with No Materials Consumed&lt;br /&gt;
# Steps remaining in total &lt;br /&gt;
#* Shows an estimate of the amount of steps left to finish crafting all materials&lt;br /&gt;
#* The real number can be higher due to No Materials Consumed or lower due to Double Action&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=File:Ws-crafting-numbered.png&amp;diff=12719</id>
		<title>File:Ws-crafting-numbered.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=File:Ws-crafting-numbered.png&amp;diff=12719"/>
		<updated>2025-05-19T17:53:32Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Screenshot of the UI Elements in the Activity screen when Crafting&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12718</id>
		<title>Guide:UI</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12718"/>
		<updated>2025-05-19T17:48:40Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic UI Elements ==&lt;br /&gt;
[[File:Screenshot 2025 05 19 19 48 20 60 f53ccfd64e89beb7470408d72c4a3d3e.jpg|thumb|right|200px|alt=The full Activity screen with no activity selected|The full Activity screen with no activity selected]]&lt;br /&gt;
&lt;br /&gt;
Here are the basic UI elements you will find at the top and bottom of the screen&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-top.png|650px|none|alt=A screenshot of the basic UI elements at the top of the screen in Walkscape]]&lt;br /&gt;
# Character picture. Pressing it opens the Profile &amp;amp; Achievements menu&lt;br /&gt;
#* The number at the bottom left of the picture is your [[Character Level]]&lt;br /&gt;
# The Minimap. Pressing it opens the Map view.&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-bottom.png|650px|none|alt=A numbered screenshot of the UI elements at the bottom of the screen in Walkscape]]&lt;br /&gt;
# The green pliers symbol is a button that opens up the crafting menu.&lt;br /&gt;
# The inventory button opens up the player&#039;s inventory. It also allows access to the Gear and Tools views.&lt;br /&gt;
# The element also displays the amount of filled and total inventory space&lt;br /&gt;
# The hamburger button opens a secondary menu to access Settings, Social, Leaderboards, and Walkpedia.&lt;br /&gt;
# The main navigation allows switching between the Character, Location, Activity, Journal, and Abilities views.&lt;br /&gt;
#* Views can be changed by either pressing an element, or swiping left and right on the screen&lt;br /&gt;
&lt;br /&gt;
== Activity Screen ==&lt;br /&gt;
[[File:Ws-activity-screen.png|500px|none|alt=A numbered screenshot of the UI elements in the Activity screen]]&lt;br /&gt;
# The currently active [[Skills|skill]] and your level&lt;br /&gt;
#* While the element is a button, pressing it currently does nothing&lt;br /&gt;
# The skill level progress bar&lt;br /&gt;
#* The top number is your current [[Skill Experience]]&lt;br /&gt;
#* The bottom number is the amount of experience required for your next level up in that skill&lt;br /&gt;
#* The progress bar at the bottom shows your relative progress for that level&lt;br /&gt;
# The Information Section&lt;br /&gt;
#* Steps required tells the number of steps left to complete one action&lt;br /&gt;
#* Steps to level up approximates the number of steps needed in this [[activity]] to get a level&lt;br /&gt;
#** The number does not consider some factors like [[Double Action]], which make the real number smaller&lt;br /&gt;
#* Actions to level tells the number of times you need to complete this action to level up&lt;br /&gt;
#The selected consumable&lt;br /&gt;
#* The consumable can be changed by clicking the area&lt;br /&gt;
#* It displays the amount of the chosen consumable that has been applied, and how many steps it will last&lt;br /&gt;
#Options&lt;br /&gt;
#* The player can stop the activity or toggle for the activity to automatically stop when the player becomes [[Overencumbered]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=File:Ws-activity-screen.png&amp;diff=12717</id>
		<title>File:Ws-activity-screen.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=File:Ws-activity-screen.png&amp;diff=12717"/>
		<updated>2025-05-19T17:36:33Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A numbered screenshot of the UI elements in the activity screen&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12716</id>
		<title>Guide:UI</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12716"/>
		<updated>2025-05-19T17:32:50Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Basic UI Elements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Basic UI Elements ==&lt;br /&gt;
[[File:Screenshot 2025 05 19 19 48 20 60 f53ccfd64e89beb7470408d72c4a3d3e.jpg|thumb|right|200px|alt=The full Activity screen with no activity selected|The full Activity screen with no activity selected]]&lt;br /&gt;
&lt;br /&gt;
Here are the basic UI elements you will find at the top and bottom of the screen&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-top.png|650px|none|alt=A screenshot of the basic UI elements at the top of the screen in Walkscape]]&lt;br /&gt;
# Character picture. Pressing it opens the Profile &amp;amp; Achievements menu&lt;br /&gt;
#* The number at the bottom left of the picture is your [[Character Level]]&lt;br /&gt;
# The Minimap. Pressing it opens the Map view&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-bottom.png|650px|none|alt=A numbered screenshot of the UI elements at the bottom of the screen in Walkscape]]&lt;br /&gt;
# The green pliers symbol is a button that opens up the crafting menu.&lt;br /&gt;
# The inventory button opens up the player inventory. It also allows access to the Gear and Tools views.&lt;br /&gt;
# The element also displays the amount of filled inventory space and total inventory space&lt;br /&gt;
# The hamburger button opens a secondary menu to access Settings, Social, Leaderboards, and Walkpedia.&lt;br /&gt;
# The main navigation allows switching between the Character, Location, Activity, Journal, and Abilities views.&lt;br /&gt;
#* Views can be changer by either pressing an element, or swiping left and right on the screen&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12715</id>
		<title>Guide:UI</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:UI&amp;diff=12715"/>
		<updated>2025-05-19T17:23:02Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: Created a new guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Basic UI Elements ===&lt;br /&gt;
[[File:Screenshot 2025 05 19 19 48 20 60 f53ccfd64e89beb7470408d72c4a3d3e.jpg|thumb|right|200px|alt=The full Activity screen with no activity selected|The full Activity screen with no activity selected]]&lt;br /&gt;
&lt;br /&gt;
Here are the basic UI elements you will find at the top and bottom of the screen&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-top.png|650px|none|alt=A screenshot of the basic UI elements at the top of the screen in Walkscape]]&lt;br /&gt;
# Character picture. Pressing it opens the Profile &amp;amp; Achievements menu&lt;br /&gt;
#* The number at the bottom left of the picture is your [[Character Level]]&lt;br /&gt;
# The Minimap. Pressing it opens the Map view&lt;br /&gt;
&lt;br /&gt;
[[File:Ws-screen-bottom.png|650px|none|alt=A numbered screenshot of the UI elements at the bottom of the screen in Walkscape]]&lt;br /&gt;
# The green pliers symbol is a button that opens up the crafting menu.&lt;br /&gt;
# The inventory button opens up the player inventory. It also allows access to the Gear and Tools views.&lt;br /&gt;
# The element also displays the amount of filled inventory space and total inventory space&lt;br /&gt;
# The hamburger button opens a secondary menu to access Settings, Social, Leaderboards, and Walkpedia.&lt;br /&gt;
# The main navigation allows switching between the Character, Location, Activity, Journal, and Abilities views.&lt;br /&gt;
#* Views can be changer by either pressing an element, or swiping left and right on the screen&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=File:Ws-screen-bottom.png&amp;diff=12714</id>
		<title>File:Ws-screen-bottom.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=File:Ws-screen-bottom.png&amp;diff=12714"/>
		<updated>2025-05-19T17:12:47Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A numbered screenshot of the UI elements at the bottom of the screen in Walkscape&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=File:Ws-screen-top.png&amp;diff=12713</id>
		<title>File:Ws-screen-top.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=File:Ws-screen-top.png&amp;diff=12713"/>
		<updated>2025-05-19T17:00:30Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Screenshot of the UI elements at the top of the screen in Walkscape, numbered&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=File:Screenshot_2025_05_19_19_48_20_60_f53ccfd64e89beb7470408d72c4a3d3e.jpg&amp;diff=12712</id>
		<title>File:Screenshot 2025 05 19 19 48 20 60 f53ccfd64e89beb7470408d72c4a3d3e.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=File:Screenshot_2025_05_19_19_48_20_60_f53ccfd64e89beb7470408d72c4a3d3e.jpg&amp;diff=12712"/>
		<updated>2025-05-19T16:54:39Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The full Activity screen with no activity selected&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12682</id>
		<title>Guide:Fala&#039;s General Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12682"/>
		<updated>2025-05-15T09:46:18Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Mid game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A common question new Walkscape players have is what they should be doing. There are some more step-by-step guides, but I thought about writing a more general guide on what to shoot for, and you can try to find your path there.&lt;br /&gt;
&lt;br /&gt;
Some people like sticking with a small selection of skills, but the best items in the game require you to use all of them. Especially now, when trading is still not in the game, a generalist approach can be a good choice in the long run, which is what this guide will focus on.&lt;br /&gt;
&lt;br /&gt;
== Character Progression ==&lt;br /&gt;
Overall character progression consists of tiny improvements that, over time, make you very efficient. This progression can mostly be seen through skill levels and gear upgrades. Skill levels give you a tiny boost to work efficiency, allow you to wear new gear, and unlock better, more efficient activities and recipes. Gear upgrades give more notable bonuses, but take longer to get. Chasing better and better gear is usually what most of your time playing is spent on. There are many sources of gear upgrades, which I&#039;ll go through next, with the most notable being achievements, activity drops, chests, crafting, and shops. &lt;br /&gt;
&lt;br /&gt;
=== Gear upgrades ===&lt;br /&gt;
&#039;&#039;&#039;Shops&#039;&#039;&#039; are the source that is most relevant early in the game or when starting with a new skill. Most shop items are pretty cheap, but they also get outclassed by later drops. Still, it can be a great idea to drop by a shop like [[Northstar Mercantile]] to get a boost to your early-game skilling. &lt;br /&gt;
&lt;br /&gt;
Maybe the most common source of new gear is through &#039;&#039;&#039;chests&#039;&#039;&#039;. Without trading, getting specific gear this way can be quite luck-dependent. Early on, chests are pretty rare, but they often offer at least common gear, which is a good upgrade at that stage of the game. Getting all the different gear available from a chest usually requires you to open hundreds, which is easier to achieve later when you have better gear and can effectively target farm for chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity drops&#039;&#039;&#039; range from relatively common and easy to find upgrades like [[Ice Saw]], to incredibly rare and good items like [[Blue Ice Sickle]]. Most items that drop this way are unique to one activity. Not every activity has a unique drop. To find this out, you can either find the drop tables from the wiki or try using the in-game tool Walkpedia (accessed through the burger menu, bottom right of the screen) to see how many unknown drops you have left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is another source of good gear in the game. One of the developers&#039; goals is that the best items in the game would be player-crafted, and not found through random drops. Getting the highest level of crafted gear takes a lot of time, from gathering the materials to mass crafting the desired item until you get lucky. To make this easier, incremental upgrades are again a good idea, and putting in the time to get good gear for crafting pays off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are another good source of upgrades. You can find all the achievements through the profile icon in the top left of the screen. Some achievements like [[My Back Hurts]] can directly give items as rewards, but most achievement related items are gained through the [[Achievement Points]] (AP) rewards track. There are static checkpoint unlocks, which reward you when you reach a specific amount of AP. some very notable items like [[Omni-Tool]] are gained this way. Two items are gained through the percentage of total AP gained, [[Cape of Half-Achiever]] (COHA) and [[Cape of Achiever]] (COFA), the latter of which is the singular best item in the game. The amount of AP required for the capes is determined by the amount available through achievements. However, each [[collectible]] you find is also worth 1 AP, which is counted as extra. This makes gathering collectibles a good idea, especially later in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]] and [[Faction Reputation]]&#039;&#039;&#039; are other sources of items that should be left for later in the game. They are a good source of extra chests and faction-specific items. They are best utilized later when you have many extra items in your bank that have no other purpose. Unfortunately, the first job board is available in [[Kallaheim]], which makes many players think that is what they should be doing, when those resources sent to the job board would benefit them much more when used to craft new gear.&lt;br /&gt;
&lt;br /&gt;
== What should I level early on? ==&lt;br /&gt;
==== Agility ====&lt;br /&gt;
It can be an excellent idea to level up your [[Agility]] early on. It will always be helpful, as traveling between locations will require agility as a skill. Leveling it up and getting better gear for it will make travel quicker, which will always be beneficial. Agility is also a very self-contained skill, meaning it does not rely on any upgrades from any other skills, meaning you can get pretty far just leveling agility.&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
[[Crafting]] is the source for the best items for most gathering skills (Foraging, Mining, Fishing, Woodcutting), so leveling it will make many other skills easier and faster. It is not the easiest thing to level up early on, but it will benefit you if you can figure out how to do it.&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
[[Cooking]] is another skill that can provide small boosts to every other skill through [[Consumables]]. While many early game recipes aren&#039;t great, some later ones, like [[Sweet Carrot Pie]], are a must-have. The skill is reliant on [[Fishing]] and [[Foraging]] to get the needed materials for cooking recipes.&lt;br /&gt;
&lt;br /&gt;
==== Anything else ====&lt;br /&gt;
As said previously, leveling all the different skills is a good idea. One thing that might change your priorities is getting a good drop from a chest early on. This might allow you to make more efficient progress with those skills, which can help you make some early money and buy the tools you need to level other skills more effectively.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Many different goals can be beneficial in the game. Most importantly, do something that you find enjoyable. However, here are some ideas for goals in various states of the game to get you started.&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
* Explore all of Jarvonia, see where you can go, see where you can&#039;t &lt;br /&gt;
* Finish all the Easy achievements (These should help you get familiar with many of the game&#039;s mechanics)&lt;br /&gt;
* Look for an item for every inventory and tool slot you have. You can upgrade all your items later, but filling the slots is the first step. Look out for ring slot, neck slot, and cape slot items!&lt;br /&gt;
* Two key Achievement point unlocks are the Ring of Homesickness with 15 AP and Adventurers guild with 20 AP.&lt;br /&gt;
* Get those steps in! By reaching [[Character Level]] 20 (20,562 steps) you will unlock a fourth tool slot&lt;br /&gt;
* Get to Syrenthia &amp;amp; GDTE&lt;br /&gt;
&lt;br /&gt;
==== Mid game ====&lt;br /&gt;
* Your fifth tool slot unlocks at Character level 50 (466,132 steps)&lt;br /&gt;
* Get all skills to level 50&lt;br /&gt;
* Get enough achievements and collectibles for COHA&lt;br /&gt;
* Crafting Steel/Tarsilium/Hydrillium perfect tools.&lt;br /&gt;
* Look for activity unique tool drops to build up your tool repertoire&lt;br /&gt;
* Find collectable items that permanently boost your stats and bump up your AP. Best done after you reach 70 AP and get [[Treasure Hunter Set]].&lt;br /&gt;
* Progressively unlock AP rewards. There are some very useful items you will use well into the endgame on the way to 100 AP for Cape of Half-Achiever&lt;br /&gt;
* Max out your job boards in all regions&lt;br /&gt;
&lt;br /&gt;
==== Late game ====&lt;br /&gt;
* Unlock final tool slot at level 80 (9,135,913 steps)&lt;br /&gt;
* Chase best in slot items for different skills and activities, via chest drops&lt;br /&gt;
* Progressively improve your gear and crafted tools by crafting higher tier items&lt;br /&gt;
* Grinding high-quality amulets and rings&lt;br /&gt;
* Craft yourself an [[Amulet of the Animal Kingdom]]&lt;br /&gt;
* Cape of Achiever&lt;br /&gt;
* Grind for ultra rare region chest drops&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Tips_and_Tricks&amp;diff=12675</id>
		<title>Guide:Tips and Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Tips_and_Tricks&amp;diff=12675"/>
		<updated>2025-05-13T13:38:03Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Mass Select Items in Inventory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Walkscape Tips and Tricks =&lt;br /&gt;
Welcome to the Walkscape Tips and Tricks page! This guide is here to help you uncover the little secrets that can make a big difference. If you&#039;ve discovered something handy that most players miss, feel free to add it here and help others on their journey. Happy walking and stay hydrated!&lt;br /&gt;
&lt;br /&gt;
== Mass Select Items in Inventory ==&lt;br /&gt;
[[File:Multi-item-selected.jpg|100px|thumb|alt=Multiple Items Selected at the Same Time]]&lt;br /&gt;
While in your inventory, you can long-press any item to enter the &amp;quot;multi-select&amp;quot; mode where you can click on multiple items and deposit them all at the same time. Clicking &amp;quot;SELECT ALL&amp;quot; at the bottom will select all of them, so you can deposit or drop all items at once. After entering the &amp;quot;multi-select&amp;quot; mode, long pressing any additional item will select all similar stacks of that item in your inventory. Press &amp;quot;Cancel&amp;quot; to exit.&lt;br /&gt;
&lt;br /&gt;
Note that not all items can be dropped, so if you&#039;ve selected something that can&#039;t be dropped, you won&#039;t be able to mass-drop items until you de-select the undroppable item. And also note that you will only be able to deposit items to the bank &#039;&#039;&#039;if you&#039;re in a location with a bank&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Long Press in Bank Menu ==&lt;br /&gt;
[[File:Bank-withdraw.jpg|100px|thumb]]&lt;br /&gt;
While in the &amp;quot;deposit&amp;quot; or &amp;quot;withdraw&amp;quot; menu at a bank, you can long-press the deposit/withdraw button next to each item to automatically deposit up to 1000 of an item so you don&#039;t have to type in a number.&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12650</id>
		<title>Guide:Fala&#039;s General Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12650"/>
		<updated>2025-05-09T10:55:11Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A common question new Walkscape players have is what they should be doing. There are some more step-by-step guides, but I thought about writing a more general guide on what to shoot for, and you can try to find your path there.&lt;br /&gt;
&lt;br /&gt;
Some people like sticking with a small selection of skills, but the best items in the game require you to use all of them. Especially now, when trading is still not in the game, a generalist approach can be a good choice in the long run, which is what this guide will focus on.&lt;br /&gt;
&lt;br /&gt;
== Character Progression ==&lt;br /&gt;
Overall character progression consists of tiny improvements that, over time, make you very efficient. This progression can mostly be seen through skill levels and gear upgrades. Skill levels give you a tiny boost to work efficiency, allow you to wear new gear, and unlock better, more efficient activities and recipes. Gear upgrades give more notable bonuses, but take longer to get. Chasing better and better gear is usually what most of your time playing is spent on. There are many sources of gear upgrades, which I&#039;ll go through next, with the most notable being achievements, activity drops, chests, crafting, and shops. &lt;br /&gt;
&lt;br /&gt;
=== Gear upgrades ===&lt;br /&gt;
&#039;&#039;&#039;Shops&#039;&#039;&#039; are the source that is most relevant early in the game or when starting with a new skill. Most shop items are pretty cheap, but they also get outclassed by later drops. Still, it can be a great idea to drop by a shop like [[Northstar Mercantile]] to get a boost to your early-game skilling. &lt;br /&gt;
&lt;br /&gt;
Maybe the most common source of new gear is through &#039;&#039;&#039;chests&#039;&#039;&#039;. Without trading, getting specific gear this way can be quite luck-dependent. Early on, chests are pretty rare, but they often offer at least common gear, which is a good upgrade at that stage of the game. Getting all the different gear available from a chest usually requires you to open hundreds, which is easier to achieve later when you have better gear and can effectively target farm for chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity drops&#039;&#039;&#039; range from relatively common and easy to find upgrades like [[Ice Saw]], to incredibly rare and good items like [[Blue Ice Sickle]]. Most items that drop this way are unique to one activity. Not every activity has a unique drop. To find this out, you can either find the drop tables from the wiki or try using the in-game tool Walkpedia (accessed through the burger menu, bottom right of the screen) to see how many unknown drops you have left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is another source of good gear in the game. One of the developers&#039; goals is that the best items in the game would be player-crafted, and not found through random drops. Getting the highest level of crafted gear takes a lot of time, from gathering the materials to mass crafting the desired item until you get lucky. To make this easier, incremental upgrades are again a good idea, and putting in the time to get good gear for crafting pays off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are another good source of upgrades. You can find all the achievements through the profile icon in the top left of the screen. Some achievements like [[My Back Hurts]] can directly give items as rewards, but most achievement related items are gained through the [[Achievement Points]] (AP) rewards track. There are static checkpoint unlocks, which reward you when you reach a specific amount of AP. some very notable items like [[Omni-Tool]] are gained this way. Two items are gained through the percentage of total AP gained, [[Cape of Half-Achiever]] (COHA) and [[Cape of Achiever]] (COFA), the latter of which is the singular best item in the game. The amount of AP required for the capes is determined by the amount available through achievements. However, each [[collectible]] you find is also worth 1 AP, which is counted as extra. This makes gathering collectibles a good idea, especially later in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]] and [[Faction Reputation]]&#039;&#039;&#039; are other sources of items that should be left for later in the game. They are a good source of extra chests and faction-specific items. They are best utilized later when you have many extra items in your bank that have no other purpose. Unfortunately, the first job board is available in [[Kallaheim]], which makes many players think that is what they should be doing, when those resources sent to the job board would benefit them much more when used to craft new gear.&lt;br /&gt;
&lt;br /&gt;
== What should I level early on? ==&lt;br /&gt;
==== Agility ====&lt;br /&gt;
It can be an excellent idea to level up your [[Agility]] early on. It will always be helpful, as traveling between locations will require agility as a skill. Leveling it up and getting better gear for it will make travel quicker, which will always be beneficial. Agility is also a very self-contained skill, meaning it does not rely on any upgrades from any other skills, meaning you can get pretty far just leveling agility.&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
[[Crafting]] is the source for the best items for most gathering skills (Foraging, Mining, Fishing, Woodcutting), so leveling it will make many other skills easier and faster. It is not the easiest thing to level up early on, but it will benefit you if you can figure out how to do it.&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
[[Cooking]] is another skill that can provide small boosts to every other skill through [[Consumables]]. While many early game recipes aren&#039;t great, some later ones, like [[Sweet Carrot Pie]], are a must-have. The skill is reliant on [[Fishing]] and [[Foraging]] to get the needed materials for cooking recipes.&lt;br /&gt;
&lt;br /&gt;
==== Anything else ====&lt;br /&gt;
As said previously, leveling all the different skills is a good idea. One thing that might change your priorities is getting a good drop from a chest early on. This might allow you to make more efficient progress with those skills, which can help you make some early money and buy the tools you need to level other skills more effectively.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Many different goals can be beneficial in the game. Most importantly, do something that you find enjoyable. However, here are some ideas for goals in various states of the game to get you started.&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
* Explore all of Jarvonia, see where you can go, see where you can&#039;t &lt;br /&gt;
* Finish all the Easy achievements (These should help you get familiar with many of the game&#039;s mechanics)&lt;br /&gt;
* Look for an item for every inventory and tool slot you have. You can upgrade all your items later, but filling the slots is the first step. Look out for ring slot, neck slot, and cape slot items!&lt;br /&gt;
* Two key Achievement point unlocks are the Ring of Homesickness with 15 AP and Adventurers guild with 20 AP.&lt;br /&gt;
* Get those steps in! By reaching [[Character Level]] 20 (20,562 steps) you will unlock a fourth tool slot&lt;br /&gt;
* Get to Syrenthia &amp;amp; GDTE&lt;br /&gt;
&lt;br /&gt;
==== Mid game ====&lt;br /&gt;
* Your fifth tool slot unlocks at Character level 50 (466,132 steps)&lt;br /&gt;
* Get all skills to level 50&lt;br /&gt;
* Get enough achievements and collectibles for COHA&lt;br /&gt;
* Crafting Steel/Tarsilium/Hydrillium perfect tools.** (What you said just a bit clearer)&lt;br /&gt;
* Look for activity unique tool drops to build up your tool repertoire&lt;br /&gt;
* Find collectable items that permanently boost your stats and bump up your AP. Best done after you reach 70 AP and get [[Treasure Hunter Set]].&lt;br /&gt;
* Progressively unlock AP rewards. There are some very useful items you will use well into the endgame on the way to 100 AP for Cape of Half-Achiever&lt;br /&gt;
* Max out your job boards in all regions&lt;br /&gt;
&lt;br /&gt;
==== Late game ====&lt;br /&gt;
* Unlock final tool slot at level 80 (9,135,913 steps)&lt;br /&gt;
* Chase best in slot items for different skills and activities, via chest drops&lt;br /&gt;
* Progressively improve your gear and crafted tools by crafting higher tier items&lt;br /&gt;
* Grinding high-quality amulets and rings&lt;br /&gt;
* Craft yourself an [[Amulet of the Animal Kingdom]]&lt;br /&gt;
* Cape of Achiever&lt;br /&gt;
* Grind for ultra rare region chest drops&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=User:Falarikae&amp;diff=12649</id>
		<title>User:Falarikae</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=User:Falarikae&amp;diff=12649"/>
		<updated>2025-05-09T10:54:15Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m fala. I like spreadsheets and min-maxing in Walkscape.&lt;br /&gt;
&lt;br /&gt;
You might know me as:&lt;br /&gt;
* An active member of the Walkscape Discord&lt;br /&gt;
* The one who made the [https://map.walkscape.app Interactive Map Tool] &lt;br /&gt;
* The one who runs the backend of this wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Check out some of the guides I wrote:&lt;br /&gt;
* [[Guide:Fala&#039;s_General_Guide]]&lt;br /&gt;
* [[Guide:Syrenthia/Fala&#039;s_Syrenthia_Guide]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12648</id>
		<title>Guide:Fala&#039;s General Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12648"/>
		<updated>2025-05-09T10:41:47Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A common question new Walkscape players have is what they should be doing. There are some more step-by-step guides, but I thought about writing a more general guide on what to shoot for, and you can try to find your path there.&lt;br /&gt;
&lt;br /&gt;
Some people like sticking with a small selection of skills, but the best items in the game require you to use all of them. Especially now, when trading is still not in the game, a generalist approach can be a good choice in the long run, which is what this guide will focus on.&lt;br /&gt;
&lt;br /&gt;
== Character Progression ==&lt;br /&gt;
Overall character progression consists of tiny improvements that, over time, make you very efficient. This progression can mostly be seen through skill levels and gear upgrades. Skill levels give you a tiny boost to work efficiency, allow you to wear new gear, and unlock better, more efficient activities and recipes. Gear upgrades give more notable bonuses, but take longer to get. Chasing better and better gear is usually what most of your time playing is spent on. There are many sources of gear upgrades, which I&#039;ll go through next, with the most notable being achievements, activity drops, chests, crafting, and shops. &lt;br /&gt;
&lt;br /&gt;
=== Gear upgrades ===&lt;br /&gt;
&#039;&#039;&#039;Shops&#039;&#039;&#039; are the source that is most relevant early in the game or when starting with a new skill. Most shop items are pretty cheap, but they also get outclassed by later drops. Still, it can be a great idea to drop by a shop like [[Northstar Mercantile]] to get a boost to your early-game skilling. &lt;br /&gt;
&lt;br /&gt;
Maybe the most common source of new gear is through &#039;&#039;&#039;chests&#039;&#039;&#039;. Without trading, getting specific gear this way can be quite luck-dependent. Early on, chests are pretty rare, but they often offer at least common gear, which is a good upgrade at that stage of the game. Getting all the different gear available from a chest usually requires you to open hundreds, which is easier to achieve later when you have better gear and can effectively target farm for chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity drops&#039;&#039;&#039; range from relatively common and easy to find upgrades like [[Ice Saw]], to incredibly rare and good items like [[Blue Ice Sickle]]. Most items that drop this way are unique to one activity. Not every activity has a unique drop. To find this out, you can either find the drop tables from the wiki or try using the in-game tool Walkpedia (accessed through the burger menu, bottom right of the screen) to see how many unknown drops you have left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is another source of good gear in the game. One of the developers&#039; goals is that the best items in the game would be player-crafted, and not found through random drops. Getting the highest level of crafted gear takes a lot of time, from gathering the materials to mass crafting the desired item until you get lucky. To make this easier, incremental upgrades are again a good idea, and putting in the time to get good gear for crafting pays off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are another good source of upgrades. You can find all the achievements through the profile icon in the top left of the screen. Some achievements like [[My Back Hurts]] can directly give items as rewards, but most achievement related items are gained through the [[Achievement Points]] (AP) rewards track. There are static checkpoint unlocks, which reward you when you reach a specific amount of AP. some very notable items like [[Omni-Tool]] are gained this way. Two items are gained through the percentage of total AP gained, [[Cape of Half-Achiever]] (COHA) and [[Cape of Achiever]] (COFA), the latter of which is the singular best item in the game. The amount of AP required for the capes is determined by the amount available through achievements. However, each [[collectible]] you find is also worth 1 AP, which is counted as extra. This makes gathering collectibles a good idea, especially later in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]] and [[Faction Reputation]]&#039;&#039;&#039; are other sources of items that should be left for later in the game. They are a good source of extra chests and faction-specific items. They are best utilized later when you have many extra items in your bank that have no other purpose. Unfortunately, the first job board is available in [[Kallaheim]], which makes many players think that is what they should be doing, when those resources sent to the job board would benefit them much more when used to craft new gear.&lt;br /&gt;
&lt;br /&gt;
== What should I level early on? ==&lt;br /&gt;
==== Agility ====&lt;br /&gt;
It can be an excellent idea to level up your [[Agility]] early on. It will always be helpful, as traveling between locations will require agility as a skill. Leveling it up and getting better gear for it will make travel quicker, which will always be beneficial. Agility is also a very self-contained skill, meaning it does not rely on any upgrades from any other skills, meaning you can get pretty far just leveling agility.&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
[[Crafting]] is the source for the best items for most gathering skills (Foraging, Mining, Fishing, Woodcutting), so leveling it will make many other skills easier and faster. It is not the easiest thing to level up early on, but it will benefit you if you can figure out how to do it.&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
[[Cooking]] is another skill that can provide small boosts to every other skill through [[Consumables]]. While many early game recipes aren&#039;t great, some later ones, like [[Sweet Carrot Pie]], are a must-have. The skill is reliant on [[Fishing]] and [[Foraging]] to get the needed materials for cooking recipes.&lt;br /&gt;
&lt;br /&gt;
==== Anything else ====&lt;br /&gt;
As said previously, leveling all the different skills is a good idea. One thing that might change your priorities is getting a good drop from a chest early on. This might allow you to make more efficient progress with those skills, which can help you make some early money and buy the tools you need to level other skills more effectively.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Many different goals can be beneficial in the game. Most importantly, do something that you find enjoyable. However, here are some ideas for goals in various states of the game to get you started.&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
* Explore all of Jarvonia, see where you can go, see where you can&#039;t &lt;br /&gt;
* Finish all the Easy achievements (These should help you get familiar with many of the game&#039;s mechanics)&lt;br /&gt;
* Look for an item for every inventory and tool slot you have. You can upgrade all your items later, but filling the slots is the first step. Look out for ring slot, neck slot, and cape slot items!&lt;br /&gt;
* Two key Achievement point unlocks are the Ring of Homesickness with 15 AP and Adventurers guild with 20 AP.&lt;br /&gt;
* Get those steps in! By reaching [[Character Level]] 20 (20,562 steps) you will unlock a fourth tool slot&lt;br /&gt;
* Get all skills to level 50&lt;br /&gt;
* Get to Syrenthia &amp;amp; GDTE&lt;br /&gt;
&lt;br /&gt;
==== Mid game ====&lt;br /&gt;
* Your fifth tool slot unlocks at Character level 50 (466,132 steps)&lt;br /&gt;
* Get enough achievements and collectibles for COHA&lt;br /&gt;
* Crafting Steel/Tarsilium/Hydrillium perfect tools.** (What you said just a bit clearer)&lt;br /&gt;
* Look for activity unique tool drops to build up your tool repertoire&lt;br /&gt;
* Find collectable items that permanently boost your stats and bump up your AP. Best done after you reach 70 AP and get [[Treasure Hunter Set]].&lt;br /&gt;
* Progressively unlock AP rewards. There are some very useful items you will use well into the endgame on the way to 100 AP for Cape of Half-Achiever&lt;br /&gt;
* Max out your job boards in all regions&lt;br /&gt;
&lt;br /&gt;
==== Late game ====&lt;br /&gt;
* Unlock final tool slot at level 80 (9,135,913 steps)&lt;br /&gt;
* Chase best in slot items for different skills and activities, via chest drops&lt;br /&gt;
* Progressively improve your gear and crafted tools by crafting higher tier items&lt;br /&gt;
* Grinding high-quality amulets and rings&lt;br /&gt;
* Craft yourself an [[Amulet of the Animal Kingdom]]&lt;br /&gt;
* Cape of Achiever&lt;br /&gt;
* Grind for ultra rare region chest drops&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12647</id>
		<title>Guide:Fala&#039;s General Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12647"/>
		<updated>2025-05-09T10:40:21Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* What should I level early on? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A common question new Walkscape players have is what they should be doing. There are some more step-by-step guides, but I thought about writing a more general guide on what to shoot for, and you can try to find your path there.&lt;br /&gt;
&lt;br /&gt;
Some people like sticking with a small selection of skills, but the best items in the game require you to use all of them. Especially now, when trading is still not in the game, a generalist approach can be a good choice in the long run, which is what this guide will focus on.&lt;br /&gt;
&lt;br /&gt;
== Character Progression ==&lt;br /&gt;
Overall character progression consists of tiny improvements that, over time, make you very efficient. This progression can mostly be seen through skill levels and gear upgrades. Skill levels give you a tiny boost to work efficiency, allow you to wear new gear, and unlock better, more efficient activities and recipes. Gear upgrades give more notable bonuses, but take longer to get. Chasing better and better gear is usually what most of your time playing is spent on. There are many sources of gear upgrades, which I&#039;ll go through next, with the most notable being achievements, activity drops, chests, crafting, and shops. &lt;br /&gt;
&lt;br /&gt;
=== Gear upgrades ===&lt;br /&gt;
&#039;&#039;&#039;Shops&#039;&#039;&#039; are the source that is most relevant early in the game or when starting with a new skill. Most shop items are pretty cheap, but they also get outclassed by later drops. Still, it can be a great idea to drop by a shop like [[Northstar Mercantile]] to get a boost to your early-game skilling. &lt;br /&gt;
&lt;br /&gt;
Maybe the most common source of new gear is through &#039;&#039;&#039;chests&#039;&#039;&#039;. Without trading, getting specific gear this way can be quite luck-dependent. Early on, chests are pretty rare, but they often offer at least common gear, which is a good upgrade at that stage of the game. Getting all the different gear available from a chest usually requires you to open hundreds, which is easier to achieve later when you have better gear and can effectively target farm for chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity drops&#039;&#039;&#039; range from relatively common and easy to find upgrades like [[Ice Saw]], to incredibly rare and good items like [[Blue Ice Sickle]]. Most items that drop this way are unique to one activity. Not every activity has a unique drop. To find this out, you can either find the drop tables from the wiki or try using the in-game tool Walkpedia (accessed through the burger menu, bottom right of the screen) to see how many unknown drops you have left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is another source of good gear in the game. One of the developers&#039; goals is that the best items in the game would be player-crafted, and not found through random drops. Getting the highest level of crafted gear takes a lot of time, from gathering the materials to mass crafting the desired item until you get lucky. To make this easier, incremental upgrades are again a good idea, and putting in the time to get good gear for crafting pays off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are another good source of upgrades. You can find all the achievements through the profile icon in the top left of the screen. Some achievements like [[My Back Hurts]] can directly give items as rewards, but most achievement related items are gained through the [[Achievement Points]] (AP) rewards track. There are static checkpoint unlocks, which reward you when you reach a specific amount of AP. some very notable items like [[Omni-Tool]] are gained this way. Two items are gained through the percentage of total AP gained, [[Cape of Half-Achiever]] (COHA) and [[Cape of Achiever]] (COFA), the latter of which is the singular best item in the game. The amount of AP required for the capes is determined by the amount available through achievements. However, each [[collectible]] you find is also worth 1 AP, which is counted as extra. This makes gathering collectibles a good idea, especially later in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]] and [[Faction Reputation]]&#039;&#039;&#039; are other sources of items that should be left for later in the game. They are a good source of extra chests and faction-specific items. They are best utilized later when you have many extra items in your bank that have no other purpose. Unfortunately, the first job board is available in [[Kallaheim]], which makes many players think that is what they should be doing, when those resources sent to the job board would benefit them much more when used to craft new gear.&lt;br /&gt;
&lt;br /&gt;
== What should I level early on? ==&lt;br /&gt;
==== Agility ====&lt;br /&gt;
It can be an excellent idea to level up your [[Agility]] early on. It will always be helpful, as traveling between locations will require agility as a skill. Leveling it up and getting better gear for it will make travel quicker, which will always be beneficial. Agility is also a very self-contained skill, meaning it does not rely on any upgrades from any other skills, meaning you can get pretty far just leveling agility.&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
[[Crafting]] is the source for the best items for most gathering skills (Foraging, Mining, Fishing, Woodcutting), so leveling it will make many other skills easier and faster. It is not the easiest thing to level up early on, but it will benefit you if you can figure out how to do it.&lt;br /&gt;
&lt;br /&gt;
==== Cooking ====&lt;br /&gt;
[[Cooking]] is another skill that can provide small boosts to every other skill through [[Consumables]]. While many early game recipes aren&#039;t great, some later ones, like [[Sweet Carrot Pie]], are a must-have. The skill is reliant on [[Fishing]] and [[Foraging]] to get the needed materials for cooking recipes.&lt;br /&gt;
&lt;br /&gt;
==== Anything else ====&lt;br /&gt;
As said previously, leveling all the different skills is a good idea. One thing that might change your priorities is getting a good drop from a chest early on. This might allow you to make more efficient progress with those skills, which can help you make some early money and buy the tools you need to level other skills more effectively.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Many different goals can be beneficial in the game. Most importantly, do something that you find enjoyable. However, here are some ideas for goals in various states of the game to get you started.&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
* Explore all of Jarvonia, see where you can go, see where you can&#039;t &lt;br /&gt;
* Finish all the Easy achievements (These should help you get familiar with many of the game&#039;s mechanics)&lt;br /&gt;
* Look for an item for every inventory and tool slot you have. You can upgrade all your items later, but filling the slots is the first step. Look out for ring slot, neck slot, and cape slot items!&lt;br /&gt;
* Two key Achievement point unlocks are the Ring of Homesickness with 15 AP and Adventurers guild with 20 AP.&lt;br /&gt;
* Get those steps in! By reaching [[Character Level]] 20 (20,562 steps) you will unlock a fourth tool slot&lt;br /&gt;
* Get all skills to level 50&lt;br /&gt;
* Get to Syrenthia &amp;amp; GDTE&lt;br /&gt;
&lt;br /&gt;
==== Mid game ====&lt;br /&gt;
* Your fifth tool slot unlocks at Character level 50 (466,132)&lt;br /&gt;
* Get enough achievements and collectibles for COHA&lt;br /&gt;
* Crafting Steel/Tarsilium/Hydrillium perfect tools.** (What you said just a bit clearer)&lt;br /&gt;
* Look for activity unique tool drops to build up your tool repertoire&lt;br /&gt;
* Find collectable items that permanently boost your stats and bump up your AP. Best done after you reach 70 AP and get [[Treasure Hunter Set]].&lt;br /&gt;
* Progressively unlock AP rewards. There are some very useful items you will use well into the endgame on the way to 100 AP for Cape of Half-Achiever&lt;br /&gt;
* Max out your job boards in all regions&lt;br /&gt;
&lt;br /&gt;
==== Late game ====&lt;br /&gt;
* Chase best in slot items for different skills and activities, via chest drops&lt;br /&gt;
* Progressively improve your gear and crafted tools by crafting higher tier items&lt;br /&gt;
* Grinding high-quality amulets and rings&lt;br /&gt;
* Craft yourself an [[Amulet of the Animal Kingdom]]&lt;br /&gt;
* Cape of Achiever&lt;br /&gt;
* Grind for ultra rare region chest drops&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12646</id>
		<title>Guide:Fala&#039;s General Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12646"/>
		<updated>2025-05-09T10:34:42Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A common question new Walkscape players have is what they should be doing. There are some more step-by-step guides, but I thought about writing a more general guide on what to shoot for, and you can try to find your path there.&lt;br /&gt;
&lt;br /&gt;
Some people like sticking with a small selection of skills, but the best items in the game require you to use all of them. Especially now, when trading is still not in the game, a generalist approach can be a good choice in the long run, which is what this guide will focus on.&lt;br /&gt;
&lt;br /&gt;
== Character Progression ==&lt;br /&gt;
Overall character progression consists of tiny improvements that, over time, make you very efficient. This progression can mostly be seen through skill levels and gear upgrades. Skill levels give you a tiny boost to work efficiency, allow you to wear new gear, and unlock better, more efficient activities and recipes. Gear upgrades give more notable bonuses, but take longer to get. Chasing better and better gear is usually what most of your time playing is spent on. There are many sources of gear upgrades, which I&#039;ll go through next, with the most notable being achievements, activity drops, chests, crafting, and shops. &lt;br /&gt;
&lt;br /&gt;
=== Gear upgrades ===&lt;br /&gt;
&#039;&#039;&#039;Shops&#039;&#039;&#039; are the source that is most relevant early in the game or when starting with a new skill. Most shop items are pretty cheap, but they also get outclassed by later drops. Still, it can be a great idea to drop by a shop like [[Northstar Mercantile]] to get a boost to your early-game skilling. &lt;br /&gt;
&lt;br /&gt;
Maybe the most common source of new gear is through &#039;&#039;&#039;chests&#039;&#039;&#039;. Without trading, getting specific gear this way can be quite luck-dependent. Early on, chests are pretty rare, but they often offer at least common gear, which is a good upgrade at that stage of the game. Getting all the different gear available from a chest usually requires you to open hundreds, which is easier to achieve later when you have better gear and can effectively target farm for chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity drops&#039;&#039;&#039; range from relatively common and easy to find upgrades like [[Ice Saw]], to incredibly rare and good items like [[Blue Ice Sickle]]. Most items that drop this way are unique to one activity. Not every activity has a unique drop. To find this out, you can either find the drop tables from the wiki or try using the in-game tool Walkpedia (accessed through the burger menu, bottom right of the screen) to see how many unknown drops you have left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is another source of good gear in the game. One of the developers&#039; goals is that the best items in the game would be player-crafted, and not found through random drops. Getting the highest level of crafted gear takes a lot of time, from gathering the materials to mass crafting the desired item until you get lucky. To make this easier, incremental upgrades are again a good idea, and putting in the time to get good gear for crafting pays off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are another good source of upgrades. You can find all the achievements through the profile icon in the top left of the screen. Some achievements like [[My Back Hurts]] can directly give items as rewards, but most achievement related items are gained through the [[Achievement Points]] (AP) rewards track. There are static checkpoint unlocks, which reward you when you reach a specific amount of AP. some very notable items like [[Omni-Tool]] are gained this way. Two items are gained through the percentage of total AP gained, [[Cape of Half-Achiever]] (COHA) and [[Cape of Achiever]] (COFA), the latter of which is the singular best item in the game. The amount of AP required for the capes is determined by the amount available through achievements. However, each [[collectible]] you find is also worth 1 AP, which is counted as extra. This makes gathering collectibles a good idea, especially later in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]] and [[Faction Reputation]]&#039;&#039;&#039; are other sources of items that should be left for later in the game. They are a good source of extra chests and faction-specific items. They are best utilized later when you have many extra items in your bank that have no other purpose. Unfortunately, the first job board is available in [[Kallaheim]], which makes many players think that is what they should be doing, when those resources sent to the job board would benefit them much more when used to craft new gear.&lt;br /&gt;
&lt;br /&gt;
== What should I level early on? ==&lt;br /&gt;
==== Agility ====&lt;br /&gt;
It can be an excellent idea to level up your agility early on. It will always be helpful, as traveling between locations will require agility as a skill. Leveling it up and getting better gear for it will make travel quicker, which will always be beneficial. Agility is also a very self-contained skill, meaning it does not rely on any upgrades from any other skills, meaning you can get pretty far just leveling agility.&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
Crafting is the source for the best items for most gathering skills (Foraging, Mining, Fishing, Woodcutting), so leveling it will make many other skills easier and faster. It is not the easiest thing to level up early on, but it will benefit you if you can figure out how to do it.&lt;br /&gt;
&lt;br /&gt;
==== Anything else ====&lt;br /&gt;
As said previously, leveling all the different skills is a good idea. One thing that might change your priorities is getting a good drop from a chest early on. This might allow you to make more efficient progress with those skills, which can help you make some early money and buy the tools you need to level other skills more effectively.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Many different goals can be beneficial in the game. Most importantly, do something that you find enjoyable. However, here are some ideas for goals in various states of the game to get you started.&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
* Explore all of Jarvonia, see where you can go, see where you can&#039;t &lt;br /&gt;
* Finish all the Easy achievements (These should help you get familiar with many of the game&#039;s mechanics)&lt;br /&gt;
* Look for an item for every inventory and tool slot you have. You can upgrade all your items later, but filling the slots is the first step. Look out for ring slot, neck slot, and cape slot items!&lt;br /&gt;
* Two key Achievement point unlocks are the Ring of Homesickness with 15 AP and Adventurers guild with 20 AP.&lt;br /&gt;
* Get those steps in! By reaching [[Character Level]] 20 (20,562 steps) you will unlock a fourth tool slot&lt;br /&gt;
* Get all skills to level 50&lt;br /&gt;
* Get to Syrenthia &amp;amp; GDTE&lt;br /&gt;
&lt;br /&gt;
==== Mid game ====&lt;br /&gt;
* Your fifth tool slot unlocks at Character level 50 (466,132)&lt;br /&gt;
* Get enough achievements and collectibles for COHA&lt;br /&gt;
* Crafting Steel/Tarsilium/Hydrillium perfect tools.** (What you said just a bit clearer)&lt;br /&gt;
* Look for activity unique tool drops to build up your tool repertoire&lt;br /&gt;
* Find collectable items that permanently boost your stats and bump up your AP. Best done after you reach 70 AP and get [[Treasure Hunter Set]].&lt;br /&gt;
* Progressively unlock AP rewards. There are some very useful items you will use well into the endgame on the way to 100 AP for Cape of Half-Achiever&lt;br /&gt;
* Max out your job boards in all regions&lt;br /&gt;
&lt;br /&gt;
==== Late game ====&lt;br /&gt;
* Chase best in slot items for different skills and activities, via chest drops&lt;br /&gt;
* Progressively improve your gear and crafted tools by crafting higher tier items&lt;br /&gt;
* Grinding high-quality amulets and rings&lt;br /&gt;
* Craft yourself an [[Amulet of the Animal Kingdom]]&lt;br /&gt;
* Cape of Achiever&lt;br /&gt;
* Grind for ultra rare region chest drops&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12641</id>
		<title>Guide:Fala&#039;s General Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12641"/>
		<updated>2025-05-09T06:33:12Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Gear upgrades */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A common question new Walkscape players have is what they should be doing. There are some more step-by-step guides, but I thought about writing a more general guide on what to shoot for, and you can try to find your path there.&lt;br /&gt;
&lt;br /&gt;
Some people like sticking with a small selection of skills, but the best items in the game require you to use all of them. Especially now, when trading is still not in the game, a generalist approach can be a good choice in the long run, which is what this guide will focus on.&lt;br /&gt;
&lt;br /&gt;
== Character Progression ==&lt;br /&gt;
Overall character progression consists of tiny improvements that, over time, make you very efficient. This progression can mostly be seen through skill levels and gear upgrades. Skill levels give you a tiny boost to work efficiency, allow you to wear new gear, and unlock better, more efficient activities and recipes. Gear upgrades give more notable bonuses, but take longer to get. Chasing better and better gear is usually what most of your time playing is spent on. There are many sources of gear upgrades, which I&#039;ll go through next, with the most notable being achievements, activity drops, chests, crafting, and shops. &lt;br /&gt;
&lt;br /&gt;
=== Gear upgrades ===&lt;br /&gt;
&#039;&#039;&#039;Shops&#039;&#039;&#039; are the source that is most relevant early in the game or when starting with a new skill. Most shop items are pretty cheap, but they also get outclassed by later drops. Still, it can be a great idea to drop by a shop like [[Northstar Mercantile]] to get a boost to your early-game skilling. &lt;br /&gt;
&lt;br /&gt;
Maybe the most common source of new gear is through &#039;&#039;&#039;chests&#039;&#039;&#039;. Without trading, getting specific gear this way can be quite luck-dependent. Early on, chests are pretty rare, but they often offer at least common gear, which is a good upgrade at that stage of the game. Getting all the different gear available from a chest usually requires you to open hundreds, which is easier to achieve later when you have better gear and can effectively target farm for chests.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Activity drops&#039;&#039;&#039; range from relatively common and easy to find upgrades like [[Ice Saw]], to incredibly rare and good items like [[Blue Ice Sickle]]. Most items that drop this way are unique to one activity. Not every activity has a unique drop. To find this out, you can either find the drop tables from the wiki or try using the in-game tool Walkpedia (accessed through the burger menu, bottom right of the screen) to see how many unknown drops you have left. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting&#039;&#039;&#039; is another source of good gear in the game. One of the developers&#039; goals is that the best items in the game would be player-crafted, and not found through random drops. Getting the highest level of crafted gear takes a lot of time, from gathering the materials to mass crafting the desired item until you get lucky. To make this easier, incremental upgrades are again a good idea, and putting in the time to get good gear for crafting pays off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievements&#039;&#039;&#039; are another good source of upgrades. You can find all the achievements through the profile icon in the top left of the screen. Some achievements like [[My Back Hurts]] can directly give items as rewards, but most achievement related items are gained through the [[Achievement Points]] (AP) rewards track. There are static checkpoint unlocks, which reward you when you reach a specific amount of AP. some very notable items like [[Omni-Tool]] are gained this way. Two items are gained through the percentage of total AP gained, [[Cape of Half-Achiever]] (COHA) and [[Cape of Achiever]] (COFA), the latter of which is the singular best item in the game. The amount of AP required for the capes is determined by the amount available through achievements. However, each [[collectible]] you find is also worth 1 AP, which is counted as extra. This makes gathering collectibles a good idea, especially later in the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Jobs]] and [[Faction Reputation]]&#039;&#039;&#039; are other sources of items that should be left for later in the game. They are a good source of extra chests and faction-specific items. They are best utilized later when you have many extra items in your bank that have no other purpose. Unfortunately, the first job board is available in [[Kallaheim]], which makes many players think that is what they should be doing, when those resources sent to the job board would benefit them much more when used to craft new gear.&lt;br /&gt;
&lt;br /&gt;
== What should I level early on? ==&lt;br /&gt;
==== Agility ====&lt;br /&gt;
It can be an excellent idea to level up your agility early on. It will always be helpful, as traveling between locations will require agility as a skill. Leveling it up and getting better gear for it will make travel quicker, which will always be beneficial. Agility is also a very self-contained skill, meaning it does not rely on any upgrades from any other skills, meaning you can get pretty far just leveling agility.&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
Crafting is the source for the best items for most gathering skills (Foraging, Mining, Fishing, Woodcutting), so leveling it will make many other skills easier and faster. It is not the easiest thing to level up early on, but it will benefit you if you can figure out how to do it.&lt;br /&gt;
&lt;br /&gt;
==== Anything else ====&lt;br /&gt;
As said previously, leveling all the different skills is a good idea. One thing that might change your priorities is getting a good drop from a chest early on. This might allow you to make more efficient progress with those skills, which can help you make some early money and buy the tools you need to level other skills more effectively.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Many different goals can be beneficial in the game. Most importantly, do something that you find enjoyable. However, here are some ideas for goals in various states of the game to get you started.&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
* Explore all of Jarvonia, see where you can go, see where you can&#039;t &lt;br /&gt;
* Finish all the Easy achievements (These should help you get familiar with many of the game&#039;s mechanics)&lt;br /&gt;
* Get all skills to level 50&lt;br /&gt;
* Get to Syrenthia &amp;amp; GDTE&lt;br /&gt;
&lt;br /&gt;
==== Mid game ====&lt;br /&gt;
* Get enough achievements and collectibles for COHA&lt;br /&gt;
* Crafting Steel+ Perfect Tools&lt;br /&gt;
&lt;br /&gt;
==== Late game ====&lt;br /&gt;
* Crafting Eternal Tools&lt;br /&gt;
* Grinding high-quality amulets and rings&lt;br /&gt;
* Cape of Achiever&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12640</id>
		<title>Guide:Fala&#039;s General Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12640"/>
		<updated>2025-05-09T06:27:50Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A common question new Walkscape players have is what they should be doing. There are some more step-by-step guides, but I thought about writing a more general guide on what to shoot for, and you can try to find your path there.&lt;br /&gt;
&lt;br /&gt;
Some people like sticking with a small selection of skills, but the best items in the game require you to use all of them. Especially now, when trading is still not in the game, a generalist approach can be a good choice in the long run, which is what this guide will focus on.&lt;br /&gt;
&lt;br /&gt;
== Character Progression ==&lt;br /&gt;
Overall character progression consists of tiny improvements that, over time, make you very efficient. This progression can mostly be seen through skill levels and gear upgrades. Skill levels give you a tiny boost to work efficiency, allow you to wear new gear, and unlock better, more efficient activities and recipes. Gear upgrades give more notable bonuses, but take longer to get. Chasing better and better gear is usually what most of your time playing is spent on. There are many sources of gear upgrades, which I&#039;ll go through next, with the most notable being achievements, activity drops, chests, crafting, and shops. &lt;br /&gt;
&lt;br /&gt;
=== Gear upgrades ===&lt;br /&gt;
Shops are the source that is most relevant early in the game or when starting with a new skill. Most shop items are pretty cheap, but they also get outclassed by later drops. Still, it can be a great idea to drop by a shop like [[Northstar Mercantile]] to get a boost to your early-game skilling. &lt;br /&gt;
&lt;br /&gt;
Maybe the most common source of new gear is through chests. Without trading, getting specific gear this way can be quite luck-dependent. Early on, chests are pretty rare, but they often offer at least common gear, which is a good upgrade at that stage of the game. Getting all the different gear available from a chest usually requires you to open hundreds, which is easier to achieve later when you have better gear and can effectively target farm for chests.&lt;br /&gt;
&lt;br /&gt;
Activity drops range from relatively common and easy to find upgrades like [[Ice Saw]], to incredibly rare and good items like [[Blue Ice Sickle]]. Most items that drop this way are unique to one activity. Not every activity has a unique drop. To find this out, you can either find the drop tables from the wiki or try using the in-game tool Walkpedia (accessed through the burger menu, bottom right of the screen) to see how many unknown drops you have left. &lt;br /&gt;
&lt;br /&gt;
Crafting is another source of good gear in the game. One of the developers&#039; goals is that the best items in the game would be player-crafted, and not found through random drops. Getting the highest level of crafted gear takes a lot of time, from gathering the materials to mass crafting the desired item until you get lucky. To make this easier, incremental upgrades are again a good idea, and putting in the time to get good gear for crafting pays off.&lt;br /&gt;
&lt;br /&gt;
Achievements are another good source of upgrades. You can find all the achievements through the profile icon in the top left of the screen. Some achievements like [[My Back Hurts]] can directly give items as rewards, but most achievement related items are gained through the [[Achievement Points]] (AP) rewards track. There are static checkpoint unlocks, which reward you when you reach a specific amount of AP. some very notable items like [[Omni-Tool]] are gained this way. Two items are gained through the percentage of total AP gained, [[Cape of Half-Achiever]] (COHA) and [[Cape of Achiever]] (COFA), the latter of which is the singular best item in the game. The amount of AP required for the capes is determined by the amount available through achievements. However, each [[collectible]] you find is also worth 1 AP, which is counted as extra. This makes gathering collectibles a good idea, especially later in the game.&lt;br /&gt;
&lt;br /&gt;
[[Jobs]] and [[Faction Reputation]] are other sources of items that should be left for later in the game. They are a good source of extra chests and faction-specific items. They are best utilized later when you have many extra items in your bank that have no other purpose. Unfortunately, the first job board is available in [[Kallaheim]], which makes many players think that is what they should be doing, when those resources sent to the job board would benefit them much more when used to craft new gear.&lt;br /&gt;
&lt;br /&gt;
== What should I level early on? ==&lt;br /&gt;
==== Agility ====&lt;br /&gt;
It can be an excellent idea to level up your agility early on. It will always be helpful, as traveling between locations will require agility as a skill. Leveling it up and getting better gear for it will make travel quicker, which will always be beneficial. Agility is also a very self-contained skill, meaning it does not rely on any upgrades from any other skills, meaning you can get pretty far just leveling agility.&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
Crafting is the source for the best items for most gathering skills (Foraging, Mining, Fishing, Woodcutting), so leveling it will make many other skills easier and faster. It is not the easiest thing to level up early on, but it will benefit you if you can figure out how to do it.&lt;br /&gt;
&lt;br /&gt;
==== Anything else ====&lt;br /&gt;
As said previously, leveling all the different skills is a good idea. One thing that might change your priorities is getting a good drop from a chest early on. This might allow you to make more efficient progress with those skills, which can help you make some early money and buy the tools you need to level other skills more effectively.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Many different goals can be beneficial in the game. Most importantly, do something that you find enjoyable. However, here are some ideas for goals in various states of the game to get you started.&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
* Explore all of Jarvonia, see where you can go, see where you can&#039;t &lt;br /&gt;
* Finish all the Easy achievements (These should help you get familiar with many of the game&#039;s mechanics)&lt;br /&gt;
* Get all skills to level 50&lt;br /&gt;
* Get to Syrenthia &amp;amp; GDTE&lt;br /&gt;
&lt;br /&gt;
==== Mid game ====&lt;br /&gt;
* Get enough achievements and collectibles for COHA&lt;br /&gt;
* Crafting Steel+ Perfect Tools&lt;br /&gt;
&lt;br /&gt;
==== Late game ====&lt;br /&gt;
* Crafting Eternal Tools&lt;br /&gt;
* Grinding high-quality amulets and rings&lt;br /&gt;
* Cape of Achiever&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12639</id>
		<title>Guide:Fala&#039;s General Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Fala%27s_General_Guide&amp;diff=12639"/>
		<updated>2025-05-09T06:14:59Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: Created a new guide.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A common question new Walkscape players have is what they should be doing. There are some more step-by-step guides, but I thought about writing a more general guide on what to shoot for, and you can try to find your path there.&lt;br /&gt;
&lt;br /&gt;
Some people like sticking with a small selection of skills, but the best items in the game require you to use all of them. Especially now, when trading is still not in the game, a generalist approach can be a good choice in the long run, which is what this guide will focus on.&lt;br /&gt;
&lt;br /&gt;
== Character Progression ==&lt;br /&gt;
Overall character progression consists of tiny improvements that, over time, make you very efficient. This progression can mostly be seen through skill levels and gear upgrades. Skill levels give you a tiny boost to work efficiency, allow you to wear new gear, and unlock better, more efficient activities and recipes. Gear upgrades give more notable bonuses, but take longer to get. Chasing better and better gear is usually what most of your time playing is spent on. There are many sources of gear upgrades, which I&#039;ll go through next, with the most notable being achievements, activity drops, chests, crafting, and shops. &lt;br /&gt;
&lt;br /&gt;
=== Gear upgrades ===&lt;br /&gt;
Shops are the source that is most relevant early in the game or when starting with a new skill. Most shop items are pretty cheap, but they also get outclassed by later drops. Still, it can be a great idea to drop by a shop like [[Northstar Mercantile]] to get a boost to your early-game skilling. &lt;br /&gt;
&lt;br /&gt;
Maybe the most common source of new gear is through chests. Without trading, getting specific gear this way can be quite luck-dependent. Early on, chests are pretty rare, but they often offer at least common gear, which is a good upgrade at that stage of the game. Getting all the different gear available from a chest usually requires you to open hundreds, which is easier to achieve later when you have better gear and can effectively target farm for chests.&lt;br /&gt;
&lt;br /&gt;
Activity drops range from relatively common and easy to find upgrades like [[Ice Saw]], to incredibly rare and good items like [[Blue Ice Sickle]]. Most items that drop this way are unique to one activity. Not every activity has a unique drop. To find this out, you can either find the drop tables from the wiki or try using the in-game tool Walkpedia (accessed through the burger menu, bottom right of the screen) to see how many unknown drops you have left. &lt;br /&gt;
&lt;br /&gt;
Crafting is another source of good gear in the game. One of the developers&#039; goals is that the best items in the game would be player-crafted, and not found through random drops. Getting the highest level of crafted gear takes a lot of time, from gathering the materials to mass crafting the desired item until you get lucky. To make this easier, incremental upgrades are again a good idea, and putting in the time to get good gear for crafting pays off.&lt;br /&gt;
&lt;br /&gt;
Achievements are another good source of upgrades. You can find all the achievements through the profile icon in the top left of the screen. Some achievements like [[My Back Hurts]] can directly give items as rewards, but most achievement related items are gained through the [[Achievement Points]] (AP) rewards track. There are static checkpoint unlocks, which reward you when you reach a specific amount of AP. some very notable items like [[Omni-Tool]] are gained this way. Two items are gained through the percentage of total AP gained, [[Cape of Half-Achiever]] (COHA) and [[Cape of Achiever]] (COFA), the latter of which is the singular best item in the game. The amount of AP required for the capes is determined by the amount available through achievements. However, each [[collectible]] you find is also worth 1 AP, which is counted as extra. This makes gathering collectibles a good idea, especially later in the game.&lt;br /&gt;
&lt;br /&gt;
== What should I level early on? ==&lt;br /&gt;
==== Agility ====&lt;br /&gt;
It can be an excellent idea to level up your agility early on. It will always be helpful, as traveling between locations will require agility as a skill. Leveling it up and getting better gear for it will make travel quicker, which will always be beneficial. Agility is also a very self-contained skill, meaning it does not rely on any upgrades from any other skills, meaning you can get pretty far just leveling agility.&lt;br /&gt;
&lt;br /&gt;
==== Crafting ====&lt;br /&gt;
Crafting is the source for the best items for most gathering skills (Foraging, Mining, Fishing, Woodcutting), so leveling it will make many other skills easier and faster. It is not the easiest thing to level up early on, but it will benefit you if you can figure out how to do it.&lt;br /&gt;
&lt;br /&gt;
==== Anything else ====&lt;br /&gt;
As said previously, leveling all the different skills is a good idea. One thing that might change your priorities is getting a good drop from a chest early on. This might allow you to make more efficient progress with those skills, which can help you make some early money and buy the tools you need to level other skills more effectively.&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Many different goals can be beneficial in the game. Most importantly, do something that you find enjoyable. However, here are some ideas for goals in various states of the game to get you started.&lt;br /&gt;
&lt;br /&gt;
==== Early game ====&lt;br /&gt;
* Explore all of Jarvonia, see where you can go, see where you can&#039;t &lt;br /&gt;
* Finish all the Easy achievements (These should help you get familiar with many of the game&#039;s mechanics)&lt;br /&gt;
* Get all skills to level 50&lt;br /&gt;
* Get to Syrenthia &amp;amp; GDTE&lt;br /&gt;
&lt;br /&gt;
==== Mid game ====&lt;br /&gt;
* Get enough achievements and collectibles for COHA&lt;br /&gt;
* Crafting Steel+ Perfect Tools&lt;br /&gt;
&lt;br /&gt;
==== Late game ====&lt;br /&gt;
* Crafting Eternal Tools&lt;br /&gt;
* Grinding high-quality amulets and rings&lt;br /&gt;
* Cape of Achiever&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Gems&amp;diff=12182</id>
		<title>Gems</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Gems&amp;diff=12182"/>
		<updated>2025-04-22T11:38:20Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gem pouch open.png|left|frameless]]&lt;br /&gt;
&#039;&#039;&#039;Gems&#039;&#039;&#039; are [[materials]] that have a chance of being dropped as a special drop during most [[mining]] activities. They are used in [[Trinketry]]. [[Rough Gem Keyword|Rough gems]] are shaped to [[Cut Gem Keyword|cut gems]], which can be further crafted into [[rings]]. They can be rolled as [[Fine Material|fine materials]] as well, increasing their value.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Jarvonia Gem Table ==&lt;br /&gt;
This table represents that of gems and their chances of being obtained from [[mining]] activities in [[Jarvonia]].&lt;br /&gt;
{{LootTable_Jarvonia_Gem_Table}}&lt;br /&gt;
&lt;br /&gt;
== Gem Pouch Table ==&lt;br /&gt;
This table represents that of rough gems and their chances of being obtained from [[Gem Pouches]] and items like the [[Rock-Star Amulet]] or [[Zip Pouch]].&lt;br /&gt;
{{LootTable_Gem_Pouch_Gem_Table}}&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Trellin_Faction_Rewards&amp;diff=12181</id>
		<title>Trellin Faction Rewards</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Trellin_Faction_Rewards&amp;diff=12181"/>
		<updated>2025-04-22T11:32:07Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: change rooted ring to Circular root&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Trellin Coat of Arms.svg|frameless|center|128px]]&lt;br /&gt;
&amp;lt;blockquote&amp;gt;The western duchy of the [[Grand Duchy of Trellin-Erdwise]], that rules over the Great Marshes from Salsfirth.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is the [[Faction Reputation | faction reputation]] reward track for the [[Trellin]] faction.&lt;br /&gt;
&lt;br /&gt;
== [[File:Trellin Coat of Arms.svg|frameless|32px]] 5 Mudcrawler ==&lt;br /&gt;
{|style=&amp;quot;background: #FFFFFF;&amp;quot; &lt;br /&gt;
|[[File:Chest of GDTE.svg|frameless|32x32px]]&lt;br /&gt;
|[[Chest of GDTE]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Schnitzel.svg|frameless|32x32px]]&lt;br /&gt;
| 3x [[Schnitzel]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[File:Trellin Coat of Arms.svg|frameless|32px]] 10 Trainee of Cold ==&lt;br /&gt;
{|style=&amp;quot;background: #FFFFFF;&amp;quot; &lt;br /&gt;
|[[File:Trusty Tent.svg|frameless|32x32px]]&lt;br /&gt;
|[[Trusty Tent]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest of GDTE.svg|frameless|32x32px]]&lt;br /&gt;
| [[Chest of GDTE]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cooked Carp.svg|frameless|32x32px]]&lt;br /&gt;
| 10x [[Cooked Carp]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trellin Banner.png|frameless|32x32px]]&lt;br /&gt;
|[[Cosmetics#Back Accessories|Trellin Banner Cosmetic]]&lt;br /&gt;
|}&lt;br /&gt;
== [[File:Trellin Coat of Arms.svg|frameless|32px]] 20 Bog-Trodden Trainee ==&lt;br /&gt;
{| style=&amp;quot;background: #FFFFFF;&amp;quot; &lt;br /&gt;
|[[File:Circular Root Trinket.svg|frameless|32x32px]]&lt;br /&gt;
|[[Circular Root Trinket]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest of GDTE.svg|frameless|32x32px]]&lt;br /&gt;
| 2x [[Chest of GDTE]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Salmon Pie.svg|frameless|32x32px]]&lt;br /&gt;
| 4x [[Salmon Pie]]&lt;br /&gt;
|}&lt;br /&gt;
== [[File:Trellin Coat of Arms.svg|frameless|32px]] 30 Mire Wader ==&lt;br /&gt;
{| style=&amp;quot;background: #FFFFFF;&amp;quot; &lt;br /&gt;
|[[File:Mosquito Net Hat.svg|frameless|32x32px]]&lt;br /&gt;
|[[Mosquito Net Hat]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest of GDTE.svg|frameless|32x32px]]&lt;br /&gt;
| 2x [[Chest of GDTE]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cooked Swordfish.svg|frameless|32x32px]]&lt;br /&gt;
| 10x [[Cooked Swordfish]]&lt;br /&gt;
|}&lt;br /&gt;
== [[File:Trellin Coat of Arms.svg|frameless|32px]] 45 Acolyte of the Marsh ==&lt;br /&gt;
{| style=&amp;quot;background: #FFFFFF;&amp;quot; &lt;br /&gt;
|[[File:Circular Root Trinket.svg|frameless|32x32px]]&lt;br /&gt;
|[[Circular Root Trinket]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Chest of GDTE.svg|frameless|32x32px]]&lt;br /&gt;
| 2x [[Chest of GDTE]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Cooked Shark.svg|frameless|32x32px]]&lt;br /&gt;
| 10x [[Cooked Shark]]&lt;br /&gt;
|-&lt;br /&gt;
|[[File:Trellin Bush Vest.png|frameless|32x32px]]&lt;br /&gt;
|[[Cosmetics#Outfits|Trellin Bush Vest Cosmetic]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Community Guides|Trellin Faction Rewards}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{Version|B}}&lt;br /&gt;
[[Category:Faction Reputation]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=10988</id>
		<title>Guide:Syrenthia/Fala&#039;s Syrenthia Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=10988"/>
		<updated>2025-03-17T07:01:51Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How to access Syrenthia===&lt;br /&gt;
By default, areas related to Syrenthia are not visible on the map.&lt;br /&gt;
To get them to show up, you need to find and have equipped three pieces of diving gear.&lt;br /&gt;
&lt;br /&gt;
The [[Diving Gear Set]] is hidden throughout Jarvonia. The three pieces and their locations are:&lt;br /&gt;
* Rusty Diving Helmet&lt;br /&gt;
** From [[Frosthook Emporium]] shop in [[Port Skildar]]&lt;br /&gt;
** Cost 500 gold&lt;br /&gt;
* Rusty Diving Torso&lt;br /&gt;
** From [[Adventurers&#039; Guild Outpost]] in [[Horn of Respite]]&lt;br /&gt;
** Cost 20 Adventurers&#039; guild tokens&lt;br /&gt;
* Rusty Diving Leggings&lt;br /&gt;
** Common drop from [[Sunken Chests]]. You should get one from 1 or 2 chests&lt;br /&gt;
&lt;br /&gt;
With your Rusty diving gear equipped, you can see Syrenthia, and access it from two locations: [[Port Skildar]], or [[Granfiddich Shores]].&lt;br /&gt;
&lt;br /&gt;
=== Diving Gear ===&lt;br /&gt;
&lt;br /&gt;
All Underwater areas require you to wear three pieces of diving gear. Some areas require you to wear higher levels of diving gear.&lt;br /&gt;
As the [[Diving_Gear#tabber-tabpanel-Diving_Gear_Set-0|Rusty Diving Gear]] gives a lot of negative work efficiency, your first priority will be to get better diving gear. Preferably, you want to get to Hydrilium Diving Gear as fast as possible. &lt;br /&gt;
&lt;br /&gt;
To Craft Hydrilium Diving Gear, you need the following skill levels:&lt;br /&gt;
* Agility - 50&lt;br /&gt;
* Crafting &amp;amp; Mining - 45&lt;br /&gt;
* Cooking, Foraging &amp;amp; Woodcutting - 35&lt;br /&gt;
&lt;br /&gt;
Before you can craft [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]], you need to craft [[Diving_Gear#tabber-tabpanel-Advanced_Diving_Gear_Set-0|Kelp Diving Gear]], simply so you can access [[Underwater Cave]].&lt;br /&gt;
To get started, you need to do [[Kelp Foraging]] in the [[Kelp Forest]]. It is easiest to access through [[Granfiddich Shores]], but if you don&#039;t have the [[Jarvonian Letter of Passage]], you can walk through Syrenthia to get there. Without crafting bonuses, each piece of Kelp and Hydrilium Diving Gear requires 4 kelp, so gather at least 24 pieces.&lt;br /&gt;
&lt;br /&gt;
Head to Vastalume Cook some [[Hardened Kelp]] and craft one piece of each Kelp Diving Gear. Next, you can head to [[Underwater Cave]], where you&#039;ll need to mine at least 12 [[Volcanic Rock]]. Then, you can head back to Vastalume, make some [[Hydrilium]], and craft one of each Hydrilium Diving Gear piece. You can&#039;t equip them yet, but take them with you and head to [[Elara&#039;s Lagoon]]. You will need to complete [[Swimming (Expert)]] 25 times, after which you can equip your new gear. You can stay at the activity for a total of 50 completions for the [[Human Fish]] achievement, or try to farm for [[Flippers]].&lt;br /&gt;
&lt;br /&gt;
I highly suggest crafting higher quality diving gear after this, as it is one of the most important pieces for underwater activities. After that you can also work on grinding for [[Oxygen Tank]] or [[Tentacle Crown]]. While Oxygen Tank, does not have any attributes, it frees up one of your head/chest/legs slots, which can have way better stats than anything in the back slot.&lt;br /&gt;
&lt;br /&gt;
=== Syrenthia Loot ===&lt;br /&gt;
There are many items that can only be acquired in Syrenthia.&lt;br /&gt;
&lt;br /&gt;
==== Crafted Items ====&lt;br /&gt;
* [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]]&lt;br /&gt;
* Hydrilium Tools ([[Hydrilium Sickle]], [[Hydrilium Hatchet]], [[Hydrilium Pickaxe]], [[Coral Fishing Spear]])&lt;br /&gt;
* [[Hydrilium Log Splitter]]&lt;br /&gt;
* [[Hydrilium Magnet]]&lt;br /&gt;
&lt;br /&gt;
==== Chest Drops ====&lt;br /&gt;
* [[Coral Cape]]&lt;br /&gt;
* [[Pearl Amulet]]&lt;br /&gt;
* [[Merfolk Dress]]&lt;br /&gt;
* [[Tidal Lure]]&lt;br /&gt;
* [[Tentacle Crown]]&lt;br /&gt;
* [[Shell Snatcher]]&lt;br /&gt;
* [[Lava Cooking Pan]]&lt;br /&gt;
* [[Algae Ring]]&lt;br /&gt;
* [[Flowing Pocketwatch]]&lt;br /&gt;
* [[Ring of Ash]]&lt;br /&gt;
&lt;br /&gt;
==== Activity Drops &amp;amp; Reward Items ====&lt;br /&gt;
* [[Pirate Hat]]&lt;br /&gt;
* [[Eye Patch]]&lt;br /&gt;
* [[Swashbuckler Sword]]&lt;br /&gt;
* [[Flippers]]&lt;br /&gt;
* [[Glowstick]]&lt;br /&gt;
* [[Fin Gloves]]&lt;br /&gt;
* [[Oxygen Tank]]&lt;br /&gt;
&lt;br /&gt;
==== Collectibles ====&lt;br /&gt;
* [[Ancient Trident]]&lt;br /&gt;
* [[Anglerfish Mask]]&lt;br /&gt;
* [[Dinglehopper]]&lt;br /&gt;
* [[Very Shiny Stone]]&lt;br /&gt;
* [[Seahorse Fossil]]&lt;br /&gt;
* [[Swordfish Sword Fossil]]&lt;br /&gt;
* [[Walrus Tusk]]&lt;br /&gt;
* [[Terrifying Fossil]]&lt;br /&gt;
* [[Mark of the Trident]]&lt;br /&gt;
* [[Mark of the Serpent]]&lt;br /&gt;
* [[Mark of the Deep One]]&lt;br /&gt;
* [[Underwater Map]]&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
* [[Underwater Salad]]&lt;br /&gt;
* [[Saltrum]]&lt;br /&gt;
* [[Cooked Shark]]&lt;br /&gt;
* [[Cooked Anglerfish]]&lt;br /&gt;
* [[Cooked Swordfish]]&lt;br /&gt;
* [[Cooked Stingray]]&lt;br /&gt;
* [[Fried Fish Sandwich]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Cape_of_Achiever&amp;diff=10975</id>
		<title>Guide:Cape of Achiever</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Cape_of_Achiever&amp;diff=10975"/>
		<updated>2025-03-11T11:06:23Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: Created page with &amp;quot;{{Master_Guide_Page_Template}}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Master_Guide_Page_Template}}&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Cape_of_Achiever/Beta_Guide&amp;diff=10974</id>
		<title>Guide:Cape of Achiever/Beta Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Cape_of_Achiever/Beta_Guide&amp;diff=10974"/>
		<updated>2025-03-11T11:06:11Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: Falarikae moved page Guide:Cape of Achiever to Guide:Cape of Achiever/Beta Guide without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Back to [[Cape of Achiever]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Cape of Achiever requires you to get [[Achievement Points]] (AP) equal to the amount available from [[achievements]]. As of beta-0.2.0+342, this number is 183. Getting the cape does not require completing every achievement, as each [[Collectibles|Collectible]] gives you one AP as well. There are 33 collectibles, making the total possible AP 216. &lt;br /&gt;
&lt;br /&gt;
Getting the cape without completing any extreme achievements is possible by completing every other achievement and gathering 30 collectibles. The four most difficult collectibles are from [[Treasure Hunt]] and [[Fossil Mining]], and you will need to get lucky with at least one of [[Treasure Hunter Token]], [[Artificial Snowflake]], [[Swordfish Sword Fossil]], or [[Terrifying Fossil]].&lt;br /&gt;
&lt;br /&gt;
With good routing, it is possible to get the Cape of Achiever in 4-5 million steps.&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Gear:Mine_volcanic_rock&amp;diff=10200</id>
		<title>Gear:Mine volcanic rock</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Gear:Mine_volcanic_rock&amp;diff=10200"/>
		<updated>2025-01-22T20:47:50Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Back to [[Mine Volcanic Rock]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* [[Gear:Mine Volcanic Rock/Blue&#039;s Late Game Volcanic Rock Grinding | Blue&#039;s Late Game Volcanic Rock Grinding]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=User:Falarikae&amp;diff=9990</id>
		<title>User:Falarikae</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=User:Falarikae&amp;diff=9990"/>
		<updated>2025-01-15T18:25:54Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m fala. I like spreadsheets and min-maxing in Walkscape.&lt;br /&gt;
&lt;br /&gt;
You might know me as:&lt;br /&gt;
* An active member of the Walkscape Discord&lt;br /&gt;
* The one who made the [https://map.walkscape.app Interactive Map Tool] &lt;br /&gt;
* The one who runs the backend of this wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Falarikae/sandbox]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=User:Falarikae&amp;diff=9989</id>
		<title>User:Falarikae</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=User:Falarikae&amp;diff=9989"/>
		<updated>2025-01-15T18:25:40Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hi, I&#039;m fala. I like spreadsheets and min-maxing in Walkscape.&lt;br /&gt;
&lt;br /&gt;
You might know me as:&lt;br /&gt;
* An active member of the Walkscape Discord&lt;br /&gt;
* The one who made the [https://map.walkscape.app|Interactive Map Tool] &lt;br /&gt;
* The one who runs the backend of this wiki&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Falarikae/sandbox]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Gear:Branch_trimming/fala%27s_late_game_chest_finding_gear&amp;diff=9988</id>
		<title>Gear:Branch trimming/fala&#039;s late game chest finding gear</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Gear:Branch_trimming/fala%27s_late_game_chest_finding_gear&amp;diff=9988"/>
		<updated>2025-01-15T18:13:27Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made for version 0.2.0-beta+342.&lt;br /&gt;
&lt;br /&gt;
Here are some gear sets using 5 tool slots, with Cape of Achiever. The best Hatchet type for chest finding is [[Hydrilium Hatchet]]. However, a higher-quality [[Tarsilium Hatchet]] will most likely be better. The gear set tries to optimize for Chest finding first, and XP/step second. &lt;br /&gt;
Alternatively you can swap [[Omni-Tool]] for [[Adoring Fan Statue]] for easy tokens. I like the xp provided [[Lumberjack Shirt]], but you could also use [[Treasure Hunter Jacket]].&lt;br /&gt;
&lt;br /&gt;
=== Main Set ===&lt;br /&gt;
{{Equipment_Loadout&lt;br /&gt;
| Gear = {{Gear_Loadout&lt;br /&gt;
  | Cape = Cape of Achiever, Ethereal&lt;br /&gt;
  | Head = Forester&#039;s Hat, Epic&lt;br /&gt;
  | Back = Backpack, Perfect&lt;br /&gt;
  | Hands = Tree Scaling Claws, Uncommon&lt;br /&gt;
  | Chest = Lumberjack Shirt, Epic&lt;br /&gt;
  | Neck = Lucky Rabbit&#039;s Foot Necklace, Epic&lt;br /&gt;
  | Primary = &lt;br /&gt;
  | Legs = Forester&#039;s Pants, Epic&lt;br /&gt;
  | Secondary = &lt;br /&gt;
  | Ring1 = Ring of the Eel, Rare&lt;br /&gt;
  | Feet = Boots of Speed, Normal&lt;br /&gt;
  | Ring2 = Ring of the Eel, Rare&lt;br /&gt;
  }}&lt;br /&gt;
| Tools = {{Tool_Loadout&lt;br /&gt;
  | Tool1 = Hydrilium Hatchet, Perfect&lt;br /&gt;
  | Tool2 = Hydrilium Log Splitter, Excellent&lt;br /&gt;
  | Tool3 = Heavy Axe Handle, Epic&lt;br /&gt;
  | Tool4 = Woodcutting Guidebook, Epic&lt;br /&gt;
  | Tool5 = Omni-Tool, Epic&lt;br /&gt;
  | Tool6 = &lt;br /&gt;
  }}&lt;br /&gt;
| Consumable = {{Consumable_Loadout&lt;br /&gt;
  | Consumable = Schnitzel, Normal&lt;br /&gt;
  }}&lt;br /&gt;
}}&lt;br /&gt;
* 50% WE, 56% DR, 30% DA&lt;br /&gt;
* 12 Steps / action&lt;br /&gt;
* 1.937 XP / Step&lt;br /&gt;
* 391 Steps / Chest&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Cape_of_Achiever/Beta_Guide&amp;diff=9977</id>
		<title>Guide:Cape of Achiever/Beta Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Cape_of_Achiever/Beta_Guide&amp;diff=9977"/>
		<updated>2025-01-15T08:31:06Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: Created page with &amp;quot;&amp;lt;noinclude&amp;gt;Back to Cape of Achiever&amp;lt;/noinclude&amp;gt;  Cape of Achiever requires you to get Achievement Points (AP) equal to the amount available from achievements. As of beta-0.2.0+342, this number is 183. Getting the cape does not require completing every achievement, as each Collectible gives you one AP each. There are 33 collectibles, making the total possible AP 216.   Getting the cape without completing any extreme achievements is possible by...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;Back to [[Cape of Achiever]]&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cape of Achiever requires you to get [[Achievement Points]] (AP) equal to the amount available from [[achievements]]. As of beta-0.2.0+342, this number is 183. Getting the cape does not require completing every achievement, as each [[Collectibles|Collectible]] gives you one AP each. There are 33 collectibles, making the total possible AP 216. &lt;br /&gt;
&lt;br /&gt;
Getting the cape without completing any extreme achievements is possible by completing every other achievement and gathering 30 collectibles. The four most difficult collectibles are from [[Treasure Hunt]] and [[Fossil Mining]], and you will need to get lucky with at least one of [[Treasure Hunter Token]], [[Artificial Snowflake]], [[Swordfish Sword Fossil]], or [[Terrifying Fossil]].&lt;br /&gt;
&lt;br /&gt;
With good routing, it is possible to get the Cape of Achiever in 4-5 million steps.&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Cape_of_Achiever&amp;diff=9976</id>
		<title>Cape of Achiever</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Cape_of_Achiever&amp;diff=9976"/>
		<updated>2025-01-15T08:13:33Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: Add guide section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Master_Equipment_Template|Cape of Achiever}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
{{Community_Guides|Cape of Achiever}}&lt;br /&gt;
&lt;br /&gt;
{{Footer|NoToc}}&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9875</id>
		<title>Guide:How to contribute</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9875"/>
		<updated>2025-01-12T09:17:15Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* 💬 Getting Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ✅ Getting Started ==&lt;br /&gt;
Before you can start contributing, there are a few quick steps to get set up.&lt;br /&gt;
&lt;br /&gt;
=== 1. Create a User Account === &lt;br /&gt;
To edit or create pages, you’ll need an account with a confirmed email.&lt;br /&gt;
&lt;br /&gt;
* Create an account if you don&#039;t already have one ([[Special:CreateAccount|Create Account]])&lt;br /&gt;
* Confirm your email through the email you get, or start the process through [[Special:Preferences]]&lt;br /&gt;
&lt;br /&gt;
Without confirming your email, you won&#039;t be able to edit the wiki.&lt;br /&gt;
&lt;br /&gt;
=== 2. What Happens After You Sign Up? === &lt;br /&gt;
When you first start, your edits will need to be &#039;&#039;&#039;approved by a moderator&#039;&#039;&#039;. This is a temporary process! &amp;lt;br&amp;gt;&lt;br /&gt;
After you’ve made a few approved edits, you’ll become an &#039;&#039;&#039;autoconfirmed user&#039;&#039;&#039;, and your edits will no longer need moderation.&lt;br /&gt;
&lt;br /&gt;
To become autoconfirmed:&lt;br /&gt;
* Make a few edits to pages.&lt;br /&gt;
* Wait a few days.&lt;br /&gt;
&lt;br /&gt;
Once you’re autoconfirmed, you’ll gain more editing privileges!&lt;br /&gt;
&lt;br /&gt;
== 📚 Where Can You Contribute? ==&lt;br /&gt;
&lt;br /&gt;
We’ve allowed registered users to contribute to certain parts of the wiki. Here’s where you can help:&lt;br /&gt;
&lt;br /&gt;
=== 🛠 Gear Pages === &lt;br /&gt;
&lt;br /&gt;
The Gear namespace is a place to share and showcase Gear Sets.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Create and Edit new Gear pages &lt;br /&gt;
* Document Gear Sets for certain activities for other users to use and import to their game.&lt;br /&gt;
&lt;br /&gt;
As Gear Sets aren&#039;t in the game yet, your best option is to use the Equipment Loadout template ([[Template:Equipment_Loadout/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After the general player base can access gear sets, they will be easier to share using the Gear Set template ([[Template:Gear_Set/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creating new gear pages&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Gear:&amp;quot;-prefix to place them under the Gear namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Gear:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page a subpage, and link it to the list (Example: [[Gear:Forest_Foraging/Level_1-10_Gear_Set]]). &lt;br /&gt;
&lt;br /&gt;
=== 📖 Guide Pages === &lt;br /&gt;
The Guide namespace is for step-by-step tutorials, instructions, and how-to articles.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Write new guides on topics you’re knowledgeable about.&lt;br /&gt;
* Improve existing guides by adding more details or tips.&lt;br /&gt;
&lt;br /&gt;
Creating new guide pages:&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Guide:&amp;quot;-prefix to place them under the Guide namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Guide:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page as a subpage, and link it on the list (Example: [[Guide:Forest_Foraging/Bonez565&#039;s_Early_Game_Guide]]). &lt;br /&gt;
&lt;br /&gt;
You can also make more general guides and link them under [[Guide:Community_Guides]]!&lt;br /&gt;
&lt;br /&gt;
== 🚫 Areas That Require Admin Access ==&lt;br /&gt;
&lt;br /&gt;
Some areas of the wiki are restricted and can only be edited by administrators.&lt;br /&gt;
&lt;br /&gt;
These include (but are not limited to):&lt;br /&gt;
* The Main namespace (for core wiki pages).&lt;br /&gt;
* Templates (used to format content).&lt;br /&gt;
* Categories (used to organize pages).&lt;br /&gt;
&lt;br /&gt;
If you think a page in one of these areas needs to be updated, you can:&lt;br /&gt;
* Leave a comment on the page’s Talk section.&lt;br /&gt;
* Contact an admin to request a change.&lt;br /&gt;
&lt;br /&gt;
== 💬 Getting Help ==&lt;br /&gt;
If you’re stuck or have questions:&lt;br /&gt;
* [https://discord.com/channels/1037510064333926402/1326757244808724520 Ask for help in Discord]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Formatting Formatting Help]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9874</id>
		<title>Guide:How to contribute</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9874"/>
		<updated>2025-01-12T09:16:28Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* 💬 Getting Help */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ✅ Getting Started ==&lt;br /&gt;
Before you can start contributing, there are a few quick steps to get set up.&lt;br /&gt;
&lt;br /&gt;
=== 1. Create a User Account === &lt;br /&gt;
To edit or create pages, you’ll need an account with a confirmed email.&lt;br /&gt;
&lt;br /&gt;
* Create an account if you don&#039;t already have one ([[Special:CreateAccount|Create Account]])&lt;br /&gt;
* Confirm your email through the email you get, or start the process through [[Special:Preferences]]&lt;br /&gt;
&lt;br /&gt;
Without confirming your email, you won&#039;t be able to edit the wiki.&lt;br /&gt;
&lt;br /&gt;
=== 2. What Happens After You Sign Up? === &lt;br /&gt;
When you first start, your edits will need to be &#039;&#039;&#039;approved by a moderator&#039;&#039;&#039;. This is a temporary process! &amp;lt;br&amp;gt;&lt;br /&gt;
After you’ve made a few approved edits, you’ll become an &#039;&#039;&#039;autoconfirmed user&#039;&#039;&#039;, and your edits will no longer need moderation.&lt;br /&gt;
&lt;br /&gt;
To become autoconfirmed:&lt;br /&gt;
* Make a few edits to pages.&lt;br /&gt;
* Wait a few days.&lt;br /&gt;
&lt;br /&gt;
Once you’re autoconfirmed, you’ll gain more editing privileges!&lt;br /&gt;
&lt;br /&gt;
== 📚 Where Can You Contribute? ==&lt;br /&gt;
&lt;br /&gt;
We’ve allowed registered users to contribute to certain parts of the wiki. Here’s where you can help:&lt;br /&gt;
&lt;br /&gt;
=== 🛠 Gear Pages === &lt;br /&gt;
&lt;br /&gt;
The Gear namespace is a place to share and showcase Gear Sets.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Create and Edit new Gear pages &lt;br /&gt;
* Document Gear Sets for certain activities for other users to use and import to their game.&lt;br /&gt;
&lt;br /&gt;
As Gear Sets aren&#039;t in the game yet, your best option is to use the Equipment Loadout template ([[Template:Equipment_Loadout/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After the general player base can access gear sets, they will be easier to share using the Gear Set template ([[Template:Gear_Set/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creating new gear pages&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Gear:&amp;quot;-prefix to place them under the Gear namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Gear:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page a subpage, and link it to the list (Example: [[Gear:Forest_Foraging/Level_1-10_Gear_Set]]). &lt;br /&gt;
&lt;br /&gt;
=== 📖 Guide Pages === &lt;br /&gt;
The Guide namespace is for step-by-step tutorials, instructions, and how-to articles.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Write new guides on topics you’re knowledgeable about.&lt;br /&gt;
* Improve existing guides by adding more details or tips.&lt;br /&gt;
&lt;br /&gt;
Creating new guide pages:&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Guide:&amp;quot;-prefix to place them under the Guide namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Guide:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page as a subpage, and link it on the list (Example: [[Guide:Forest_Foraging/Bonez565&#039;s_Early_Game_Guide]]). &lt;br /&gt;
&lt;br /&gt;
You can also make more general guides and link them under [[Guide:Community_Guides]]!&lt;br /&gt;
&lt;br /&gt;
== 🚫 Areas That Require Admin Access ==&lt;br /&gt;
&lt;br /&gt;
Some areas of the wiki are restricted and can only be edited by administrators.&lt;br /&gt;
&lt;br /&gt;
These include (but are not limited to):&lt;br /&gt;
* The Main namespace (for core wiki pages).&lt;br /&gt;
* Templates (used to format content).&lt;br /&gt;
* Categories (used to organize pages).&lt;br /&gt;
&lt;br /&gt;
If you think a page in one of these areas needs to be updated, you can:&lt;br /&gt;
* Leave a comment on the page’s Talk section.&lt;br /&gt;
* Contact an admin to request a change.&lt;br /&gt;
&lt;br /&gt;
== 💬 Getting Help ==&lt;br /&gt;
If you’re stuck or have questions:&lt;br /&gt;
* [https://discord.com/channels/1037510064333926402/1326757244808724520|Ask for help in Discord]&lt;br /&gt;
* [https://www.mediawiki.org/wiki/Help:Formatting|Formatting Help]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9873</id>
		<title>Guide:How to contribute</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9873"/>
		<updated>2025-01-12T09:16:11Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ✅ Getting Started ==&lt;br /&gt;
Before you can start contributing, there are a few quick steps to get set up.&lt;br /&gt;
&lt;br /&gt;
=== 1. Create a User Account === &lt;br /&gt;
To edit or create pages, you’ll need an account with a confirmed email.&lt;br /&gt;
&lt;br /&gt;
* Create an account if you don&#039;t already have one ([[Special:CreateAccount|Create Account]])&lt;br /&gt;
* Confirm your email through the email you get, or start the process through [[Special:Preferences]]&lt;br /&gt;
&lt;br /&gt;
Without confirming your email, you won&#039;t be able to edit the wiki.&lt;br /&gt;
&lt;br /&gt;
=== 2. What Happens After You Sign Up? === &lt;br /&gt;
When you first start, your edits will need to be &#039;&#039;&#039;approved by a moderator&#039;&#039;&#039;. This is a temporary process! &amp;lt;br&amp;gt;&lt;br /&gt;
After you’ve made a few approved edits, you’ll become an &#039;&#039;&#039;autoconfirmed user&#039;&#039;&#039;, and your edits will no longer need moderation.&lt;br /&gt;
&lt;br /&gt;
To become autoconfirmed:&lt;br /&gt;
* Make a few edits to pages.&lt;br /&gt;
* Wait a few days.&lt;br /&gt;
&lt;br /&gt;
Once you’re autoconfirmed, you’ll gain more editing privileges!&lt;br /&gt;
&lt;br /&gt;
== 📚 Where Can You Contribute? ==&lt;br /&gt;
&lt;br /&gt;
We’ve allowed registered users to contribute to certain parts of the wiki. Here’s where you can help:&lt;br /&gt;
&lt;br /&gt;
=== 🛠 Gear Pages === &lt;br /&gt;
&lt;br /&gt;
The Gear namespace is a place to share and showcase Gear Sets.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Create and Edit new Gear pages &lt;br /&gt;
* Document Gear Sets for certain activities for other users to use and import to their game.&lt;br /&gt;
&lt;br /&gt;
As Gear Sets aren&#039;t in the game yet, your best option is to use the Equipment Loadout template ([[Template:Equipment_Loadout/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After the general player base can access gear sets, they will be easier to share using the Gear Set template ([[Template:Gear_Set/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creating new gear pages&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Gear:&amp;quot;-prefix to place them under the Gear namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Gear:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page a subpage, and link it to the list (Example: [[Gear:Forest_Foraging/Level_1-10_Gear_Set]]). &lt;br /&gt;
&lt;br /&gt;
=== 📖 Guide Pages === &lt;br /&gt;
The Guide namespace is for step-by-step tutorials, instructions, and how-to articles.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Write new guides on topics you’re knowledgeable about.&lt;br /&gt;
* Improve existing guides by adding more details or tips.&lt;br /&gt;
&lt;br /&gt;
Creating new guide pages:&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Guide:&amp;quot;-prefix to place them under the Guide namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Guide:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page as a subpage, and link it on the list (Example: [[Guide:Forest_Foraging/Bonez565&#039;s_Early_Game_Guide]]). &lt;br /&gt;
&lt;br /&gt;
You can also make more general guides and link them under [[Guide:Community_Guides]]!&lt;br /&gt;
&lt;br /&gt;
== 🚫 Areas That Require Admin Access ==&lt;br /&gt;
&lt;br /&gt;
Some areas of the wiki are restricted and can only be edited by administrators.&lt;br /&gt;
&lt;br /&gt;
These include (but are not limited to):&lt;br /&gt;
* The Main namespace (for core wiki pages).&lt;br /&gt;
* Templates (used to format content).&lt;br /&gt;
* Categories (used to organize pages).&lt;br /&gt;
&lt;br /&gt;
If you think a page in one of these areas needs to be updated, you can:&lt;br /&gt;
* Leave a comment on the page’s Talk section.&lt;br /&gt;
* Contact an admin to request a change.&lt;br /&gt;
&lt;br /&gt;
== 💬 Getting Help ==&lt;br /&gt;
If you’re stuck or have questions:&lt;br /&gt;
* [[https://discord.com/channels/1037510064333926402/1326757244808724520|Ask for help in Discord]]&lt;br /&gt;
* [[https://www.mediawiki.org/wiki/Help:Formatting|Formatting Help]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9872</id>
		<title>Guide:How to contribute</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9872"/>
		<updated>2025-01-12T09:13:01Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ✅ Getting Started ==&lt;br /&gt;
Before you can start contributing, there are a few quick steps to get set up.&lt;br /&gt;
&lt;br /&gt;
=== 1. Create a User Account === &lt;br /&gt;
To edit or create pages, you’ll need an account with a confirmed email.&lt;br /&gt;
&lt;br /&gt;
* Create an account if you don&#039;t already have one ([[Special:CreateAccount|Create Account]])&lt;br /&gt;
* Confirm your email through the email you get, or start the process through [[Special:Preferences]]&lt;br /&gt;
&lt;br /&gt;
Without confirming your email, you won&#039;t be able to edit the wiki.&lt;br /&gt;
&lt;br /&gt;
=== 2. What Happens After You Sign Up? === &lt;br /&gt;
When you first start, your edits will need to be &#039;&#039;&#039;approved by a moderator&#039;&#039;&#039;. This is a temporary process! &amp;lt;br&amp;gt;&lt;br /&gt;
After you’ve made a few approved edits, you’ll become an &#039;&#039;&#039;autoconfirmed user&#039;&#039;&#039;, and your edits will no longer need moderation.&lt;br /&gt;
&lt;br /&gt;
To become autoconfirmed:&lt;br /&gt;
* Make a few edits to pages.&lt;br /&gt;
* Wait a few days.&lt;br /&gt;
&lt;br /&gt;
Once you’re autoconfirmed, you’ll gain more editing privileges!&lt;br /&gt;
&lt;br /&gt;
== 📚 Where Can You Contribute? ==&lt;br /&gt;
&lt;br /&gt;
We’ve allowed registered users to contribute to certain parts of the wiki. Here’s where you can help:&lt;br /&gt;
&lt;br /&gt;
=== 🛠 Gear Pages === &lt;br /&gt;
&lt;br /&gt;
The Gear namespace is a place to share and showcase Gear Sets.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Create and Edit new Gear pages &lt;br /&gt;
* Document Gear Sets for certain activities for other users to use and import to their game.&lt;br /&gt;
&lt;br /&gt;
As Gear Sets aren&#039;t in the game yet, your best option is to use the Equipment Loadout template ([[Template:Equipment_Loadout/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After the general player base can access gear sets, they will be easier to share using the Gear Set template ([[Template:Gear_Set/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creating new gear pages&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Gear:&amp;quot;-prefix to place them under the Gear namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Gear:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page a subpage, and link it to the list (Example: [[Gear:Forest_Foraging/Level_1-10_Gear_Set]]). &lt;br /&gt;
&lt;br /&gt;
=== 📖 Guide Pages === &lt;br /&gt;
The Guide namespace is for step-by-step tutorials, instructions, and how-to articles.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Write new guides on topics you’re knowledgeable about.&lt;br /&gt;
* Improve existing guides by adding more details or tips.&lt;br /&gt;
&lt;br /&gt;
Creating new guide pages:&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Guide:&amp;quot;-prefix to place them under the Guide namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Guide:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page as a subpage, and link it on the list (Example: [[Guide:Forest_Foraging/Bonez565&#039;s_Early_Game_Guide]]). &lt;br /&gt;
&lt;br /&gt;
You can also make more general guides and link them under [[Guide:Community_Guides]]!&lt;br /&gt;
&lt;br /&gt;
== 🚫 Areas That Require Admin Access ==&lt;br /&gt;
&lt;br /&gt;
Some areas of the wiki are restricted and can only be edited by administrators.&lt;br /&gt;
&lt;br /&gt;
These include (but are not limited to):&lt;br /&gt;
* The Main namespace (for core wiki pages).&lt;br /&gt;
* Templates (used to format content).&lt;br /&gt;
* Categories (used to organize pages).&lt;br /&gt;
&lt;br /&gt;
If you think a page in one of these areas needs to be updated, you can:&lt;br /&gt;
* Leave a comment on the page’s Talk section.&lt;br /&gt;
* Contact an admin to request a change.&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=MediaWiki:Sidebar&amp;diff=9871</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=MediaWiki:Sidebar&amp;diff=9871"/>
		<updated>2025-01-12T08:59:47Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Game Mechanics&lt;br /&gt;
** Core Mechanics|Core Mechanics&lt;br /&gt;
** Attributes|Attributes&lt;br /&gt;
** Skills|Skills&lt;br /&gt;
** Activities|Activities&lt;br /&gt;
** Recipes|Recipes&lt;br /&gt;
** Achievements|Achievements&lt;br /&gt;
** Job Boards|Job Boards&lt;br /&gt;
** Item Keywords|Item Keywords&lt;br /&gt;
* Items&lt;br /&gt;
** Equipment|Equipment&lt;br /&gt;
** Materials|Materials&lt;br /&gt;
** Consumables|Consumables&lt;br /&gt;
** Collectibles|Collectibles&lt;br /&gt;
** Chests|Chests&lt;br /&gt;
** Cosmetics|Cosmetics&lt;br /&gt;
* World&lt;br /&gt;
** https://map.walkscape.app/|Interactive World Map&lt;br /&gt;
** Arenum|The World of Arenum&lt;br /&gt;
** Traveling|Traveling&lt;br /&gt;
** In-game Events&lt;br /&gt;
** Dungeons&lt;br /&gt;
** Choose Your Own Adventure|Lore&lt;br /&gt;
* Guides&lt;br /&gt;
** Guide:How_to_contribute|How to contribute&lt;br /&gt;
** Guide:Community_Guides|Community Guides&lt;br /&gt;
** Gear:Community_Gear_Sets|Community Gear Sets&lt;br /&gt;
** Tutorial|Tutorial&lt;br /&gt;
** Skill Training|Skill Training&lt;br /&gt;
** Guide:Money Making|Money Making&lt;br /&gt;
* Calculators&lt;br /&gt;
** https://docs.google.com/spreadsheets/d/14s8Wxfmta_N6jUCLvRQIFiAjpWU5jn8qFyP4dLpNeKo/edit|Crafting Outcome&lt;br /&gt;
** https://docs.google.com/spreadsheets/d/19YygipQxoZyBg_b54t2s50ZRZKWLHnKx0z8rOf0efAg/edit|Arky&#039;s Activity Sheet&lt;br /&gt;
* Community&lt;br /&gt;
** FAQs|FAQs&lt;br /&gt;
** Glossary|Glossary&lt;br /&gt;
** Troubleshooting|Troubleshooting&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Illustrations|Illustrations&lt;br /&gt;
*Updates&lt;br /&gt;
** Devblogs|Devblogs&lt;br /&gt;
** Versions|Versions&lt;br /&gt;
**Special:RecentChanges|Recent Wiki Changes&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9870</id>
		<title>Guide:How to contribute</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:How_to_contribute&amp;diff=9870"/>
		<updated>2025-01-12T08:58:57Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: Created page with &amp;quot;== ✅ Getting Started == Before you can start contributing, there are a few quick steps to get set up.  === 1. Create a User Account ===  To edit or create pages, you’ll need an account with a confirmed email.  * Create an account if you don&amp;#039;t already have one (Create Account) * Confirm your email through the email you get, or start the process through Special:Preferences  Without confirming your email, you won&amp;#039;t be able to edit the wiki....&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ✅ Getting Started ==&lt;br /&gt;
Before you can start contributing, there are a few quick steps to get set up.&lt;br /&gt;
&lt;br /&gt;
=== 1. Create a User Account === &lt;br /&gt;
To edit or create pages, you’ll need an account with a confirmed email.&lt;br /&gt;
&lt;br /&gt;
* Create an account if you don&#039;t already have one ([[Special:CreateAccount|Create Account]])&lt;br /&gt;
* Confirm your email through the email you get, or start the process through [[Special:Preferences]]&lt;br /&gt;
&lt;br /&gt;
Without confirming your email, you won&#039;t be able to edit the wiki.&lt;br /&gt;
&lt;br /&gt;
=== 2. What Happens After You Sign Up? === &lt;br /&gt;
When you first start, your edits will need to be &#039;&#039;&#039;approved by a moderator&#039;&#039;&#039;. This is a temporary process! &amp;lt;br&amp;gt;&lt;br /&gt;
After you’ve made a few approved edits, you’ll become an &#039;&#039;&#039;autoconfirmed user&#039;&#039;&#039;, and your edits will no longer need moderation.&lt;br /&gt;
&lt;br /&gt;
To become autoconfirmed:&lt;br /&gt;
* Make a few edits to pages.&lt;br /&gt;
* Wait a few days.&lt;br /&gt;
&lt;br /&gt;
Once you’re autoconfirmed, you’ll gain more editing privileges!&lt;br /&gt;
&lt;br /&gt;
== 📚 Where Can You Contribute? ==&lt;br /&gt;
&lt;br /&gt;
We’ve allowed registered users to contribute to certain parts of the wiki. Here’s where you can help:&lt;br /&gt;
&lt;br /&gt;
=== 🛠 Gear Pages === &lt;br /&gt;
&lt;br /&gt;
The Gear namespace is a place to share and showcase Gear Sets.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Create and Edit new Gear pages &lt;br /&gt;
* Document Gear Sets for certain activities for other users to use and import to their game.&lt;br /&gt;
&lt;br /&gt;
As Gear Sets aren&#039;t in the game yet, your best option is to use the Equipment Loadout template ([[Template:Equipment_Loadout/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
After the general player base can access gear sets, they will be easier to share using the Gear Set template ([[Template:Gear_Set/doc|Examples/Documentation]]).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Creating new gear pages&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Gear:&amp;quot;-prefix to place them under the Gear namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Gear:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page a subpage, and link it to the list (Example: [[Gear:Forest_Foraging/Level_1-10_Gear_Set]]). &lt;br /&gt;
&lt;br /&gt;
=== 📖 Guide Pages === &lt;br /&gt;
The Guide namespace is for step-by-step tutorials, instructions, and how-to articles.&lt;br /&gt;
&lt;br /&gt;
What you can do:&lt;br /&gt;
* Write new guides on topics you’re knowledgeable about.&lt;br /&gt;
* Improve existing guides by adding more details or tips.&lt;br /&gt;
&lt;br /&gt;
Creating new guide pages:&lt;br /&gt;
* By default, each activity and achievement page has a separate section for guides and gear pages.&lt;br /&gt;
* Make sure your new pages start with the &amp;quot;Guide:&amp;quot;-prefix to place them under the Guide namespace&lt;br /&gt;
* If the related gear page does not exist, create it and make it into a list according to the instructions (Example: [[Guide:Forest_Foraging]])&lt;br /&gt;
* Next, make your gear set page as a subpage, and link it on the list (Example: [[Guide:Forest_Foraging/Bonez565&#039;s_Early_Game_Guide]]). &lt;br /&gt;
&lt;br /&gt;
You can also make more general guides and link them under [[Guide:Community_Guides]]!&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Money_Making&amp;diff=9837</id>
		<title>Guide:Money Making</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Money_Making&amp;diff=9837"/>
		<updated>2025-01-08T12:03:53Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Welcome to Money Making Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Money Making Guides&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This will be where we put community money making guides - it is very WiP due to the state of the game right now and how elements are quickly changing.&lt;br /&gt;
&lt;br /&gt;
Here is a list of our current (barebones) [[Coins|money]] making guides!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Late Game&#039;&#039;&#039; ===&lt;br /&gt;
Late game money targets include 100,000 coins for [[Space, Cars and Birds]], and 1.00M coins for [[Time To Party]]. With good gear, some of the best money making methods include:&lt;br /&gt;
&lt;br /&gt;
* Cutting [[Willow Logs]]&lt;br /&gt;
* Gathering [[Wheat]] from [[Butterfly Catching]] and making [[Porridge]]&lt;br /&gt;
* Crafting pieces of the [[Expert Diving Gear Set]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Early Game&#039;&#039;&#039; ===&lt;br /&gt;
In the early game, players might want to farm 5000 - 10000 [[coins]] to purchase Skis from [[JarvoJoy]], tools from [[Northstar Mercantile]], [[Jarvonian Letter of Passage]], and [[Backpack]]. Some of the best early game makers are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Fastest way ====&lt;br /&gt;
* [[Cut Oak Trees]] in the [[Nomad Woods]] and sell them in the [[Woodcutter&#039;s Cabin]]. You will also get [[Bird Nests]] that you can sell the [[berries]] from.&lt;br /&gt;
&lt;br /&gt;
==== Fastest way ====&lt;br /&gt;
* Go [[Seashell Searching]] and sell the valuable drops. You will also get [[Sunken Chests]] that you can sell the contents of for additional [[coins]].&lt;br /&gt;
&lt;br /&gt;
==== Moderate ====&lt;br /&gt;
* Go [[Mine Coal]] after getting the level 30 [[agility]] [[Shortcuts|shortcut]] and sell the [[gems]] you get.&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
* [[Crafting#Recipes|Craft]] iron tier [[tools]] at a [[workshop]] and sell them. This method will give you more [[Skill Experience|experience]] in other [[skills]] as tradeoff (it involves, [[mining]], [[smithing]], and [[crafting]]).&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Money_Making&amp;diff=9836</id>
		<title>Guide:Money Making</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Money_Making&amp;diff=9836"/>
		<updated>2025-01-08T12:02:39Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Welcome to Money Making Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Money Making Guides&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This will be where we put community money making guides - it is very WiP due to the state of the game right now and how elements are quickly changing.&lt;br /&gt;
&lt;br /&gt;
Here is a list of our current (barebones) [[Coins|money]] making guides!&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Late Game&#039;&#039;&#039; ===&lt;br /&gt;
Late game money targets include 100,000 coins for [[Space, Cars and Birds]], and 1.00M coins for [[Time To Party]]. With good gear, some of the best money making methods include:&lt;br /&gt;
&lt;br /&gt;
* Cutting [[Willow Logs]]&lt;br /&gt;
* Gathering [[Wheat]] from [[Butterfly Catching]] and making [[Porridge]]&lt;br /&gt;
* Crafting pieces of the [[Expert Diving Gear Set]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;Early Game&#039;&#039;&#039; ===&lt;br /&gt;
In the early game, players might want to farm 5000 - 10000 [[coins]] to purchase Skis from [[JarvoJoy]], tools from [[Northstar Mercantile]], [[Jarvonian Letter of Passage]], and [[Backpack]]. Some of the best early game makers are listed below.&lt;br /&gt;
&lt;br /&gt;
==== Fastest way ====&lt;br /&gt;
* [[Cut Oak Trees]] in the [[Nomad Woods]] and sell them in the [[Woodcutter&#039;s Cabin]]. You will also get [[Bird Nests]] that you can sell the [[berries]] from.&lt;br /&gt;
&lt;br /&gt;
==== Fastest way ====&lt;br /&gt;
* Go [[Seashell Searching]] and sell the valuable drops. You will also get [[Sunken Chests]] that you can sell the contents of for additional [[coins]].&lt;br /&gt;
&lt;br /&gt;
==== Moderate ====&lt;br /&gt;
* Go [[Mine Coal]] after getting the level 30 [[agility]] [[Shortcuts|shortcut]] and sell the [[gems]] you get.&lt;br /&gt;
&lt;br /&gt;
==== Slow ====&lt;br /&gt;
* [[Crafting#Recipes|Craft]] iron tier [[tools]] at a [[workshop]] and sell them. This method will give you more [[Skill Experience|experience]] in other [[skills]] as tradeoff (it involves, [[mining]], [[smithing]], and [[crafting]]).&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Money_Making&amp;diff=9835</id>
		<title>Guide:Money Making</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Money_Making&amp;diff=9835"/>
		<updated>2025-01-08T11:56:32Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Welcome to Money Making Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Money Making Guides&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This will be where we put community money making guides - it is very WiP due to the state of the game right now and how elements are quickly changing.&lt;br /&gt;
&lt;br /&gt;
Here is a list of our current (barebones) [[Coins|money]] making guides!&lt;br /&gt;
&lt;br /&gt;
=== Late Game ===&lt;br /&gt;
Late game money targets include 100,000 coins for [[Space, Cars and Birds]], and 1.00M coins for [[Time To Party]]. With good gear, some of the best money making methods include:&lt;br /&gt;
&lt;br /&gt;
* Cutting [[Willow Logs]]&lt;br /&gt;
* Gathering [[Wheat]] from [[Butterfly Catching]] and making [[Porridge]]&lt;br /&gt;
* Crafting pieces of the [[Expert Diving Gear Set]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Eearly Game ===&lt;br /&gt;
In the early game, players might want to farm 5000 - 10000 [[coins]] to purchase Skis from [[JarvoJoy]], tools from [[Northstar Mercantile]], [[Jarvonian Letter of Passage]], and [[Backpack]]. Some of the best early game makers are listed below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fastest way&#039;&#039;&#039; ====&lt;br /&gt;
* [[Cut Oak Trees]] in the [[Nomad Woods]] and sell them in the [[Woodcutter&#039;s Cabin]]. You will also get [[Bird Nests]] that you can sell the [[berries]] from.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fast way&#039;&#039;&#039; ====&lt;br /&gt;
* Go [[Seashell Searching]] and sell the valuable drops. You will also get [[Sunken Chests]] that you can sell the contents of for additional [[coins]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Moderate&#039;&#039;&#039; ====&lt;br /&gt;
* Go [[Mine Coal]] after getting the level 30 [[agility]] [[Shortcuts|shortcut]] and sell the [[gems]] you get.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Slow&#039;&#039;&#039; ====&lt;br /&gt;
* [[Crafting#Recipes|Craft]] iron tier [[tools]] at a [[workshop]] and sell them. This method will give you more [[Skill Experience|experience]] in other [[skills]] as tradeoff (it involves, [[mining]], [[smithing]], and [[crafting]]).&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Money_Making&amp;diff=9834</id>
		<title>Guide:Money Making</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Money_Making&amp;diff=9834"/>
		<updated>2025-01-08T11:51:37Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Welcome to Money Making Guides */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &#039;&#039;&#039;Welcome to Money Making Guides&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
This will be where we put community money making guides - it is very WiP due to the state of the game right now and how elements are quickly changing.&lt;br /&gt;
&lt;br /&gt;
Here is a list of our current (barebones) [[Coins|money]] making guides!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Eearly Game ===&lt;br /&gt;
In the early game, players might want to farm 5000 - 10000 [[coins]] to purchase Skis from [[JarvoJoy]], tools from [[Northstar Mercantile]], [[Jarvonian Letter of Passage]], and [[Backpack]]. Some of the best early game makers are listed below.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fastest way&#039;&#039;&#039; ====&lt;br /&gt;
* [[Cut Oak Trees]] in the [[Nomad Woods]] and sell them in the [[Woodcutter&#039;s Cabin]]. You will also get [[Bird Nests]] that you can sell the [[berries]] from.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Fast way&#039;&#039;&#039; ====&lt;br /&gt;
* Go [[Seashell Searching]] and sell the valuable drops. You will also get [[Sunken Chests]] that you can sell the contents of for additional [[coins]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Moderate&#039;&#039;&#039; ====&lt;br /&gt;
* Go [[Mine Coal]] after getting the level 30 [[agility]] [[Shortcuts|shortcut]] and sell the [[gems]] you get.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Slow&#039;&#039;&#039; ====&lt;br /&gt;
* [[Crafting#Recipes|Craft]] iron tier [[tools]] at a [[workshop]] and sell them. This method will give you more [[Skill Experience|experience]] in other [[skills]] as tradeoff (it involves, [[mining]], [[smithing]], and [[crafting]]).&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=9833</id>
		<title>Guide:Syrenthia/Fala&#039;s Syrenthia Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=9833"/>
		<updated>2025-01-08T11:33:48Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Syrenthia Loot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How to access Syrenthia===&lt;br /&gt;
By default, areas related to Syrenthia are not visible on the map.&lt;br /&gt;
To get them to show up, you need to find and have equipped three pieces of diving gear.&lt;br /&gt;
&lt;br /&gt;
The [[Diving Gear Set]] is hidden throughout Jarvonia. The three pieces and their locations are:&lt;br /&gt;
* Rusty Diving Helmet&lt;br /&gt;
** From [[Frosthook Emporium]] shop in [[Port Skildar]]&lt;br /&gt;
** Cost 500 gold&lt;br /&gt;
* Rusty Diving Torso&lt;br /&gt;
** From [[Adventurers&#039; Guild Outpost]] in [[Horn of Respite]]&lt;br /&gt;
** Cost 20 Adventurers&#039; guild tokens&lt;br /&gt;
* Rusty Diving Leggings&lt;br /&gt;
** Common drop from [[Sunken Chests]]. You should get one from 1 or 2 chests&lt;br /&gt;
&lt;br /&gt;
With your Rusty diving gear equipped, you can see Syrenthia, and access it from two locations: [[Port Skildar]], or [[Granfiddich Shores]].&lt;br /&gt;
&lt;br /&gt;
=== Diving Gear ===&lt;br /&gt;
&lt;br /&gt;
All Underwater areas require you to wear three pieces of diving gear. Some areas require you to wear higher levels of diving gear.&lt;br /&gt;
As the [[Diving_Gear#tabber-tabpanel-Diving_Gear_Set-0|Rusty Diving Gear]] gives a lot of negative work efficiency, your first priority will be to get better diving gear. Preferably, you want to get to Hydrilium Diving Gear as fast as possible. &lt;br /&gt;
&lt;br /&gt;
To Craft Hydrilium Diving Gear, you need the following skill levels:&lt;br /&gt;
* Crafting &amp;amp; Mining - 45&lt;br /&gt;
* Cooking, Foraging &amp;amp; Woodcutting - 35&lt;br /&gt;
&lt;br /&gt;
Before you can craft [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]], you need to craft [[Diving_Gear#tabber-tabpanel-Advanced_Diving_Gear_Set-0|Kelp Diving Gear]], simply so you can access [[Underwater Cave]].&lt;br /&gt;
To get started, you need to do [[Kelp Foraging]] in the [[Kelp Forest]]. It is easiest to access through [[Granfiddich Shores]], but if you don&#039;t have the [[Jarvonian Letter of Passage]], you can walk through Syrenthia to get there. Without crafting bonuses, each piece of Kelp and Hydrilium Diving Gear requires 4 kelp, so gather at least 24 pieces.&lt;br /&gt;
&lt;br /&gt;
Head to Vastalume Cook some [[Hardened Kelp]] and craft one piece of each Kelp Diving Gear. Next, you can head to [[Underwater Cave]], where you&#039;ll need to mine at least 12 [[Volcanic Rock]]. Then, you can head back to Vastalume, make some [[Hydrilium]], and craft one of each Hydrilium Diving Gear piece. You can&#039;t equip them yet, but take them with you and head to [[Elara&#039;s Lagoon]]. You will need to complete [[Swimming (Expert)]] 25 times, after which you can equip your new gear. You can stay at the activity for a total of 50 completions for the [[Human Fish]] achievement, or try to farm for [[Flippers]].&lt;br /&gt;
&lt;br /&gt;
I highly suggest crafting higher quality diving gear after this, as it is one of the most important pieces for underwater activities. After that you can also work on grinding for [[Oxygen Tank]] or [[Tentacle Crown]]. While Oxygen Tank, does not have any attributes, it frees up one of your head/chest/legs slots, which can have way better stats than anything in the back slot.&lt;br /&gt;
&lt;br /&gt;
=== Syrenthia Loot ===&lt;br /&gt;
There are many items that can only be acquired in Syrenthia.&lt;br /&gt;
&lt;br /&gt;
==== Crafted Items ====&lt;br /&gt;
* [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]]&lt;br /&gt;
* Hydrilium Tools ([[Hydrilium Sickle]], [[Hydrilium Hatchet]], [[Hydrilium Pickaxe]], [[Coral Fishing Spear]])&lt;br /&gt;
* [[Hydrilium Log Splitter]]&lt;br /&gt;
* [[Hydrilium Magnet]]&lt;br /&gt;
&lt;br /&gt;
==== Chest Drops ====&lt;br /&gt;
* [[Coral Cape]]&lt;br /&gt;
* [[Pearl Amulet]]&lt;br /&gt;
* [[Merfolk Dress]]&lt;br /&gt;
* [[Tidal Lure]]&lt;br /&gt;
* [[Tentacle Crown]]&lt;br /&gt;
* [[Shell Snatcher]]&lt;br /&gt;
* [[Lava Cooking Pan]]&lt;br /&gt;
* [[Algae Ring]]&lt;br /&gt;
* [[Flowing Pocketwatch]]&lt;br /&gt;
* [[Ring of Ash]]&lt;br /&gt;
&lt;br /&gt;
==== Activity Drops &amp;amp; Reward Items ====&lt;br /&gt;
* [[Pirate Hat]]&lt;br /&gt;
* [[Eye Patch]]&lt;br /&gt;
* [[Swashbuckler Sword]]&lt;br /&gt;
* [[Flippers]]&lt;br /&gt;
* [[Glowstick]]&lt;br /&gt;
* [[Fin Gloves]]&lt;br /&gt;
* [[Oxygen Tank]]&lt;br /&gt;
&lt;br /&gt;
==== Collectibles ====&lt;br /&gt;
* [[Ancient Trident]]&lt;br /&gt;
* [[Anglerfish Mask]]&lt;br /&gt;
* [[Dinglehopper]]&lt;br /&gt;
* [[Very Shiny Stone]]&lt;br /&gt;
* [[Seahorse Fossil]]&lt;br /&gt;
* [[Swordfish Sword Fossil]]&lt;br /&gt;
* [[Walrus Tusk]]&lt;br /&gt;
* [[Terrifying Fossil]]&lt;br /&gt;
* [[Mark of the Trident]]&lt;br /&gt;
* [[Mark of the Serpent]]&lt;br /&gt;
* [[Mark of the Deep One]]&lt;br /&gt;
* [[Underwater Map]]&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
* [[Underwater Salad]]&lt;br /&gt;
* [[Saltrum]]&lt;br /&gt;
* [[Cooked Shark]]&lt;br /&gt;
* [[Cooked Anglerfish]]&lt;br /&gt;
* [[Cooked Swordfish]]&lt;br /&gt;
* [[Cooked Stingray]]&lt;br /&gt;
* [[Fried Fish Sandwich]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Community_Guides&amp;diff=9832</id>
		<title>Guide:Community Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Community_Guides&amp;diff=9832"/>
		<updated>2025-01-08T11:32:58Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main page to collect community guides that don&#039;t fit within a single [[Activities|activity]] or [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
Community Guides:&lt;br /&gt;
* [[Guide: Money Making]]&lt;br /&gt;
* [[Guide: Syrenthia/fala&#039;s Syrenthia guide]]&lt;br /&gt;
&lt;br /&gt;
== All Published Guides ==&lt;br /&gt;
{{Special:AllPages/Guide:}}&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Community_Guides&amp;diff=9831</id>
		<title>Guide:Community Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Community_Guides&amp;diff=9831"/>
		<updated>2025-01-08T11:32:35Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the main page to collect community guides that don&#039;t fit within a single [[Activities|activity]] or [[Achievements|achievement]].&lt;br /&gt;
&lt;br /&gt;
Community Guides:&lt;br /&gt;
* [[Guide: Money Making]]&lt;br /&gt;
* [[Guide:Syrenthia/fala&#039;s Syrenthia guide]]&lt;br /&gt;
&lt;br /&gt;
== All Published Guides ==&lt;br /&gt;
{{Special:AllPages/Guide:}}&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=9830</id>
		<title>Guide:Syrenthia/Fala&#039;s Syrenthia Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=9830"/>
		<updated>2025-01-08T11:11:56Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Activity Drops &amp;amp; Reward Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How to access Syrenthia===&lt;br /&gt;
By default, areas related to Syrenthia are not visible on the map.&lt;br /&gt;
To get them to show up, you need to find and have equipped three pieces of diving gear.&lt;br /&gt;
&lt;br /&gt;
The [[Diving Gear Set]] is hidden throughout Jarvonia. The three pieces and their locations are:&lt;br /&gt;
* Rusty Diving Helmet&lt;br /&gt;
** From [[Frosthook Emporium]] shop in [[Port Skildar]]&lt;br /&gt;
** Cost 500 gold&lt;br /&gt;
* Rusty Diving Torso&lt;br /&gt;
** From [[Adventurers&#039; Guild Outpost]] in [[Horn of Respite]]&lt;br /&gt;
** Cost 20 Adventurers&#039; guild tokens&lt;br /&gt;
* Rusty Diving Leggings&lt;br /&gt;
** Common drop from [[Sunken Chests]]. You should get one from 1 or 2 chests&lt;br /&gt;
&lt;br /&gt;
With your Rusty diving gear equipped, you can see Syrenthia, and access it from two locations: [[Port Skildar]], or [[Granfiddich Shores]].&lt;br /&gt;
&lt;br /&gt;
=== Diving Gear ===&lt;br /&gt;
&lt;br /&gt;
All Underwater areas require you to wear three pieces of diving gear. Some areas require you to wear higher levels of diving gear.&lt;br /&gt;
As the [[Diving_Gear#tabber-tabpanel-Diving_Gear_Set-0|Rusty Diving Gear]] gives a lot of negative work efficiency, your first priority will be to get better diving gear. Preferably, you want to get to Hydrilium Diving Gear as fast as possible. &lt;br /&gt;
&lt;br /&gt;
To Craft Hydrilium Diving Gear, you need the following skill levels:&lt;br /&gt;
* Crafting &amp;amp; Mining - 45&lt;br /&gt;
* Cooking, Foraging &amp;amp; Woodcutting - 35&lt;br /&gt;
&lt;br /&gt;
Before you can craft [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]], you need to craft [[Diving_Gear#tabber-tabpanel-Advanced_Diving_Gear_Set-0|Kelp Diving Gear]], simply so you can access [[Underwater Cave]].&lt;br /&gt;
To get started, you need to do [[Kelp Foraging]] in the [[Kelp Forest]]. It is easiest to access through [[Granfiddich Shores]], but if you don&#039;t have the [[Jarvonian Letter of Passage]], you can walk through Syrenthia to get there. Without crafting bonuses, each piece of Kelp and Hydrilium Diving Gear requires 4 kelp, so gather at least 24 pieces.&lt;br /&gt;
&lt;br /&gt;
Head to Vastalume Cook some [[Hardened Kelp]] and craft one piece of each Kelp Diving Gear. Next, you can head to [[Underwater Cave]], where you&#039;ll need to mine at least 12 [[Volcanic Rock]]. Then, you can head back to Vastalume, make some [[Hydrilium]], and craft one of each Hydrilium Diving Gear piece. You can&#039;t equip them yet, but take them with you and head to [[Elara&#039;s Lagoon]]. You will need to complete [[Swimming (Expert)]] 25 times, after which you can equip your new gear. You can stay at the activity for a total of 50 completions for the [[Human Fish]] achievement, or try to farm for [[Flippers]].&lt;br /&gt;
&lt;br /&gt;
I highly suggest crafting higher quality diving gear after this, as it is one of the most important pieces for underwater activities. After that you can also work on grinding for [[Oxygen Tank]] or [[Tentacle Crown]]. While Oxygen Tank, does not have any attributes, it frees up one of your head/chest/legs slots, which can have way better stats than anything in the back slot.&lt;br /&gt;
&lt;br /&gt;
=== Syrenthia Loot ===&lt;br /&gt;
==== Crafted Items ====&lt;br /&gt;
* [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]]&lt;br /&gt;
* Hydrilium Tools ([[Hydrilium Sickle]], [[Hydrilium Hatchet]], [[Hydrilium Pickaxe]], [[Coral Fishing Spear]])&lt;br /&gt;
* [[Hydrilium Log Splitter]]&lt;br /&gt;
* [[Hydrilium Magnet]]&lt;br /&gt;
&lt;br /&gt;
==== Chest Drops ====&lt;br /&gt;
* [[Coral Cape]]&lt;br /&gt;
* [[Pearl Amulet]]&lt;br /&gt;
* [[Merfolk Dress]]&lt;br /&gt;
* [[Tidal Lure]]&lt;br /&gt;
* [[Tentacle Crown]]&lt;br /&gt;
* [[Shell Snatcher]]&lt;br /&gt;
* [[Lava Cooking Pan]]&lt;br /&gt;
* [[Algae Ring]]&lt;br /&gt;
* [[Flowing Pocketwatch]]&lt;br /&gt;
* [[Ring of Ash]]&lt;br /&gt;
&lt;br /&gt;
==== Activity Drops &amp;amp; Reward Items ====&lt;br /&gt;
* [[Pirate Hat]]&lt;br /&gt;
* [[Eye Patch]]&lt;br /&gt;
* [[Swashbuckler Sword]]&lt;br /&gt;
* [[Flippers]]&lt;br /&gt;
* [[Glowstick]]&lt;br /&gt;
* [[Fin Gloves]]&lt;br /&gt;
* [[Oxygen Tank]]&lt;br /&gt;
&lt;br /&gt;
==== Collectibles ====&lt;br /&gt;
* [[Ancient Trident]]&lt;br /&gt;
* [[Anglerfish Mask]]&lt;br /&gt;
* [[Dinglehopper]]&lt;br /&gt;
* [[Very Shiny Stone]]&lt;br /&gt;
* [[Seahorse Fossil]]&lt;br /&gt;
* [[Swordfish Sword Fossil]]&lt;br /&gt;
* [[Walrus Tusk]]&lt;br /&gt;
* [[Terrifying Fossil]]&lt;br /&gt;
* [[Mark of the Trident]]&lt;br /&gt;
* [[Mark of the Serpent]]&lt;br /&gt;
* [[Mark of the Deep One]]&lt;br /&gt;
* [[Underwater Map]]&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
* [[Underwater Salad]]&lt;br /&gt;
* [[Saltrum]]&lt;br /&gt;
* [[Cooked Shark]]&lt;br /&gt;
* [[Cooked Anglerfish]]&lt;br /&gt;
* [[Cooked Swordfish]]&lt;br /&gt;
* [[Cooked Stingray]]&lt;br /&gt;
* [[Fried Fish Sandwich]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=9826</id>
		<title>Guide:Syrenthia/Fala&#039;s Syrenthia Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=9826"/>
		<updated>2025-01-08T11:02:58Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Crafted Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How to access Syrenthia===&lt;br /&gt;
By default, areas related to Syrenthia are not visible on the map.&lt;br /&gt;
To get them to show up, you need to find and have equipped three pieces of diving gear.&lt;br /&gt;
&lt;br /&gt;
The [[Diving Gear Set]] is hidden throughout Jarvonia. The three pieces and their locations are:&lt;br /&gt;
* Rusty Diving Helmet&lt;br /&gt;
** From [[Frosthook Emporium]] shop in [[Port Skildar]]&lt;br /&gt;
** Cost 500 gold&lt;br /&gt;
* Rusty Diving Torso&lt;br /&gt;
** From [[Adventurers&#039; Guild Outpost]] in [[Horn of Respite]]&lt;br /&gt;
** Cost 20 Adventurers&#039; guild tokens&lt;br /&gt;
* Rusty Diving Leggings&lt;br /&gt;
** Common drop from [[Sunken Chests]]. You should get one from 1 or 2 chests&lt;br /&gt;
&lt;br /&gt;
With your Rusty diving gear equipped, you can see Syrenthia, and access it from two locations: [[Port Skildar]], or [[Granfiddich Shores]].&lt;br /&gt;
&lt;br /&gt;
=== Diving Gear ===&lt;br /&gt;
&lt;br /&gt;
All Underwater areas require you to wear three pieces of diving gear. Some areas require you to wear higher levels of diving gear.&lt;br /&gt;
As the [[Diving_Gear#tabber-tabpanel-Diving_Gear_Set-0|Rusty Diving Gear]] gives a lot of negative work efficiency, your first priority will be to get better diving gear. Preferably, you want to get to Hydrilium Diving Gear as fast as possible. &lt;br /&gt;
&lt;br /&gt;
To Craft Hydrilium Diving Gear, you need the following skill levels:&lt;br /&gt;
* Crafting &amp;amp; Mining - 45&lt;br /&gt;
* Cooking, Foraging &amp;amp; Woodcutting - 35&lt;br /&gt;
&lt;br /&gt;
Before you can craft [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]], you need to craft [[Diving_Gear#tabber-tabpanel-Advanced_Diving_Gear_Set-0|Kelp Diving Gear]], simply so you can access [[Underwater Cave]].&lt;br /&gt;
To get started, you need to do [[Kelp Foraging]] in the [[Kelp Forest]]. It is easiest to access through [[Granfiddich Shores]], but if you don&#039;t have the [[Jarvonian Letter of Passage]], you can walk through Syrenthia to get there. Without crafting bonuses, each piece of Kelp and Hydrilium Diving Gear requires 4 kelp, so gather at least 24 pieces.&lt;br /&gt;
&lt;br /&gt;
Head to Vastalume Cook some [[Hardened Kelp]] and craft one piece of each Kelp Diving Gear. Next, you can head to [[Underwater Cave]], where you&#039;ll need to mine at least 12 [[Volcanic Rock]]. Then, you can head back to Vastalume, make some [[Hydrilium]], and craft one of each Hydrilium Diving Gear piece. You can&#039;t equip them yet, but take them with you and head to [[Elara&#039;s Lagoon]]. You will need to complete [[Swimming (Expert)]] 25 times, after which you can equip your new gear. You can stay at the activity for a total of 50 completions for the [[Human Fish]] achievement, or try to farm for [[Flippers]].&lt;br /&gt;
&lt;br /&gt;
I highly suggest crafting higher quality diving gear after this, as it is one of the most important pieces for underwater activities. After that you can also work on grinding for [[Oxygen Tank]] or [[Tentacle Crown]]. While Oxygen Tank, does not have any attributes, it frees up one of your head/chest/legs slots, which can have way better stats than anything in the back slot.&lt;br /&gt;
&lt;br /&gt;
=== Syrenthia Loot ===&lt;br /&gt;
==== Crafted Items ====&lt;br /&gt;
* [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]]&lt;br /&gt;
* Hydrilium Tools ([[Hydrilium Sickle]], [[Hydrilium Hatchet]], [[Hydrilium Pickaxe]], [[Coral Fishing Spear]])&lt;br /&gt;
* [[Hydrilium Log Splitter]]&lt;br /&gt;
* [[Hydrilium Magnet]]&lt;br /&gt;
&lt;br /&gt;
==== Chest Drops ====&lt;br /&gt;
* [[Coral Cape]]&lt;br /&gt;
* [[Pearl Amulet]]&lt;br /&gt;
* [[Merfolk Dress]]&lt;br /&gt;
* [[Tidal Lure]]&lt;br /&gt;
* [[Tentacle Crown]]&lt;br /&gt;
* [[Shell Snatcher]]&lt;br /&gt;
* [[Lava Cooking Pan]]&lt;br /&gt;
* [[Algae Ring]]&lt;br /&gt;
* [[Flowing Pocketwatch]]&lt;br /&gt;
* [[Ring of Ash]]&lt;br /&gt;
&lt;br /&gt;
==== Activity Drops &amp;amp; Reward Items ====&lt;br /&gt;
* [[Pirate Hat]]&lt;br /&gt;
* [[Swashbuckler Sword]]&lt;br /&gt;
* [[Flippers]]&lt;br /&gt;
* [[Glowstick]]&lt;br /&gt;
* [[Fin Gloves]]&lt;br /&gt;
* [[Oxygen Tank]]&lt;br /&gt;
&lt;br /&gt;
==== Collectibles ====&lt;br /&gt;
* [[Ancient Trident]]&lt;br /&gt;
* [[Anglerfish Mask]]&lt;br /&gt;
* [[Dinglehopper]]&lt;br /&gt;
* [[Very Shiny Stone]]&lt;br /&gt;
* [[Seahorse Fossil]]&lt;br /&gt;
* [[Swordfish Sword Fossil]]&lt;br /&gt;
* [[Walrus Tusk]]&lt;br /&gt;
* [[Terrifying Fossil]]&lt;br /&gt;
* [[Mark of the Trident]]&lt;br /&gt;
* [[Mark of the Serpent]]&lt;br /&gt;
* [[Mark of the Deep One]]&lt;br /&gt;
* [[Underwater Map]]&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
* [[Underwater Salad]]&lt;br /&gt;
* [[Saltrum]]&lt;br /&gt;
* [[Cooked Shark]]&lt;br /&gt;
* [[Cooked Anglerfish]]&lt;br /&gt;
* [[Cooked Swordfish]]&lt;br /&gt;
* [[Cooked Stingray]]&lt;br /&gt;
* [[Fried Fish Sandwich]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
	<entry>
		<id>https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=9825</id>
		<title>Guide:Syrenthia/Fala&#039;s Syrenthia Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.walkscape.app/index.php?title=Guide:Syrenthia/Fala%27s_Syrenthia_Guide&amp;diff=9825"/>
		<updated>2025-01-08T11:02:39Z</updated>

		<summary type="html">&lt;p&gt;Falarikae: /* Diving Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===How to access Syrenthia===&lt;br /&gt;
By default, areas related to Syrenthia are not visible on the map.&lt;br /&gt;
To get them to show up, you need to find and have equipped three pieces of diving gear.&lt;br /&gt;
&lt;br /&gt;
The [[Diving Gear Set]] is hidden throughout Jarvonia. The three pieces and their locations are:&lt;br /&gt;
* Rusty Diving Helmet&lt;br /&gt;
** From [[Frosthook Emporium]] shop in [[Port Skildar]]&lt;br /&gt;
** Cost 500 gold&lt;br /&gt;
* Rusty Diving Torso&lt;br /&gt;
** From [[Adventurers&#039; Guild Outpost]] in [[Horn of Respite]]&lt;br /&gt;
** Cost 20 Adventurers&#039; guild tokens&lt;br /&gt;
* Rusty Diving Leggings&lt;br /&gt;
** Common drop from [[Sunken Chests]]. You should get one from 1 or 2 chests&lt;br /&gt;
&lt;br /&gt;
With your Rusty diving gear equipped, you can see Syrenthia, and access it from two locations: [[Port Skildar]], or [[Granfiddich Shores]].&lt;br /&gt;
&lt;br /&gt;
=== Diving Gear ===&lt;br /&gt;
&lt;br /&gt;
All Underwater areas require you to wear three pieces of diving gear. Some areas require you to wear higher levels of diving gear.&lt;br /&gt;
As the [[Diving_Gear#tabber-tabpanel-Diving_Gear_Set-0|Rusty Diving Gear]] gives a lot of negative work efficiency, your first priority will be to get better diving gear. Preferably, you want to get to Hydrilium Diving Gear as fast as possible. &lt;br /&gt;
&lt;br /&gt;
To Craft Hydrilium Diving Gear, you need the following skill levels:&lt;br /&gt;
* Crafting &amp;amp; Mining - 45&lt;br /&gt;
* Cooking, Foraging &amp;amp; Woodcutting - 35&lt;br /&gt;
&lt;br /&gt;
Before you can craft [[Diving_Gear#tabber-tabpanel-Expert_Diving_Gear_Set-0|Hydrilium Diving Gear]], you need to craft [[Diving_Gear#tabber-tabpanel-Advanced_Diving_Gear_Set-0|Kelp Diving Gear]], simply so you can access [[Underwater Cave]].&lt;br /&gt;
To get started, you need to do [[Kelp Foraging]] in the [[Kelp Forest]]. It is easiest to access through [[Granfiddich Shores]], but if you don&#039;t have the [[Jarvonian Letter of Passage]], you can walk through Syrenthia to get there. Without crafting bonuses, each piece of Kelp and Hydrilium Diving Gear requires 4 kelp, so gather at least 24 pieces.&lt;br /&gt;
&lt;br /&gt;
Head to Vastalume Cook some [[Hardened Kelp]] and craft one piece of each Kelp Diving Gear. Next, you can head to [[Underwater Cave]], where you&#039;ll need to mine at least 12 [[Volcanic Rock]]. Then, you can head back to Vastalume, make some [[Hydrilium]], and craft one of each Hydrilium Diving Gear piece. You can&#039;t equip them yet, but take them with you and head to [[Elara&#039;s Lagoon]]. You will need to complete [[Swimming (Expert)]] 25 times, after which you can equip your new gear. You can stay at the activity for a total of 50 completions for the [[Human Fish]] achievement, or try to farm for [[Flippers]].&lt;br /&gt;
&lt;br /&gt;
I highly suggest crafting higher quality diving gear after this, as it is one of the most important pieces for underwater activities. After that you can also work on grinding for [[Oxygen Tank]] or [[Tentacle Crown]]. While Oxygen Tank, does not have any attributes, it frees up one of your head/chest/legs slots, which can have way better stats than anything in the back slot.&lt;br /&gt;
&lt;br /&gt;
=== Syrenthia Loot ===&lt;br /&gt;
==== Crafted Items ====&lt;br /&gt;
* Hydrilium Diving Gear&lt;br /&gt;
* Hydrilium Tools ([[Hydrilium Sickle]], [[Hydrilium Hatchet]], [[Hydrilium Pickaxe]], [[Coral Fishing Spear]])&lt;br /&gt;
* [[Hydrilium Log Splitter]]&lt;br /&gt;
* [[Hydrilium Magnet]]&lt;br /&gt;
&lt;br /&gt;
==== Chest Drops ====&lt;br /&gt;
* [[Coral Cape]]&lt;br /&gt;
* [[Pearl Amulet]]&lt;br /&gt;
* [[Merfolk Dress]]&lt;br /&gt;
* [[Tidal Lure]]&lt;br /&gt;
* [[Tentacle Crown]]&lt;br /&gt;
* [[Shell Snatcher]]&lt;br /&gt;
* [[Lava Cooking Pan]]&lt;br /&gt;
* [[Algae Ring]]&lt;br /&gt;
* [[Flowing Pocketwatch]]&lt;br /&gt;
* [[Ring of Ash]]&lt;br /&gt;
&lt;br /&gt;
==== Activity Drops &amp;amp; Reward Items ====&lt;br /&gt;
* [[Pirate Hat]]&lt;br /&gt;
* [[Swashbuckler Sword]]&lt;br /&gt;
* [[Flippers]]&lt;br /&gt;
* [[Glowstick]]&lt;br /&gt;
* [[Fin Gloves]]&lt;br /&gt;
* [[Oxygen Tank]]&lt;br /&gt;
&lt;br /&gt;
==== Collectibles ====&lt;br /&gt;
* [[Ancient Trident]]&lt;br /&gt;
* [[Anglerfish Mask]]&lt;br /&gt;
* [[Dinglehopper]]&lt;br /&gt;
* [[Very Shiny Stone]]&lt;br /&gt;
* [[Seahorse Fossil]]&lt;br /&gt;
* [[Swordfish Sword Fossil]]&lt;br /&gt;
* [[Walrus Tusk]]&lt;br /&gt;
* [[Terrifying Fossil]]&lt;br /&gt;
* [[Mark of the Trident]]&lt;br /&gt;
* [[Mark of the Serpent]]&lt;br /&gt;
* [[Mark of the Deep One]]&lt;br /&gt;
* [[Underwater Map]]&lt;br /&gt;
&lt;br /&gt;
==== Consumables ====&lt;br /&gt;
* [[Underwater Salad]]&lt;br /&gt;
* [[Saltrum]]&lt;br /&gt;
* [[Cooked Shark]]&lt;br /&gt;
* [[Cooked Anglerfish]]&lt;br /&gt;
* [[Cooked Swordfish]]&lt;br /&gt;
* [[Cooked Stingray]]&lt;br /&gt;
* [[Fried Fish Sandwich]]&lt;/div&gt;</summary>
		<author><name>Falarikae</name></author>
	</entry>
</feed>